void SGEquipStrengLayer::initView() { ResourceManager::sharedInstance()->bindTexture("sgequipslayer/sgequipslayer.plist", RES_TYPE_LAYER_UI, sg_equipstrengLayer); ResourceManager::sharedInstance()->bindTexture("animationFile/qhtexiao.plist", RES_TYPE_LAYER_UI, sg_equipstrengLayer); ResourceManager::sharedInstance()->bindTexture("animationFile/wjzs.plist", RES_TYPE_LAYER_UI, sg_equipstrengLayer); ResourceManager::sharedInstance()->bindTexture("sgpropslayer/sgpropslayer.plist", RES_TYPE_LAYER_UI, sg_equipstrengLayer); ResourceManager::sharedInstance()->bindTexture("sgvipinfolayer/sgvipinfolayer.plist", RES_TYPE_LAYER_UI, sg_equipstrengLayer); //提供横条图 ResourceManager::sharedInstance()->bindTexture("sggeneralinfolayer/ofcNewUi.plist", RES_TYPE_LAYER_UI, sg_equipstrengLayer); SGNotificationCenter *notification = SGNotificationCenter::sharedNotificationCenter(); notification->addObserver(MSG_EQUIP_NEWSTRENG, this, callfuncO_selector(SGEquipStrengLayer::equipStrenghListener)); notification->addObserver(MSG_EQUIP_NEWAUTOSTRENG, this, callfuncO_selector(SGEquipStrengLayer::autoEquipStrenghListener)); if (CCEGLView::sharedOpenGLView()->getFrameSize().width == ipadResource.size.width ||CCEGLView::sharedOpenGLView()->getFrameSize().width == ipadhdResource.size.width) { adpt_wid = -40; adpt_hei = -20; shift_ipad = 70; } else if (CCEGLView::sharedOpenGLView()->getFrameSize().height == iphonehdResource.size.height ||CCEGLView::sharedOpenGLView()->getFrameSize().height == iphoneResource.size.height) { adpt_wid = -10; adpt_hei = -50; } else { adpt_wid = -20; adpt_hei = -50; } CCSize winSize = CCDirector::sharedDirector()->getWinSize(); float btmheight = SGMainManager::shareMain()->getBottomHeight(); float frameheight1 = skewingY(81); float hgt=skewingY(233); menu->setZOrder(10); if (winSize.height == 1136) { frameheight1 = skewing(81); hgt = skewing(233); } //左火 CCSpriterX *fermEffect = CCSpriterX::create("animationFile/qhhyA.scml", true, true); fermEffect->setanimaID(0); fermEffect->setisloop(true); addChild(fermEffect, 10, 0); //右火 CCSpriterX *fermEffect1 = CCSpriterX::create("animationFile/qhhyB.scml", true, true); fermEffect1->setCCSpriterXFlipX(true); fermEffect1->setanimaID(0); fermEffect1->setisloop(true); addChild(fermEffect1, 10, 1); SGEquipmentDataModel *temp = SGStaticDataManager::shareStatic()->getEquipById(_card->getItemId()); SGMainManager::shareMain()->addEquipPng(temp->getIconId(),sg_equipstrengLayer); CCString *str = CCString::createWithFormat("equip%d.png",temp->getIconId()); CCSprite *item = CCSprite::createWithSpriteFrameName(str->getCString()); this->addChild(item,2, 123); //创建4中颜色武将背景 std::vector<std::string> str_vec; if(winSize.height != 1136) { str_vec.push_back("greenBg.png"); str_vec.push_back("blueBg.png"); str_vec.push_back("purpleBg.png"); str_vec.push_back("orangeBg.png"); } //inphone 5 根据武将地图来 else { str_vec.push_back("greenBgI5.png"); str_vec.push_back("blueBgI5.png"); str_vec.push_back("purpleBgI5.png"); str_vec.push_back("orangeBgI5.png"); } int starLev = _card->getCurrStar(); starLev = starLev<3?3:starLev; starLev = starLev>6?6:starLev; //光效背景图片 CCSprite * lightBg = CCSprite::createWithSpriteFrameName(str_vec[starLev-3].c_str()); this->addChild(lightBg , 0 , 1919); float adjustY = 0; CCSprite *bigbg = NULL; item->setAnchorPoint(ccp(0.5, 0)); if (winSize.height == 960) { adjustY = 40; frameSize = CCRectMake(0, 0 , 768, 413); this->setItemID("pad装备底图.png",true); fermEffect->setScale(winSize.width/768); fermEffect1->setScale(winSize.width/768); fermEffect->setPosition(ccpAdd(SGLayout::getPoint(kUpCenter), ccp(-264, -287 +26))); fermEffect1->setPosition(ccpAdd(SGLayout::getPoint(kUpCenter), ccp(264, -287 +26))); item->setPosition(ccpAdd(SGLayout::getPoint(kUpCenter), ccp(0, -365))); lightBg->setZOrder(0); lightBg->setScaleX(winSize.width / lightBg->getContentSize().width); lightBg->setScaleY(1.6); lightBg->setPosition(ccpAdd(SGLayout::getPoint(kUpCenter), ccp(0, -title_bg->getContentSize().height - lightBg->getContentSize().height*0.5*lightBg->getScaleY())));; } else if (winSize.height == 1136) { adjustY=31; frameSize = CCRectMake(0, 520 -(winSize.height - hgt*1.18 - title_bg->getContentSize().height), 768, (winSize.height - hgt*1.18 - title_bg->getContentSize().height)); this->setItemID("carditembg.png",true); fermEffect->setScaleX(winSize.width/768); fermEffect1->setScaleX(winSize.width/768); fermEffect->setPosition(ccpAdd(SGLayout::getPoint(kUpCenter), ccp(-264, -361+26))); fermEffect1->setPosition(ccpAdd(SGLayout::getPoint(kUpCenter), ccp(264, -361+26))); item->setPosition(ccpAdd(SGLayout::getPoint(kUpCenter), ccp(0, -450))); CCSprite *temp = CCSprite::createWithSpriteFrameName("carditembg.png"); lightBg->setScaleX(winSize.width / lightBg->getContentSize().width); lightBg->setScaleY(temp->getContentSize().height * 0.75 / lightBg->getContentSize().height); lightBg->setPosition(ccpAdd(SGLayout::getPoint(kUpCenter), ccp(0, -title_bg->getContentSize().height - temp->getContentSize().height * 0.8 /2 + 16) )); } else { adjustY = 55; bigbg = CCSprite::createWithSpriteFrameName("pad装备底图.png"); this->addChild(bigbg,-100); bigbg->setPosition(ccpAdd(SGLayout::getPoint(kUpCenter), ccp(0, - title_bg->getContentSize().height - bigbg->getContentSize().height*.45))); fermEffect->setPosition(ccpAdd(bigbg->getPosition(), ccp(-bigbg->getContentSize().width*.41, bigbg->getContentSize().height*.02 -bigbg->getContentSize().height*.098))); fermEffect1->setPosition(ccpAdd(bigbg->getPosition(), ccp(bigbg->getContentSize().width*.41, bigbg->getContentSize().height*.02-bigbg->getContentSize().height*.098))); item->setPosition(ccpAdd(bigbg->getPosition(), ccp(0, -bigbg->getContentSize().height*.362))); lightBg->setScaleX(winSize.width / lightBg->getContentSize().width); lightBg->setScaleY(1.9); lightBg->setPosition(ccpAdd(SGLayout::getPoint(kUpCenter), ccp(0, -title_bg->getContentSize().height-5 - lightBg->getContentSize().height*0.5*lightBg->getScaleY()))); } equipItem = item; fermEffect->play(); fermEffect1->play(); this->setstar(_card->getCurrStar(),_card->getUpgradestar()); this->setTitle(str_zhuangbeiqianghua);//_card->getOfficerName()->getCString() ////////////////////// float btnwidth = skewing(5); float btnwid = skewing(33); equipStrengBtn = SGButton::createFromLocal(IMG_BTN_ON, str_qianghua_, this, menu_selector(SGEquipStrengLayer::equipStrengHandler),CCPointZero,FONT_PANGWA,ccWHITE,32,false,true); this->addBtn(equipStrengBtn); if(winSize.height==1136) equipStrengBtn->setPosition(ccp(winSize.width/2- btnwid*3 - btnwidth - adpt_wid, btmheight*.55 + equipStrengBtn->getContentSize().height*0.7+ adjustY*0.6)); else if (winSize.height == 1024) equipStrengBtn->setPosition(ccp(winSize.width/2- btnwid*3 - btnwidth - adpt_wid, btmheight*.55 + equipStrengBtn->getContentSize().height*0.7)); else equipStrengBtn->setPosition(ccp(winSize.width/2- btnwid*3 - btnwidth - adpt_wid, btmheight*.55 + equipStrengBtn->getContentSize().height*0.7 + 10)); equipAutoStrengBtn = SGButton::createFromLocal(IMG_BTN_ON, str_autoqianghua, this, menu_selector(SGEquipStrengLayer::autoEquipStrengHandler),CCPointZero,FONT_PANGWA,ccWHITE,32,false,true); this->addBtn(equipAutoStrengBtn); equipAutoStrengBtn->setPosition(ccpAdd(equipStrengBtn->getPosition(), ccp( equipAutoStrengBtn->getContentSize().width - adpt_wid,0 ))); int limittag = SGStaticDataManager::shareStatic()->getimitTagById(limitEquipGuide,9); equipAutoStrengBtn->setTag(limittag); SGButton *backBtn = SGButton::createFromLocal(IMG_BTN_ON, str_Back_, this, menu_selector(SGEquipStrengLayer::backHandler),CCPointZero,FONT_PANGWA,ccWHITE,32); backBtn->setScale(1.05); this->addBtn(backBtn); backBtn->setPosition(ccpAdd(equipAutoStrengBtn->getPosition(), ccp( backBtn->getContentSize().width - adpt_wid,0))); SGEquipmentDataModel *general = SGStaticDataManager::shareStatic()->getEquipById(_card->getItemId()); this->setCardType(general->getEquipType()); //////////////////////// float bigFrmWidth = winSize.width - 40; float bigFrmHeight = (int)winSize.height/3 -20; CCScale9Sprite *bigFrm = CCScale9Sprite::createWithSpriteFrameName("barrack_kuang.png"); bigFrm->setPreferredSize(CCSizeMake(bigFrmWidth, bigFrmHeight)); this->addChild(bigFrm,7); if(winSize.height==1136) bigFrm->setPosition(ccpAdd(ccp(winSize.width/2,equipStrengBtn->getPosition().y), ccp(0, equipStrengBtn->getContentSize().height/2 + bigFrmHeight/2 + 4 + adjustY*0.6))); else if(winSize.height==1024) bigFrm->setPosition(ccpAdd(ccp(winSize.width/2,equipStrengBtn->getPosition().y), ccp(0, equipStrengBtn->getContentSize().height/2 + bigFrmHeight/2 + 4))); else bigFrm->setPosition(ccpAdd(ccp(winSize.width/2,equipStrengBtn->getPosition().y), ccp(0, equipStrengBtn->getContentSize().height/2 + bigFrmHeight/2 + 10 ))); CCSprite *bigFrmBg = CCSprite::createWithSpriteFrameName("barrack_kuangbg.png"); this->addChild(bigFrmBg,6); bigFrmBg->setScaleX(bigFrmWidth/bigFrmBg->getContentSize().width); bigFrmBg->setScaleY(bigFrmHeight/bigFrmBg->getContentSize().height); bigFrmBg->setPosition(bigFrm->getPosition()); CCSprite* admsBkg = CCSprite::createWithSpriteFrameName("store_redbg.png"); float scaleX = winSize.width / admsBkg->getContentSize().height; float scaleY = 60 / admsBkg->getContentSize().height; admsBkg->setScaleX(scaleX); admsBkg->setScaleY(scaleY); this->addChild(admsBkg, 9); // admsBkg->setPosition(ccpAdd(bigFrm->getPosition(), ccp(0,admsBkg->getContentSize().height*scaleY/2 + bigFrm->getContentSize().height/2) )); admsBkg->setPosition(ccpAdd(lightBg->getPosition(), ccp(0, -lightBg->getScaleY() *lightBg->getContentSize().height*0.5 - admsBkg->getContentSize().height*0.5*lightBg->getScaleY() + adjustY)) ); ///////////////////////////////// equipName = SGCCLabelTTF::create(_card->getOfficerName()->getCString(), FONT_PANGWA, 26); equipName->setPosition(ccpAdd(bigFrm->getPosition(), ccp(-40,bigFrm->getContentSize().height/2 - 26 ))); int equipStar = _card->getCurrStar() - 2; equipStar = equipStar < 0 ? 0 : equipStar; if (equipStar >= 0 && equipStar < 5) { equipName->setInsideColor(ccStarLevelColor[equipStar]); } else { equipName->setInsideColor(ccWHITE); } addChild(equipName,11); equiplevel = SGCCLabelTTF::create(CCString::createWithFormat("Lv %d/%d",_card->getCurrLevel(),SGPlayerInfo::sharePlayerInfo()->getPlayerLevel())->getCString(), FONT_PANGWA, 26); addChild(equiplevel,11); equiplevel->setPosition(ccpAdd(equipName->getPosition(), ccp(equipName->getContentSize().width/2 + equiplevel->getContentSize().width/2 + 20,0))); /////////////////////////// SGCCLabelTTF *costMoney = SGCCLabelTTF::create(str_zbqianghuancost, FONT_PANGWA, 24 , COLOR_UNKNOW_TAN); this->addChild(costMoney,11); costMoney->setPosition( ccp(costMoney->getContentSize().width/2 +20, admsBkg->getPosition().y)); SGCCLabelTTF *totalMoney = SGCCLabelTTF::create(str_zbqianghuantotalMy, FONT_PANGWA, 24 , COLOR_UNKNOW_TAN); this->addChild(totalMoney,11); totalMoney->setPosition( ccp(winSize.width/2 + totalMoney->getContentSize().width/2 + 10 , costMoney->getPosition().y)); CCSprite *font_bg = CCSprite::createWithSpriteFrameName(FONTBG); font_bg->setScaleY(1.4); this->addChild(font_bg,9); font_bg->setPosition(ccpAdd(costMoney->getPosition(), ccp(costMoney->getContentSize().width/2 + font_bg->getContentSize().width/2+ 6,0))); font_bg = CCSprite::createWithSpriteFrameName(FONTBG); font_bg->setScaleY(1.4); this->addChild(font_bg,9); font_bg->setPosition(ccpAdd(totalMoney->getPosition(), ccp(totalMoney->getContentSize().width/2 + font_bg->getContentSize().width/2+6,0))); CCSprite *coins = CCSprite::createWithSpriteFrameName("coinicon.png"); coins->setPosition(ccpAdd(costMoney->getPosition(),ccp(costMoney->getContentSize().width/2 +coins->getContentSize().width/2+4,0))); addChild(coins,11); costCount = SGCCLabelTTF::create("999999", FONT_PANGWA, 24); costCount->setPosition(ccpAdd(coins->getPosition(),ccp(coins->getContentSize().width/2+costCount->getContentSize().width/2+8,0))); addChild(costCount,11); coins = CCSprite::createWithSpriteFrameName("coinicon.png"); coins->setPosition(ccpAdd(totalMoney->getPosition(),ccp(totalMoney->getContentSize().width /2+coins->getContentSize().width/2+4,0))); addChild(coins,11); totalCount = SGCCLabelTTF::create("999999", FONT_PANGWA, 24); totalCount->setPosition(ccpAdd(coins->getPosition(),ccp(coins->getContentSize().width/2+totalCount->getContentSize().width/2 +8,0))); addChild(totalCount,11); ///////////////////////////////// float f1Height = (int)bigFrmHeight*2/3; float f1Width = (int)f1Height* 0.85; CCScale9Sprite *frame1 = CCScale9Sprite::createWithSpriteFrameName(STATUSBG); frame1->setPreferredSize(CCSizeMake(f1Width, f1Height)); this->addChild(frame1,11); frame1->setPosition(ccp(40 + f1Width/2, bigFrm->getPosition().y - 30)); CCScale9Sprite *frame2 = CCScale9Sprite::createWithSpriteFrameName(STATUSBG); frame2->setPreferredSize(CCSizeMake(f1Width, f1Height)); this->addChild(frame2,11); frame2->setPosition( ccp(winSize.width - frame1->getPosition().x, frame1->getPosition().y)); SGCCLabelTTF *currentTitle = SGCCLabelTTF::create(str_zbqianghuacurstatus, FONT_PANGWA, 32); this->addChild(currentTitle,11); currentTitle->setPosition( ccp(frame1->getPosition().x, frame1->getPosition().y + frame1->getContentSize().height/2 + 30)); SGCCLabelTTF *nextTitle = SGCCLabelTTF::create(str_zbqianghuanextstatus, FONT_PANGWA, 32 , ccGREEN); this->addChild(nextTitle,11); nextTitle->setPosition( ccp(frame2->getPosition().x, currentTitle->getPosition().y)); //modify by:zyc. merge into create. //nextTitle->setColor(ccGREEN); CCSprite *equipArrow = CCSprite::createWithSpriteFrameName("equipArrow.png"); this->addChild(equipArrow,20); equipArrow->setPosition(ccp(SGLayout::getPoint(kMiddleCenter).x, frame1->getPosition().y)); this->addCurrStatus( ccpAdd(frame1->getPosition(),ccp( -f1Width/2,f1Height/2)),f1Width * 0.4,1.4*winSize.height/1140); this->addNextStatus( ccpAdd(frame2->getPosition(),ccp( -f1Width/2,f1Height/2)),f1Width * 0.4,1.4*winSize.height/1140); setEquipLevel(_card->getCurrLevel()); setCostCount(_card->getCurrLevel()); setCurrStatus(_card->getCurrLevel()); creatBostLevel(SGLayout::getPoint(kMiddleCenter)); showMainChat(false); }
