Example #1
0
void UIPageView::addPage(Layout* page)
{
    if (!page)
    {
        return;
    }
    if (page->getWidgetType() != WidgetTypeContainer)
    {
        return;
    }
    if (m_pages->containsObject(page))
    {
        return;
    }
    CCSize pSize = page->getSize();
    CCSize pvSize = getSize();
    if (!pSize.equals(pvSize))
    {
        CCLOG("page size does not match pageview size, it will be force sized!");
        page->setSize(pvSize);
    }
    page->setPosition(ccp(getPositionXByIndex(m_pages->count()), 0));
    m_pages->addObject(page);
    addChild(page);
    updateBoundaryPages();
}
Example #2
0
void LuaHostWin32::onViewChangeDirection(int directionMode)
{
    BOOL isLandscape = m_project.isLandscapeFrame();
    if ((directionMode == ID_VIEW_PORTRAIT && isLandscape) || (directionMode == ID_VIEW_LANDSCAPE && !isLandscape))
    {
        CCSize frameSize = m_project.getFrameSize();
        frameSize.setSize(frameSize.height, frameSize.width);
        relaunch();
    }
}
void CC3VertexTextureCoordinates::alignWithTextureCoverage( const CCSize& texCoverage )
{
	CCAssert((texCoverage.width && texCoverage.height), "CC3VertexTextureCoordinates mapsize cannot have zero dimension");

	// Don't waste time adjusting if nothing is changing
	// (eg. POT textures, or new texture has same texture map as old).
	if (texCoverage.equals(m_mapSize)) 
		return;
	
	CC3_TRACE( "[vtx]CC3VertexTextureCoordinates aligning and changing map size from %s to %s but not flipping vertically", 
		stringFromCCSize(m_mapSize).c_str(), stringFromCCSize(texCoverage).c_str() );

	// The scale factor
	CCSize mapRatio = CCSizeMake(texCoverage.width / m_mapSize.width, texCoverage.height / m_mapSize.height);
	
	// The amount by which to translate the image vertically
	GLfloat currVertXln = 1.0f - m_mapSize.height;
	GLfloat newVertXln = 1.0f - texCoverage.height;
	
	for (GLuint i = 0; i < m_vertexCount; i++) 
	{
		ccTex2F* ptc = (ccTex2F*)getAddressOfElement(i);
		ptc->u *= mapRatio.width;
		ptc->v = (ptc->v - currVertXln) * mapRatio.height + newVertXln;
	}
	m_mapSize = texCoverage;	// Remember what we've set the map size to

	updateGLBuffer();
}
Example #4
0
void UIPageView::insertPage(Layout* page, int idx)
{
    if (idx < 0)
    {
        return;
    }
    if (!page)
    {
        return;
    }
    if (page->getWidgetType() != WidgetTypeContainer)
    {
        return;
    }
    if (m_pages->containsObject(page))
    {
        return;
    }

    int pageCount = m_pages->count();
    if (idx >= pageCount)
    {
        addPage(page);
    }
    else
    {
        m_pages->insertObject(page, idx);
        page->setPosition(ccp(getPositionXByIndex(idx), 0));
        addChild(page);
        CCSize pSize = page->getSize();
        CCSize pvSize = getSize();
        if (!pSize.equals(pvSize))
        {
            CCLOG("page size does not match pageview size, it will be force sized!");
            page->setSize(pvSize);
        }
        ccArray* arrayPages = m_pages->data;
        int length = arrayPages->num;
        for (int i=(idx+1); i<length; i++) {
            UIWidget* behindPage = dynamic_cast<UIWidget*>(arrayPages->arr[i]);
            CCPoint formerPos = behindPage->getPosition();
            behindPage->setPosition(ccp(formerPos.x+getSize().width, 0));
        }
        updateBoundaryPages();
    }
}
Example #5
0
void CCNode::setContentSize(const CCSize & size)
{
    if ( ! size.equals(m_obContentSize))
    {
        m_obContentSize = size;

        m_obAnchorPointInPoints = ccp(m_obContentSize.width * m_obAnchorPoint.x, m_obContentSize.height * m_obAnchorPoint.y );
    }
}
Example #6
0
// Initialize the right player's background for the main game scene
//
// return - false if there was an error in initializing, true otherwise
bool BackgroundRLayer::init()
{
    ClipNode* clipNode;               // boundary to clip the image if outside the boundary
    CCSize    screenSize;             // the size of the window
    CCSize    layerSize;              // size of this layer

    if(!CCLayer::init())
    {
        return false;
    }

    // get the window size from the director
    screenSize = CCDirector::sharedDirector()->getWinSize();

