Example #1
0
void VersusScene::player2CogCollide()
{
	CCRect pBox = player2->getBoundingBox();
	Vec2 c1Box = cog3->getPosition();
	Vec2 c2Box = cog4->getPosition();
	if (pBox.intersectsCircle(c1Box, 31) || pBox.intersectsCircle(c2Box, 31))
	{
		_player2alive = false;
		cocos2d::log("cog collide");
	}
}