//创建一个对应的简单的button,代表具体的章 CCLayerColor *SGSpecialBattleLayer::createChapButton(int buttonTag, SpecialBattleData *data) { CCLayerColor *layerColor = CCLayerColor::create(ccc4(0, 255, 0, 0), 160, 160); layerColor->setTag(111); layerColor->setAnchorPoint(ccp(0.5, 0.5)); if (data) { CCSprite *headIcon = SGDrawCards::createPureSprite(data->itemId, data->itemType, sg_specialBattleLayer); CCSprite *borderIcon = CCSprite::createWithSpriteFrameName("equipPinzhi_5_0.png"); headIcon->addChild(borderIcon, 1); borderIcon->setPosition(ccpAdd(ccp(headIcon->getContentSize().width / 2, headIcon->getContentSize().height / 2), ccp(0, 0))); CCSprite *headIcon1 = SGDrawCards::createPureSprite(data->itemId, data->itemType, sg_specialBattleLayer); CCSprite *borderIcon1 = CCSprite::createWithSpriteFrameName("equipPinzhi_5_0.png"); headIcon1->addChild(borderIcon1, 1); borderIcon1->setPosition(ccpAdd(ccp(headIcon1->getContentSize().width / 2, headIcon1->getContentSize().height / 2), ccp(0, 0))); //章节的按钮 SGButton *chapButton = SGButton::createFromSprite(headIcon, headIcon1, this, menu_selector(SGSpecialBattleLayer::enterSpBattleSection)); chapButton->setTag(buttonTag); //章节的名称 //250 197 68 SGCCLabelTTF *chapNameTTF = SGCCLabelTTF::create(data->chapName.c_str(), FONT_PANGWA, 24); chapButton->addChild(chapNameTTF, 2); chapNameTTF->setInsideColor(ccc3(250, 197, 68)); chapNameTTF->setPosition(ccpAdd(ccp(chapNameTTF->getContentSize().width / 2, chapNameTTF->getContentSize().height / 3.5), ccp(0, 0))); //如果没有开启,蒙灰 if (!data->isOpen) { CCSprite *greyMask = CCSprite::createWithSpriteFrameName("sp_battle_entry_mask.png"); greyMask->setOpacity(150); chapButton->addChild(greyMask, 10); greyMask->setPosition(ccpAdd(ccp(greyMask->getContentSize().width / 2 - 5, greyMask->getContentSize().height / 2 - 5), ccp(0, 0))); //未开启,不可用 chapButton->setEnabled(false); } CCMenu *menu = CCMenu::create(); menu->setTouchPriority(10); menu->setPosition(CCPointZero); menu->addChild(chapButton); layerColor->addChild(menu); chapButton->setPosition(ccpAdd(ccp(0, 0), ccp(layerColor->getContentSize().width / 2, layerColor->getContentSize().height / 1.5))); //显示描述的背景 CCSprite *descBg = CCSprite::createWithSpriteFrameName("sp_battle_infobg.png"); layerColor->addChild(descBg, 1); descBg->setPosition(ccpAdd(chapButton->getPosition(), ccp(0, -descBg->getContentSize().height / 2 - chapButton->getContentSize().height / 1.7))); //下方对应的描述 std::string desc; if (data->isOpen) { desc = data->chapOpenDesc; //如果是开启的,加上光效 ResourceManager::sharedInstance()->bindTexture("animationFile/ms_niubility.plist", RES_TYPE_LAYER_UI, sg_specialBattleLayer); CCSpriterX *newRewardEffect = CCSpriterX::create("animationFile/ms_niubility.scml", true, true); layerColor->addChild(newRewardEffect, -1); newRewardEffect->setanimaID(0); newRewardEffect->setisloop(true); newRewardEffect->setScale(1.15); newRewardEffect->setPosition(ccpAdd(chapButton->getPosition(), ccp(0, 0))); newRewardEffect->play(); } else { desc = data->chapClosedDesc; } SGCCLabelTTF *chapDescTTF = SGCCLabelTTF::create(desc.c_str(), FONT_PANGWA, 21); descBg->addChild(chapDescTTF, 1); chapDescTTF->setPosition(ccpAdd(ccp(descBg->getContentSize().width / 2, descBg->getContentSize().height / 2), ccp(0, 0))); //如果开启状态,显示剩余次数 if (data->isOpen) { SGCCLabelTTF *residueTimeTTF = SGCCLabelTTF::create(CCString::createWithFormat(str_SpecailBattleResidueCoint, data->freePlayTimes)->getCString(), FONT_PANGWA, 20); residueTimeTTF->setInsideColor(ccGREEN); layerColor->addChild(residueTimeTTF, 1); residueTimeTTF->setPosition(ccpAdd(descBg->getPosition(), ccp(0, -residueTimeTTF->getContentSize().height * 1.2))); } } else { //没有的,直接问号显示 SGButton *chapButton = SGButton::create("sp_battle_unlock.png", "equipPinzhi_5_0.png", this, NULL); chapButton->setEnabled(false); layerColor->addChild(chapButton); chapButton->setPosition(ccpAdd(ccp(0, 0), ccp(layerColor->getContentSize().width / 2, layerColor->getContentSize().height / 1.5))); } return layerColor; }