    // set layerSize to be the full height and half the width of screenSize, and position the layer to
    //   the right side of the screen
    layerSize.setSize(screenSize.width * POS_HALF_SCREEN, screenSize.height);
    setContentSize(layerSize);
    setPosition(screenSize.width * POS_HALF_SCREEN, 0);

    // create the clip node and add it
    clipNode = new ClipNode();
    clipNode->autorelease();
    clipNode->setPosition(0, 0);
    clipNode->setClipsToBounds(true);
    clipNode->setClippingRegion( CCRect(screenSize.width, 0, layerSize.width, layerSize.height) );
    addChild(clipNode);

    // create and add the first background sprite
    m_background1 = CCSprite::create(RIGHT_BACKGROUND);
    m_background1->setScale(screenSize.height / m_background1->boundingBox().size.height);
    m_background1->setPosition( ccp(getPosition().x, screenSize.height * POS_HALF_SCREEN) );
    clipNode->addChild(m_background1);

    // create, position before first background, and add the second background
    m_background2 = CCSprite::create(RIGHT_BACKGROUND);
    m_background2->setScale(screenSize.height / m_background2->boundingBox().size.height);
    m_background2->setPosition( ccp(getPosition().x - m_background2->boundingBox().size.width,
                                                           screenSize.height * POS_HALF_SCREEN) );
    clipNode->addChild(m_background2);

    return true;
}
Example #7
0
void CC3Layer::setContentSize( const CCSize& contentSize )
{
	CCSize oldSize = getContentSize();
	super::setContentSize( contentSize );
	if ( !contentSize.equals( oldSize ) ) 
	{
		/// invoke callback
		onContentSizeChanged();
	}
}
Example #8
0
void CAImageView::setContentSize(const CCSize & size)
{
    if ( ! size.equals(m_obContentSize))
    {
        m_obContentSize = size;
        
        m_obAnchorPointInPoints = ccp(m_obContentSize.width * m_obAnchorPoint.x, m_obContentSize.height * m_obAnchorPoint.y );
        m_obFrameRect.size = CCSize(m_obContentSize.width * m_fScaleX, m_obContentSize.height * m_fScaleY);
        
        this->updateByImageViewScaleType();
        
        arrayMakeObjectsPerformSelector(m_pSubviews, reViewlayout, CAView*);
        
        this->updateDraw();
    }
}
void UISlider::setScale9Size(const CCSize &size)
{
    if (size.equals(CCSizeZero))
    {
        return;
    }
    else
    {
        m_scale9Size = size;
    }
    if (!m_bBarScale9Enable)
    {
        return;
    }
    dynamic_cast<CCScale9Sprite*>(m_pBarNode)->setContentSize(size);
    m_fBarLength = m_pBarNode->getContentSize().width;
    setSlidBallPercent(m_nBarPercent);
}
void UIButton::setScale9Size(const CCSize &size)
{
    if (size.equals(CCSizeZero))
    {
        return;
    }
    else
    {
        m_scale9Size = size;
    }
    if (!m_bScale9Enable)
    {
        return;
    }
    dynamic_cast<CCScale9Sprite*>(m_pButtonNormal)->setContentSize(size);
    dynamic_cast<CCScale9Sprite*>(m_pButtonClicked)->setContentSize(size);
    dynamic_cast<CCScale9Sprite*>(m_pButtonDisable)->setContentSize(size);
}
Example #11
0
void CAScrollView::setContainerFrame(const CCPoint& point, const CCSize& size)
{
    if (!size.equals(CCSizeZero))
    {
        CCRect rect;
        rect.origin = point;
        rect.size = size;
        m_pContainer->setFrame(rect);
    }
    else
    {
        m_pContainer->setFrameOrigin(point);
    }
    
    CCRect rect = m_pContainer->getFrame();
    
    m_bSlidingMinX = fabsf(rect.getMinX()) < FLT_EPSILON;
    m_bSlidingMaxX = fabsf(rect.getMaxX() - this->getBounds().size.width) < FLT_EPSILON;
    m_bSlidingMinY = fabsf(rect.getMinY()) < FLT_EPSILON;
    m_bSlidingMaxY = fabsf(rect.getMaxY() - this->getBounds().size.height) < FLT_EPSILON;
}
Example #12
0
bool CATabBar::init(const CAVector<CATabBarItem*>& items, const CCSize& size)
{
    if (!CAView::init())
    {
        return false;
    }
    this->setColor(CAColor_clear);
    this->setItems(items);

