Example #1
0
void AutoAttackComponent::stopAttack()
{
    CCLOG("AutoAttackComponent::stopAttack");
    CCDirector* director = CCDirector::sharedDirector();
    CCScheduler* pScheduler = director->getScheduler();
    pScheduler->unscheduleSelector(schedule_selector(AutoAttackComponent::updateAttack),this);
}
void HeartBeatPackageSender::EndSender()
{
    CCScheduler * pSchedule = CCDirector::sharedDirector()->getScheduler();
    if (pSchedule)
    {
        pSchedule->unscheduleSelector(schedule_selector(HeartBeatPackageSender::SendHeartBeatMessage),
                                      this);
    }
}
Example #3
0
/**
 * 开始移动
 * 设置移动动画的定时器
 */
void SimpleMoveComponent::startMove()
{
    CCLOG("startMove");
	m_moveState=MoveStart;
    CCDirector* director = CCDirector::sharedDirector();
    CCScheduler* pScheduler = director->getScheduler();
    pScheduler->scheduleSelector(m_update,this, 0, false);
    didMoveStart();
}
Example #4
0
void AutoAttackComponent::attack()
{
    CCLOG("AutoAttackComponent::startAttack");
	if (m_target) {
        CCDirector* director = CCDirector::sharedDirector();
        CCScheduler* pScheduler = director->getScheduler();
        pScheduler->scheduleSelector(schedule_selector(AutoAttackComponent::updateAttack),this, m_attackSpeed, false);
	}
}
Example #5
0
bool AppDelegate::applicationDidFinishLaunching()
{
    // initialize director
    CCDirector *pDirector = CCDirector::sharedDirector();
    pDirector->setOpenGLView(CCEGLView::sharedOpenGLView());

    // enable High Resource Mode(2x, such as iphone4) and maintains low resource on other devices.
    TargetPlatform target = getTargetPlatform();//获取当前设备类型
    
    if (target == kTargetIpad){//如果是Ipad
        if (pDirector->enableRetinaDisplay(true)){ //如果开启高清视网膜
            
        }else {
        }
    }
    else if (target == kTargetIphone) {//如果是iphone
        if (pDirector->enableRetinaDisplay(true))
        {
        }
        else
        {
        }
    }
    else if (target == kTargetAndroid)//如果是android
    {
    }
    else if (target == kTargetWindows)//如果是Windows
    {
    }
    else if (target == kTargetMacOS)//如果是MacOS
    {
    }
    

    // turn on display FPS
    pDirector->setDisplayStats(false);

    // set FPS. the default value is 1.0/60 if you don't call thisdf
    pDirector->setAnimationInterval(1.0 / 60);
   
    // game init
    CCScheduler * scheduler = CCDirector::sharedDirector()->getScheduler();
    scheduler->scheduleSelector(schedule_selector(AppDelegate::AppUpdate), this, 1.0f/60, false);
    
    if( GameControl::RunGameControl() )
	{
		NetMessageManager::GetMessageManager();
	}

	if(  SceneManage::GetSceneManageHendle() )
	{
        SceneManage::GetSceneManageHendle()->RunScece( SCENE_LOGIN, false );
	}
   
    return true;
}
void HeartBeatPackageSender::StartSender()
{
    CCScheduler * pSchedule = CCDirector::sharedDirector()->getScheduler();
    if (pSchedule)
    {
        pSchedule->scheduleSelector(schedule_selector(HeartBeatPackageSender::SendHeartBeatMessage),
                                    this,
                                    messageSenderDeltaTimer,
                                    false);
    }
}
Example #7
0
NDTimer::~NDTimer()
{
	DEC_NDOBJ("NDTimer");

	CCScheduler *sch = GetScheduler();
	MAP_TIMER::iterator it = m_mapTimer.begin();
	for (; it != m_mapTimer.end(); it++)
	{
		Timer *timer = it->second;
		sch->unscheduleSelector(schedule_selector(Timer::onTimer), timer);
		timer->release();
	}
}
CCUDPSocketHub::~CCUDPSocketHub() {
	CCScheduler* s = CCDirector::sharedDirector()->getScheduler();
	s->unscheduleUpdateForTarget(this);
	
	for (CCUDPSocketList::iterator iter = m_lstSocket.begin(); iter != m_lstSocket.end(); ++iter) {
		int tag = (*iter)->getTag();
		CC_SAFE_RELEASE(*iter);
		CCUDPSocketListener* l = getListener(tag);
		if(l) {
			l->onUDPSocketClosed(tag);
		}
	}
}
Example #9
0
/**
 * 停止移动
 * 取消移动动画的定时器
 */
void SimpleMoveComponent::stopMove()
{
//	if(m_moveState==MoveStart){
//		m_moveState=MoveWillStop;
//	}else {
		CCDirector* director = CCDirector::sharedDirector();
        CCScheduler* pScheduler = director->getScheduler();
        pScheduler->unscheduleSelector(m_update, this);
		m_moveState=MoveStop;
		//NSLog(@"stop entity move schedule:update");
		didMoveStop();
//	}
}
Example #10
0
void MyCCOjbectImpl::RemoveUnusedRes(float fDelay)
{
	if (fDelay <= 0) {
		this->RemoveUnusedResImm(0);
		return;
	}

