// on "init" you need to initialize your instance bool MapScene::init() { if ( !CCLayer::init() ) { return false; } //初始化地图 CCTMXTiledMap *map = CCTMXTiledMap::create("iso-test-zorder.tmx"); addChild(map, 0, kTagTileMap); CCSize s = map->getContentSize(); CCSize winSize = CCDirector::sharedDirector()->getWinSize(); ////----UXLOG("ContentSize: %f, %f", s.width,s.height); map->setPosition(ccp(-s.width/2 + winSize.width/2,0)); //初始化人物 m_tamara = CCSprite::create("grossinis_sister1.png"); map->addChild(m_tamara, map->getChildren()->count() ); m_tamara->retain(); int mapWidth = map->getMapSize().width * map->getTileSize().width; int mapHeight = map->getMapSize().height * map->getTileSize().height; m_tamara->setPosition(ccp( mapWidth/2,112)); m_tamara->setAnchorPoint(ccp(0.5f,0)); setTouchEnabled(true); scheduleUpdate(); vmove = -1; hmove = -1; stepindex = -1; myastar = new Astar(); return true; }
//private void RPGDialogLayer::initCommons(string titleStr) { CCTMXTiledMap *mainBg = CCTMXTiledMap::create("alert_style1.tmx"); float x = (CCDirector::sharedDirector()->getWinSize().width - mainBg->getContentSize().width) / 2.0f; float y = (CCDirector::sharedDirector()->getWinSize().height - mainBg->getContentSize().height) / 2.0f; mainBg->setPosition(ccp(x, y)); mainBg->setTag(kRPGDialogLayerBg); this->addChild(mainBg); CCLabelTTF *titleLab = CCLabelTTF::create(titleStr.c_str(), "Arial", 25, CCSizeMake(mainBg->getContentSize().width, 25), kCCTextAlignmentCenter, kCCVerticalTextAlignmentCenter); titleLab->setPosition(ccp(190, 135)); titleLab->setColor(ccc3(255, 255, 255)); mainBg->addChild(titleLab); CCMenu *menu = CCMenu::create(); menu->setAnchorPoint(CCPointZero); menu->setPosition(CCPointZero); menu->setTag(kRPGDialogLayerBgMenu); mainBg->addChild(menu); }
// on "init" you need to initialize your instance bool MapScene::init() { //地图背景层 CCSprite *bg = CCSprite::create("background.png"); bg->setScale(1.5f); addChild(bg, 0); //地图初始化 CCTMXTiledMap *map = CCTMXTiledMap::create("ortho-objects.tmx"); addChild(map, 0, kTagTileMap); CCSize s = map->getContentSize(); int mapWidth = map->getMapSize().width * map->getTileSize().width; int mapHeight = map->getMapSize().height * map->getTileSize().height; CCSize winSize = CCDirector::sharedDirector()->getWinSize(); map->setPosition(ccp(0,0)); //初始化主角 gameplayer = CCSprite::create("grossini.png"); enemy = CCSprite::create("SpinningPeas.png"); map->addChild(gameplayer, map->getChildren()->count() ); map->addChild(enemy, map->getChildren()->count() ); //初始化敌人 enemy->setPosition(ccp(winSize.width/2 + 80,32)); enemy->setAnchorPoint(ccp(0.5f,0)); gameplayer->setPosition(ccp(winSize.width/2,32)); gameplayer->setAnchorPoint(ccp(0.5f,0)); setTouchEnabled(true); scheduleUpdate(); hmove = 0; vmove = 0; enemymovetick = 0; //主角矩形区域大小 ownsize = CCSizeMake(40,100); //敌人矩形区域大小 othersize = CCSizeMake(32,32); //是否是受伤状态 isreduce = false; return true; }
void MyScene::createDragon(CCPoint dragonPosition){ CCTexture2D* texture = CCDirector::getInstance()->getTextureCache()->addImage("Animations/dragon_animation.png"); CCAnimation* animation = Animation::create(); animation->setDelayPerUnit(0.05f); for (int i = 0; i < 6; ++i){ int index = 1 % 4; int rowIndex = i / 4; animation->addSpriteFrameWithTexture(texture, Rect(index * 130, rowIndex * 140, 130, 140)); } CCSprite* pDragon = Sprite::createWithTexture(texture, Rect(0, 0, 130, 140)); pDragon->setPosition(dragonPosition); pDragon->setFlippedX(true); pDragon->setScale(0.5); pDragon->setName("Dragon"); CCTMXTiledMap* pTmap = (CCTMXTiledMap*)backgroundNode->getChildByName("Tmap"); pTmap->addChild(pDragon, 3, 15); CCSprite* fireAim = CCSprite::create("line.PNG"); fireAim->setPosition(pDragon->getContentSize().width / 2, pDragon->getContentSize().height / 3); fireAim->setName("Aim"); fireAim->setScale(0.3f); fireAim->setAnchorPoint(ccp(-0.5f, 0.5f)); pDragon->addChild(fireAim, 2); CCSprite* bullet = CCSprite::create("bullet.PNG"); bullet->setName("Bullet"); bullet->setVisible(false); bullet->setScale(0.3f); bullet->setPosition(ccp(5.0f, 5.0f)); this->addChild(bullet); Animate* animate = Animate::create(animation); RepeatForever* rep = RepeatForever::create(animate); pDragon->runAction(rep); pJYPlayerDragon = new JYPlayer(pDragon); JYArm* pJYArmBullet = new JYArm(bullet); pJYArmBullet->setName("JYBullet"); pJYPlayerDragon->addChild(pJYArmBullet); }