    CCSize winSize = CAApplication::getApplication()->getWinSize();
    CCSize contentSize = size.equals(CCSizeZero) ? CCSize(winSize.width, _px(98)) : size;
    this->setContentSize(contentSize);

    CADipRect rect = this->getBounds();
    rect.origin = rect.size / 2;
    rect.size.width = MIN(rect.size.width, 1024);
    
    m_pContentView = new CAView();
    m_pContentView->setCenter(rect);
    this->addSubview(m_pContentView);
    m_pContentView->release();
    
    unsigned int count = (unsigned int)m_pItems.size();
    m_cItemSize = m_pContentView->getBounds().size;
    m_cItemSize.width = rect.size.width/count;

    if (m_pButtons.empty())
    {
        for (unsigned int i=0; i<count; i++)
        {
            CADipRect rect = CADipRectZero;
            rect.size = m_cItemSize;
            rect.origin.x = m_cItemSize.width * i;
            
            CAButton* btn = CAButton::createWithFrame(rect, CAButtonTypeCustom);
            m_pContentView->addSubview(btn);
            btn->setTag(i);
            btn->addTarget(this, CAControl_selector(CATabBar::setTouchSelected), CAControlEventTouchUpInSide);
            m_pButtons.pushBack(btn);
            
            CABadgeView* badgeView = new CABadgeView();
            badgeView->init();
            badgeView->setCenter(CADipRect(rect.size.width, 25, 0, 0));
            btn->insertSubview(badgeView, 10);
            m_pBadgeViews.pushBack(badgeView);
            
        }
    }
    if (m_pBackGroundImage == NULL)
    {
        this->setBackGroundImage(CAImage::create("source_material/tabBar_bg.png"));
    }
    if (m_pSelectedBackGroundImage == NULL)
    {
        this->setSelectedBackGroundImage(CAImage::create("source_material/tabBar_selected_bg.png"));
    }
    if (m_pSelectedIndicatorImage == NULL)
    {
        this->setSelectedIndicatorImage(CAImage::create("source_material/tabBar_selected_indicator.png"));
    }

    return true;
}
Example #13
0
void CALabel::updateImage()
{
	int fontHeight = CAImage::getFontHeight(m_nfontName.c_str(), m_nfontSize);
	int defaultLineSpace = fontHeight / 4;
 
    unsigned int linenumber = (int)this->getBounds().size.height / fontHeight;

    CCSize size = CCSizeZero;
    if (m_bFitFlag)
    {
        float width = CAImage::getStringWidth(m_nfontName.c_str(), m_nfontSize, m_nText);
        if (width > m_obContentSize.width)
        {
            if (m_nNumberOfLine > 1)
            {
				size = CCSize(this->getBounds().size.width, (defaultLineSpace + m_iLineSpacing + fontHeight) * m_nNumberOfLine);
            }
            else if (m_nNumberOfLine == 1)
            {
				size = CCSize(width, fontHeight);
            }
            else
            {
                size.width = this->getBounds().size.width;
				size.height = CAImage::getStringHeight(m_nfontName.c_str(), m_nfontSize, m_nText, size.width, m_iLineSpacing, m_bWordWrap);
            }
        }
        else
        {
            size.height = fontHeight;
			size.width = width;
        }
    }
    else
    {
        if (linenumber == 0)
		{
			size = this->getBounds().size;
		}
		else
		{
			if (m_nNumberOfLine > 0)
			{
				size = CCSize(this->getBounds().size.width, (defaultLineSpace + m_iLineSpacing + fontHeight) * MIN(m_nNumberOfLine, linenumber));
			}
			else
			{
				size = CCSize(this->getBounds().size.width, (defaultLineSpace + m_iLineSpacing + fontHeight) * linenumber);
			}
		}
    }
    
    
    
	CAImage* image = CAImage::createWithString(m_nText.c_str(),
                                               m_nfontName.c_str(),
                                               m_nfontSize,
                                               size,
                                               m_nTextAlignment,
											   m_nVerticalTextAlignmet, 
											   m_bWordWrap, 
											   m_iLineSpacing, 
											   m_bBold, 
											   m_bItalics,
											   m_bUnderLine);

    this->setImage(image);
	CC_RETURN_IF(image == NULL);

    m_cLabelSize = size;
    