void SGConsumableInfoLayer::initView() { ResourceManager::sharedInstance()->bindTexture("animationFile/qhtexiao.plist",RES_TYPE_LAYER_UI ,sg_comsumableInfoLayer); ResourceManager::sharedInstance()->bindTexture("sgequipslayer/sgequipslayer.plist",RES_TYPE_LAYER_UI ,sg_comsumableInfoLayer); ResourceManager::sharedInstance()->bindTexture("sggeneralinfolayer/sggeneralinfolayer1.plist",RES_TYPE_LAYER_UI ,sg_comsumableInfoLayer); ResourceManager::sharedInstance()->bindTexture("sgrewardlayer/sgrewardlayer2.plist",RES_TYPE_LAYER_UI ,sg_comsumableInfoLayer); ResourceManager::sharedInstance()->bindTexture("sgsoldierslayer/sgsoldierslayer.plist",RES_TYPE_LAYER_UI ,sg_comsumableInfoLayer, LIM_PNG_AS_PNG); ResourceManager::sharedInstance()->bindTexture("sgpropslayer/sgpropslayer.plist",RES_TYPE_LAYER_UI ,sg_comsumableInfoLayer); CCSize s = CCDirector::sharedDirector()->getWinSize(); float btmheight = SGMainManager::shareMain()->getBottomHeight(); //float frameheight = skewingY(155); float hgt = skewingY(244); if (s.height == 1136) { //frameheight = skewing(155); hgt = skewing(244); } //左火 CCSpriterX *fermEffect = CCSpriterX::create("animationFile/qhhyA.scml", true, true); fermEffect->setanimaID(0); fermEffect->setisloop(true); addChild(fermEffect, 10, 0); //右火 CCSpriterX *fermEffect1 = CCSpriterX::create("animationFile/qhhyB.scml", true, true); fermEffect1->setCCSpriterXFlipX(true); fermEffect1->setanimaID(0); fermEffect1->setisloop(true); addChild(fermEffect1, 10, 1); CCLOG("type%d",_card->getItemType()); // if (_card->getType()) { // statements // } SGMainManager::shareMain()->addPropPng(_card->getHeadSuffixNum(),sg_comsumableInfoLayer); CCString *str = CCString::createWithFormat("prop%d.png",_card->getHeadSuffixNum()); CCSprite *item = CCSprite::createWithSpriteFrameName(str->getCString()); this->addChild(item,2); item->setAnchorPoint(ccp(0.5, 0)); if (s.height == 960) { frameSize = CCRectMake(0, 0 , 768, 413); this->setItemID("pad装备底图.png",true); fermEffect->setScale(s.width/768); fermEffect1->setScale(s.width/768); fermEffect->setPosition(ccpAdd(SGLayout::getPoint(kUpCenter), ccp(-264, -287+26))); fermEffect1->setPosition(ccpAdd(SGLayout::getPoint(kUpCenter), ccp(264, -287+26))); item->setPosition(ccpAdd(SGLayout::getPoint(kUpCenter), ccp(0, -365))); } else if (s.height == 1136) { frameSize = CCRectMake(0, 520 -(s.height - hgt*1.13 - title_bg->getContentSize().height), 768, (s.height - hgt*1.13 - title_bg->getContentSize().height)); this->setItemID("carditembg.png",true); fermEffect->setScaleX(s.width/768); fermEffect1->setScaleX(s.width/768); fermEffect->setPosition(ccpAdd(SGLayout::getPoint(kUpCenter), ccp(-264, -361+26))); fermEffect1->setPosition(ccpAdd(SGLayout::getPoint(kUpCenter), ccp(264, -361+26))); item->setPosition(ccpAdd(SGLayout::getPoint(kUpCenter), ccp(0, -450))); }else { CCSprite *a = CCSprite::createWithSpriteFrameName("pad装备底图.png"); this->addChild(a,-100); a->setPosition(ccpAdd(SGLayout::getPoint(kUpCenter), ccp(0, - title_bg->getContentSize().height - a->getContentSize().height*.45))); fermEffect->setPosition(ccpAdd(a->getPosition(), ccp(-a->getContentSize().width*.41, a->getContentSize().height*.02 -a->getContentSize().height*.09))); fermEffect1->setPosition(ccpAdd(a->getPosition(), ccp(a->getContentSize().width*.41, a->getContentSize().height*.02-a->getContentSize().height*.09))); item->setPosition(ccpAdd(a->getPosition(), ccp(0, -a->getContentSize().height*.362))); } fermEffect->play(); fermEffect1->play(); menu->setZOrder(7); this->setstar(_card->getCurrStar()); this->setTitle(_card->getOfficerName()->getCString()); SGButton *backBtn = SGButton::createFromLocal("store_exchangebtnbg.png", str_back, this, menu_selector(SGConsumableInfoLayer::backHandler),CCPointZero,FONT_PANGWA,ccWHITE,32); backBtn->setScale(1.05); this->addBtn(backBtn); backBtn->setPosition(ccpAdd(SGLayout::getPoint(kUpLeft), ccp( backBtn->getContentSize().width*.55, - backBtn->getContentSize().height*.55))); if(enterType == 101) { ResourceManager::sharedInstance()->bindTexture("sanguobigpic/barrack_bg.plist", RES_TYPE_LAYER_UI, sg_comsumableInfoLayer); CCSprite *bg1 = CCSprite::create("storyBg.png"); //CCRect r = CCRectMake(0, 1136/2 - (hgt*1.13)/2, s.width, hgt*1.13); //bg1->setTextureRect(r); bg1->setScaleY(s.height/2 / bg1->getContentSize().height); bg1->setScaleX(s.width / bg1->getContentSize().width); bg1->setAnchorPoint(ccp(0.5, 0)); bg1->setPosition(SGLayout::getPoint(kBottomCenter)); this->addChild(bg1,5); } else { CCSprite *bg1 = CCSprite::createWithSpriteFrameName("info_redbg.png"); bg1->setAnchorPoint(ccp(0.5, 0)); bg1->setScaleX(s.width/bg1->getContentSize().width); bg1->setScaleY((hgt*1.13-btmheight*.68)/bg1->getContentSize().height); bg1->setPosition(ccpAdd(SGLayout::getPoint(kBottomCenter), ccp(0, btmheight*.68 ))); this->addChild(bg1,5); } CCSprite* jinbian = CCSprite::createWithSpriteFrameName("jinbian.png"); jinbian->setPosition(ccp(s.width/2, hgt*1.13)); jinbian->setScaleX(s.width/jinbian->getContentSize().width); this->addChild(jinbian,6); CCScale9Sprite *frame2 = CCScale9Sprite::createWithSpriteFrameName("barrack_kuang.png"); frame2->setPreferredSize(CCSizeMake(568+20, 320)); this->addChild(frame2,7); frame2->setPosition(ccpAdd(jinbian->getPosition(), ccp(0, -frame2->getContentSize().height/2 - 30))); CCSprite *frame2bg = CCSprite::createWithSpriteFrameName("barrack_kuangbg.png"); this->addChild(frame2bg,6); frame2bg->setScaleX(590/frame2bg->getContentSize().width); frame2bg->setScaleY(320/frame2bg->getContentSize().height); frame2bg->setPosition(frame2->getPosition()); CCSprite *guang2l = CCSprite::createWithSpriteFrameName("barrack_kuang_guangl.png"); this->addChild(guang2l,6); guang2l->setAnchorPoint(ccp(0, 1)); CCSprite *guang2r = CCSprite::createWithSpriteFrameName("barrack_kuang_guangl.png"); this->addChild(guang2r,6); guang2r->setFlipX(true); guang2r->setAnchorPoint(ccp(1, 1)); CCSprite *guang2m = CCSprite::createWithSpriteFrameName("barrack_kuang_guangm.png"); this->addChild(guang2m,6); guang2m->setScaleX(468/guang2m->getContentSize().width); guang2m->setAnchorPoint(ccp(0.5, 1)); guang2m->setPosition(ccpAdd(frame2->getPosition(), ccp(0, frame2->getContentSize().height*.5))); guang2r->setPosition(ccpAdd(guang2m->getPosition(), ccp(284+10, 0))); guang2l->setPosition(ccpAdd(guang2m->getPosition(), ccp(-284-10, 0))); CCScale9Sprite *fontbg = CCScale9Sprite::createWithSpriteFrameName("box_fontbg.png"); fontbg->setPreferredSize(CCSizeMake(538, 205)); this->addChild(fontbg,6); fontbg->setPosition(ccpAdd(frame2->getPosition(), ccp(0, 