void VersusScene::player2CogCollide() { CCRect pBox = player2->getBoundingBox(); Vec2 c1Box = cog3->getPosition(); Vec2 c2Box = cog4->getPosition(); if (pBox.intersectsCircle(c1Box, 31) || pBox.intersectsCircle(c2Box, 31)) { _player2alive = false; cocos2d::log("cog collide"); } }