    CCRect rect = CCRectZero;
    rect.size.width = this->getBounds().size.width;
    rect.size.height = size.height;
    
    float width = m_bFitFlag ? image->getContentSize().width : MIN(this->getBounds().size.width, image->getContentSize().width);
    
    rect.size.width = width;

    switch (m_nVerticalTextAlignmet)
    {
        case CAVerticalTextAlignmentTop:
            pTextHeight = 0;
            break;
            
        case CAVerticalTextAlignmentCenter:
            pTextHeight = (this->getBounds().size.height - rect.size.height) / 2;
            break;
            
        case CAVerticalTextAlignmentBottom:
            pTextHeight = this->getBounds().size.height - rect.size.height;
            break;
            
        default:
            break;
    }

    if (m_bFitFlag)
    {
        if (!size.equals(m_obContentSize))
        {
            if (m_bFrame)
            {
                CCRect rect = this->getFrame();
                rect.size = size;
                this->setFrame(rect);
            }
            else
            {
                CCRect rect = this->getCenter();
                rect.size = size;
                this->setCenter(rect);
            }
        }
    }
    this->setImageRect(rect);
}
Example #14
0
CCObject* CCSize::copyWithZone(CCZone* pZone)
{
    CCSize* pRet = new CCSize();
    pRet->setSize(this->width, this->width);
    return pRet;
}
Example #15
0
CCSize* sizeCreate(float width, float height)
{
    CCSize* pRet = new CCSize(width, height);
    pRet->autorelease();
    return pRet;
}
Example #16
0
bool CPullMachHelpLayer::init()
{
	if (!CCLayer::init())
		return false;

	CCSize barDownSize;	//µ×Ãæ±ß¿ò³ß´ç
	CCSize barUpSize;	//ÉÏÃæ±ß¿ò³ß´ç
	CCSize infoBgSize;	//ÐÅÏ¢±³¾°³ß´ç
	CCSize infoViewSize;	//ÐÅÏ¢¿ÉÊӳߴç

	CCSprite * pSprite = NULL;
	if (m_pResManager->GenerateNodeByCfgID(eSpriteType_Base, PullMach_Bg_Help_Bar_Down, pSprite))
	{
		barDownSize = pSprite->getContentSize();
		pSprite->setAnchorPoint(CCPointZero);
		pSprite->setPosition(CCPointZero);
		this->addChild(pSprite);
	}

	{
		float fHeight = this->getContentSize().height - 200;
		infoBgSize.setSize(barDownSize.width, (fHeight > 600) ? 600 : fHeight);
		CCLayerColor * bgLayer = CCLayerColor::create(ccc4(0, 24, 85, 255), infoBgSize.width, infoBgSize.height);
		bgLayer->setPosition(ccp(0, barDownSize.height));
		this->addChild(bgLayer);
	}

	if (m_pResManager->GenerateNodeByCfgID(eSpriteType_Base, PullMach_Bg_Help_Bar_Up, pSprite))
	{
		barUpSize = pSprite->getContentSize();
		pSprite->setAnchorPoint(CCPointZero);
		pSprite->setPosition(ccp(0, barDownSize.height + infoBgSize.height));
		this->addChild(pSprite);
	}

	//Ìí¼Ó¹ö¶¯ÄÚÈÝ
	infoViewSize.setSize(infoBgSize.width - 20, infoBgSize.height);
	if (m_pResManager->GenerateNodeByCfgID(eSpriteType_Base, PullMach_Bg_Help_Info, pSprite))
	{
		pSprite->setAnchorPoint(ccp(0.5f, 0.0f));
		pSprite->setPosition(ccp(infoViewSize.width / 2, 0));
	}

	CCLayerColor * layerColor = CCLayerColor::create(ccc4(0, 13, 32, 255), infoViewSize.width, pSprite->getContentSize().height);
	layerColor->setPosition(CCPointZero);
	layerColor->addChild(pSprite);

	m_pScroll = CCScrollView::create();
	m_pScroll->setViewSize(infoViewSize);
	m_pScroll->setPosition(ccp(10, barDownSize.height));
	m_pScroll->setDirection(kCCScrollViewDirectionVertical);
	m_pScroll->addChild(layerColor);
	m_pScroll->setContentSize(layerColor->getContentSize());
	m_pScroll->setContentOffset(m_pScroll->minContainerOffset());
	m_pScroll->setTouchPriority(kCCMenuHandlerPriority - 1);
	this->addChild(m_pScroll);

	this->setContentSize(CCSize(infoBgSize.width, barDownSize.height + barUpSize.height + infoBgSize.height));