26))); SGConsumableDataModel *temp = SGStaticDataManager::shareStatic()->getConsumableById(_card->getItemId()); SGCCLabelTTF* a = SGCCLabelTTF::create(temp->getConsumeDesc()->getCString(), FONT_BOXINFO, 28, CCSizeMake(504,400)); a->setAnchorPoint(ccp(0.5f, 1)); this->addChild(a,6); a->setPosition(ccpAdd(fontbg->getPosition(), ccp(0, fontbg->getContentSize().height*.33))); //setCardType,“强化合成“ SGConsumableDataModel *consumeData = SGStaticDataManager::shareStatic()->getConsumableById(_card->getItemId()); this->setCardType(consumeData->getConsumeType()); }
// on "init" you need to initialize your instance bool HelloWorld::init() { bool bRet = false; do { ////////////////////////////////////////////////////////////////////////// // super init first ////////////////////////////////////////////////////////////////////////// CC_BREAK_IF(! CCLayer::init()); ////////////////////////////////////////////////////////////////////////// // add your codes below... ////////////////////////////////////////////////////////////////////////// // 1. Add a menu item with "X" image, which is clicked to quit the program. // Create a "close" menu item with close icon, it's an auto release object. CCMenuItemImage *pCloseItem = CCMenuItemImage::create( "CloseNormal.png", "CloseSelected.png", this, menu_selector(HelloWorld::menuCloseCallback)); CC_BREAK_IF(! pCloseItem); // Place the menu item bottom-right conner. pCloseItem->setPosition(ccp(CCDirector::sharedDirector()->getWinSize().width - 20, 20)); // Create a menu with the "close" menu item, it's an auto release object. CCMenu* pMenu = CCMenu::create(pCloseItem, NULL); pMenu->setPosition(CCPointZero); CC_BREAK_IF(! pMenu); // Add the menu to HelloWorld layer as a child layer. this->addChild(pMenu, 1); // 2. Add a label shows "Hello World". // Create a label and initialize with string "Hello World". CCLabelTTF* pLabel = CCLabelTTF::create("Spriter Demo", "Arial", 24); CC_BREAK_IF(! pLabel); // Get window size and place the label upper. CCSize size = CCDirector::sharedDirector()->getWinSize(); pLabel->setPosition(ccp(size.width / 2, size.height - 50)); // Add the label to HelloWorld layer as a child layer. this->addChild(pLabel, 1); // 3. create sprite from spriter resource // create 'Example.SCML' { CCSpriterX* animator = CCSpriterX::create( "Example.SCML" ); CC_BREAK_IF(! animator); animator->setPosition(ccp(110, 350)); animator->setScale(0.5f); // half size int tag = 100; this->addChild(animator, 0, tag); } // create 'Example.SCML' { CCSpriterX* animator = CCSpriterX::create( "Example.SCML" ); CC_BREAK_IF(! animator); animator->setPosition(ccp(380, 160)); animator->setScale(1.0f); // animator->PlayNext(); // play next int tag = 110; this->addChild(animator, 0, tag); } // create 'Hero.SCML' { CCSpriterX* animator = CCSpriterX::create( "Hero.SCML" ); CC_BREAK_IF(! animator); animator->setPosition(ccp(50, 200)); animator->setScale(0.5f); // half size int tag = 200; this->addChild(animator, 0, tag); } // create 'Hero.SCML' { CCSpriterX* animator = CCSpriterX::create( "Hero.SCML" ); CC_BREAK_IF(! animator); animator->setPosition(ccp(130, 200)); animator->setScale(1.0f); // animator->PlayNext(); // play next int tag = 210; this->addChild(animator, 0, tag); } CCDirector* pDirector = CCDirector::sharedDirector(); pDirector->getTouchDispatcher()->addTargetedDelegate(this, 0, true); // test code schedule( schedule_selector(HelloWorld::TestChangeAnimation), 4.0 ); bRet = true; } while (0); return bRet; }