	CCScheduler* pScheduler = CCDirector::sharedDirector()->getScheduler();
	if (NULL == pScheduler) {
		return;
	}

	pScheduler->scheduleSelector(schedule_selector(MyCCOjbectImpl::RemoveUnusedResImm), this, 0, 0, fDelay, false);
}
Example #11
0
void NDTimer::KillTimer(ITimerCallback* timerCallback, OBJID tag)
{
	IMP_CALLBACK cbImp;
	cbImp.tag = tag;
	cbImp.timerCallback = timerCallback;

	MAP_TIMER::iterator it = m_mapTimer.find(cbImp);

	if (it != m_mapTimer.end())
	{
		CCScheduler *sch = GetScheduler();
		Timer *timer = it->second;
		sch->unscheduleSelector(schedule_selector(Timer::onTimer), timer);
		timer->release();
		m_mapTimer.erase(it);
	}
}
void CCResourceLoader::doLoad(float delta) {
    if(m_remainingIdle > 0) {
        m_remainingIdle -= delta;
    } else if(m_loadTaskList.size() <= m_nextLoad) {
        if(m_listener)
            m_listener->onResourceLoadingDone();
        
        CCScheduler* scheduler = CCDirector::sharedDirector()->getScheduler();
        scheduler->unscheduleSelector(schedule_selector(CCResourceLoader::doLoad), this);
        autorelease();
    } else {
        LoadTask* lp = m_loadTaskList.at(m_nextLoad++);
        m_remainingIdle = lp->idle;
        
        lp->load();
        if(m_listener)
            m_listener->onResourceLoadingProgress(m_nextLoad * 100 / m_loadTaskList.size());
    }
}
Example #13
0
void NDTimer::SetTimer(ITimerCallback* timerCallback, OBJID tag, float interval)
{
	if (timerCallback && interval > 0)
	{
		IMP_CALLBACK cbImp;
		cbImp.tag = tag;
		cbImp.timerCallback = timerCallback;

		if (m_mapTimer.count(cbImp) <= 0)
		{
			CCScheduler *sch = GetScheduler();
			Timer *timer = new Timer;
			timer->setTag(tag);
			timer->setTimerCallback(timerCallback);
			sch->scheduleSelector(schedule_selector(Timer::onTimer), timer,
					interval, false);
			m_mapTimer[cbImp] = timer;
		}
	}
}
void CCResourceLoader::run() {
	CCScheduler* scheduler = CCDirector::sharedDirector()->getScheduler();
	scheduler->scheduleSelector(schedule_selector(CCResourceLoader::doLoad), this, 0, kCCRepeatForever, m_delay, false);
}
void HelloWorld::BeginContact(b2Contact *contact){
	B2Sprite *p = (B2Sprite *)contact->GetFixtureA()->GetBody()->GetUserData();
	if(p->getTag()==SPRITE_TAG_GROUND)
	{
		CCDirector::sharedDirector()->getScheduler()->setTimeScale(1.f);
		//mBird->setRotation(-90.f);

		//CCMessageBox("Game Over!", "Game Over!");
		//mBird->setVisible(false);
		this->runAction(CCShake::create(1,5));

		//std::string fullPath;
		//#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)  
		//fullPath = CCFileUtils::sharedFileUtils()->getWritablePath(); 
		//fullPath += "score.abc";

		//unsigned long size;
		//unsigned char *str = CCFileUtils::sharedFileUtils()->getFileData(fullPath,"wt+",&size);
		m_bnew=false;
		string filedata;
		filedata = TDInvFileUtils::getFileByName("score.abc");
		int filescore = 0;
		if (filedata != "")
		{
			filescore = atoi(filedata.c_str());
			if (filescore < testnum)
			{
				m_bnew=true;
				m_bestscore = testnum;
				char str[10];
				char   temp[256];   
				sprintf(str,"%d",testnum); 
				TDInvFileUtils::saveFile(str,"score.abc");
			}
			else
			{
				m_bestscore = filescore;
			}

		}
		else
		{
			m_bestscore = testnum;
			char str[10];
			sprintf(str,"%d",testnum); 
			TDInvFileUtils::saveFile(str,"score.abc");
		}



		//#else   

		//#endif  
		//Sleep(1000);
		if(!m_bhitbar)
		{
//			EFFECT_PLAY(true,MUSIC_HIT);
		}
		else
		{
//			EFFECT_PLAY(true,MUSIC_DIE);
		}
		stopGame();


	}
	if(p == mBird || p == mBird){
		CCScheduler* pScheduler = CCDirector::sharedDirector()->getScheduler();
		pScheduler->setTimeScale(0.f);//实现减速效果
		//scheduleOnce(schedule_selector(HelloWorld::ResumeSpeed), 1);
		long now=millisecondNow();

		while(false){
			if((millisecondNow()-now)>1000)
			{
				break;
			}
		};
		CCDirector::sharedDirector()->getScheduler()->setTimeScale(1.f);
		//CCDirector::sharedDirector()->getScheduler()->setTimeScale(0.2f);
		//mBird->getB2Body()->SetLinearVelocity(b2Vec2(0, -5));
		myflag=1;
		b2Filter myfilter;
		myfilter.maskBits=0x0002;
		mBird->getB2Body()->GetFixtureList()->SetFilterData(myfilter);
		m_istatus=GAMEOVER;
		m_bhitbar=true;
//		EFFECT_PLAY(true,MUSIC_HIT);
		//stopGame();
		// CCMessageBox("Game Over!", "Game Over!");
	}
}