	//Ìí¼Ó¹Ø±Õ°´Å¥
	CCControlButton* pCloseButton = m_pResManager->CreateControlButton(PullMach_Bt_Help_Close_N, PullMach_Bt_Help_Close_C);
	pCloseButton->setAnchorPoint(ccp(1, 1));
	pCloseButton->setPosition(getContentSize().width - 10, getContentSize().height - 4);
	pCloseButton->addTargetWithActionForControlEvents(this, cccontrol_selector(CPullMachHelpLayer::OnTouchClose), CCControlEventTouchUpInside);
	pCloseButton->setScaleX(1.5f);
	this->addChild(pCloseButton);

	return true;
}
Example #17
0
bool MyWorld::init()
{
	if (!oPlatformWorld::init())
	{
		return false;
	}

	this->setTouchEnabled(true);

	// Create Back Menu
	CCPoint visibleOrigin = CCEGLView::sharedOpenGLView()->getVisibleOrigin();
	CCSize visibleSize = CCEGLView::sharedOpenGLView()->getVisibleSize();
	CCMenuItemFont *itemBack = CCMenuItemFont::create("Back", this, menu_selector(MyWorld::toExtensionsMainLayer));
	itemBack->setPosition(ccp(visibleOrigin.x+visibleSize.width - 50, visibleOrigin.y+25));
	CCMenu *menuBack = CCMenu::create(itemBack, NULL);
	menuBack->setPosition(CCPointZero);
	this->getUILayer()->addChild(menuBack);

	// Set Contact Info
	/* By default all groups won`t collide each other.
	 You could set the contact info before game start or
	 change it later.
	 Group number can only be 0 to 15.
	*/
	GROUP_TERRAIN = 0;
	GROUP_ONE = 1;
	GROUP_TWO = 2;
	GROUP_TEST_SENSOR = 15;
	this->setShouldContact(GROUP_TERRAIN, GROUP_TERRAIN, true);
	this->setShouldContact(GROUP_TWO, GROUP_TERRAIN, true);
	this->setShouldContact(GROUP_TEST_SENSOR, GROUP_ONE, true);// Body from GROUP_ONE will be detected by test sensor.

	// Create Borders
	oBodyDef* bodyDef = oBodyDef::create();
	bodyDef->type = b2_staticBody;
	vector<b2Vec2> vertices(5);
	vertices[0].Set(0, 0);
	vertices[1].Set(visibleSize.width, 0);
	vertices[2].Set(visibleSize.width, visibleSize.height);
	vertices[3].Set(0, visibleSize.height);
	vertices[4].Set(0, 0);
	bodyDef->attachChain(vertices, 0.4f, 0.4f);
	oBody* body = bodyDef->toBody(this, GROUP_TERRAIN, 0, 0, 0);
	CCSprite* sprite = CCSprite::create("Images/Icon.png");
	sprite->setPosition(ccp(100,40));
	body->addChild(sprite);
	this->addChild(body);

	// Create Body
	sprite = CCSprite::create("Images/Icon.png");
	CCSize size = sprite->getContentSize();
	bodyDef = oBodyDef::create();
	bodyDef->type = b2_dynamicBody;
	bodyDef->attachPolygon(size.width, size.height, 1.0f, 0.4f, 0.4f);//Body define use bodyDef->attach
	body = bodyDef->toBody(this, GROUP_ONE, visibleSize.width*0.5f-20.0f, visibleSize.height*0.5f+20.0f, 50.0f);
	//body->attach(CCBodyDef::polygon(size.width, size.height, 1.0f, 0.4f, 0.4f)); //Body instance use body->attach
	body->addChild(sprite);
	this->addChild(body);

	body = bodyDef->toBody(this, GROUP_TERRAIN, visibleSize.width*0.5f+50.0f, visibleSize.height*0.5f+20.0f);
	sprite = CCSprite::create("Images/Icon.png");
	sprite->runAction(
		CCRepeatForever::create(
			CCSequence::create(
				CCRotateTo::create(3.0f, 45),
				CCRotateTo::create(3.0f, 0),
				nullptr)));
	body->addChild(sprite);
	this->addChild(body);

