Example #1
0
CCParticleFire* CCParticleFire::createWithTotalParticles(unsigned int numberOfParticles)
{
    CCParticleFire* pRet = new CCParticleFire();
    if (pRet && pRet->initWithTotalParticles(numberOfParticles))
    {
        pRet->autorelease();
    }
    else
    {
        CC_SAFE_DELETE(pRet);
    }
    return pRet;
}
Example #2
0
CCParticleFire* CCParticleFire::create()
{
    CCParticleFire* pRet = new CCParticleFire();
    if (pRet && pRet->init())
    {
        pRet->autorelease();
    }
    else
    {
        CC_SAFE_DELETE(pRet);
    }
    return pRet;
}