	// Create Test Sensor
	int SENSOR_TAG = 1;
	bodyDef = oBodyDef::create();
	bodyDef->type = b2_staticBody;
	//bodyDef->attachPolygonSensor(SENSOR_TAG, visibleSize.width, 40.0f);
	body = bodyDef->toBody(this, GROUP_TEST_SENSOR, visibleSize.width*0.5f, 20.0f);
	//CCSensor* sensor = body->getSensorByTag(SENSOR_TAG);
	oSensor* sensor = body->attachSensor(SENSOR_TAG, oBodyDef::polygon(visibleSize.width, 40.0f));

	oSharedEffectCache.load("main.effect");

	sensor->bodyEnter += [&](oSensor* sensor, oBody* body)
	{
		// When body enters sensor area, remove the body
		//body->getParent()->removeChild(body);
		this->query(CCRect(0.0f,0.0f,100.0f,100.0f), [&](oBody* body)
		{
			if (body->getGroup() != GROUP_TERRAIN)
			{
				body->getParent()->removeChild(body);
				return true;
			}
			return false;
		});
		// Create a jumping grossini using its def
		_character = _characterDef->toBody(this, GROUP_TWO, 100.0f, 200.0f);
		CCSprite* sprite = CCSprite::create("Images/grossini.png");
		_character->addChild(sprite);
		this->getCamera()->setFollowRatio(ccp(0.1f,0.1f));
		this->getCamera()->follow(_character);
		this->addChild(_character);

		oEffect::create(1)->attachTo(_character)->autoRemove()->start();
	};
	//sensor->bodyEnter += std::make_pair(this, &MyWorld::onBodyEnter);
	this->addChild(body);

	/* Create a Platform Character`s Define
	 (The method to make a platform character will be included in
	 Box2D Nodes extension in the future)
	*/
	TAG_GROUND_SENSOR = 2;
	float BOTTOM_OFFSET = 4.0f;
	float GROUND_SENSOR_HEIGHT = 4.0f;
	size.setSize(65,116);//The physical size of our character
	_characterDef = oBodyDef::create();
	_characterDef->type = b2_dynamicBody;
	//_characterDef->fixedRotation = true;
	float hw = size.width * 0.5f;
	float hh = size.height * 0.5f;
	b2Vec2 verts[] =
	{
		b2Vec2(-hw, hh),
		b2Vec2(-hw + BOTTOM_OFFSET, -hh),
		b2Vec2(hw - BOTTOM_OFFSET, -hh),
		b2Vec2(hw, hh)
	};
	_characterDef->attachPolygon(verts, 4, 1.0f, 0.4f, 0.4f);
	_characterDef->attachPolygonSensor(
		TAG_GROUND_SENSOR,
		size.width - BOTTOM_OFFSET * 2,
		GROUND_SENSOR_HEIGHT,
		b2Vec2(0, -hh - GROUND_SENSOR_HEIGHT * 0.5f));

	sprite = CCSprite::create("Images/Icon.png");
	//sprite->setOpacity(0);

	sprite->runAction(
		oSequence::create(
			CCSpawn::create(
				oKeyPos::create(2.0f, 300.0f, 300.0f, oEase::OutBack),
				oKeyScale::create(2.0f, 3.0f, 3.0f, oEase::InOutElastic),
				nullptr),
			CCSpawn::create(
				oKeyPos::create(2.0f, 100.0f, 100.0f, oEase::OutBack),
				oKeyScale::create(2.0f, 1.0f, 1.0f, oEase::InOutElastic),
				nullptr),
			nullptr));
	this->addChild(sprite);

	this->getCamera()->setBoudary(CCRectMake(-1000, -1000, 2000, 2000));

	sprite = CCSprite::create("Images/Icon.png");
	sprite->setScale(100.0f);
	this->addChild(sprite, -100);
	this->setLayerRatio(-100, ccp(-1.5f, -1.5f));
/*
	CCSpriteBatchNode* batchNode = CCSpriteBatchNode::createWithTexture(CCTextureCache::sharedTextureCache()->addImage("Images/grossini.png"));
	sprite = CCSprite::create("Images/grossini.png");
	CCSprite* childSp = CCSprite::create("Images/grossini.png");
	childSp->setRotation(45.0f);
	childSp->setPosition(ccp(20,30));
	sprite->addChild(childSp);
	batchNode->addChild(sprite);
	this->addChild(batchNode);*/

	oModelDef* modelDef = oSharedModelCache.load("nvjing.model");
	_model = modelDef->toModel();
	_model->setPosition(ccp(200,200));
	_model->setRecovery(0.2f);
	_model->setFaceRight(false);
	_model->setLook("happy");
	_model->setLoop(true);
	_model->play("walk");
	this->addChild(_model);

	return true;
}