bool MPMapLayer::init() { CCSize visibleSize = CCDirector::sharedDirector()->getVisibleSize(); CCPoint origin = CCDirector::sharedDirector()->getVisibleOrigin(); // Exit button CCMenuItemImage *backItem = CCMenuItemImage::create( "CloseNormal.png", "CloseSelected.png", this, menu_selector(MPMapLayer::titleCallback)); backItem->setPosition(ccp(origin.x + visibleSize.width - backItem->getContentSize().width/2 , origin.y + backItem->getContentSize().height/2)); CCMenu* menu = CCMenu::create(backItem, NULL); menu->setPosition(CCPointZero); this->addChild(menu, 1); // Screen Title CCLabelTTF* label = CCLabelTTF::create("A Map Scene", "Arial", TITLE_FONT_SIZE); label->setPosition(ccp(origin.x + visibleSize.width/2, origin.y + visibleSize.height - label->getContentSize().height)); this->addChild(label, 1); // Tile Map // CCTMXTiledMap *map = CCTMXTiledMap::create("MP_map/desert.tmx"); CCTMXTiledMap *map = CCTMXTiledMap::create("andrew_map/andrew_tilemap.tmx"); this->addChild(map, 0); MPMapLayer::antiAliasMap(map); map->setAnchorPoint(ccp(.5, .5)); map->setPosition(ccp(visibleSize.width * .5, visibleSize.height * .5)); map->setScale(.5); CCTMXLayer* layer = map->layerNamed("Background"); assert(layer != NULL); CCTMXObjectGroup *objectGroup = map->objectGroupNamed("SpawnPointLayer"); assert(objectGroup != NULL); CCSize mapSize = map->getContentSize(); float mapHeight = mapSize.height; float mapWidth = mapSize.width; player = CCSprite::create("andrew_map/Player.png"); CCDictionary *spawnPoint = objectGroup->objectNamed("SpawnPoint"); map->addChild(player,1); const CCString *positionX = spawnPoint->valueForKey("x"); const CCString *positionY = spawnPoint->valueForKey("y"); const CCString *objectName = spawnPoint->valueForKey("name"); std::cout << positionX->getCString() << std::endl; std::cout << mapHeight - positionY->intValue() % 32 << std::endl; std::cout << objectName->getCString() << std::endl; // player->setPosition(ccp(positionX,positionY)); /* CCSprite *tile = layer->tileAt(ccp(5,6)); assert(tile != NULL); layer->removeTileAt(ccp(5, 6)); CCActionInterval* actionBy = CCMoveBy::create(2, ccp(visibleSize.width * .5, visibleSize.height * .5)); map->runAction(actionBy); CCActionInterval* action = CCScaleBy::create(2, 2); map->runAction(action); */ /* CCSize s = layer->getLayerSize(); for (int x = 2; x < s.width; x++) { for (int y = 0; y < s.height; y++) { layer->removeTileAt(ccp(x, y)); } } */ return true; }
//private void RPGMapSceneLayer::startPlay(float delay) { CCTMXTiledMap *bgMap = (CCTMXTiledMap*)this->getChildByTag(kRPGMapSceneLayerTagBgMap); //数据库部分,读取npc数据 CppSQLite3Query query = this->m_db.execQuery(CCString::createWithFormat(NPC_QUERY, this->m_mapData.mapId)->getCString()); while(!query.eof()) { float x = (stringToNumber<float>(query.getStringField("tmx_x")) + 0.5) * GAME_TMX_ROLE_WIDTH; float y = (stringToNumber<float>(query.getStringField("tmx_y")) + 0.5) * GAME_TMX_ROLE_HEIGHT; bool autoMove = query.getIntField("auto_move") == 1 ? true : false; RPGMapNPCRoleSprite *npc = RPGMapNPCRoleSprite::create(query.getIntField("id"), CCString::create(query.getStringField("map_texture")), CCString::create("head_texture"), CCString::create(query.getStringField("name_cns")), CCString::create(query.getStringField("content_cns")), 1, autoMove); npc->setTag(kRPGMapSceneLayerTagNPC + query.getIntField("id")); npc->setPosition(ccp(x, y)); bgMap->addChild(npc); query.nextRow(); } query.finalize(); //player int defaultSpriteFrameIndex = 1; //默认为向下 if(this->m_mapData.playerDirection.compare("up") == 0) { defaultSpriteFrameIndex = 10; } else if(this->m_mapData.playerDirection.compare("left") == 0) { defaultSpriteFrameIndex = 4; } else if(this->m_mapData.playerDirection.compare("right") == 0) { defaultSpriteFrameIndex = 7; } RPGMapRoleSprite *player = RPGMapRoleSprite::create(CCString::create("actor4_0.png"), CCString::create("Player"), true, defaultSpriteFrameIndex); player->setPosition(ccp(this->m_mapData.playerToX * GAME_TMX_ROLE_WIDTH, this->m_mapData.playerToY * GAME_TMX_ROLE_HEIGHT)); player->setTag(kRPGMapSceneLayerTagPlayer); player->m_type = kRPGMapRoleSpriteTypePlayer; bgMap->addChild(player); CCSprite *spJoystick = CCSprite::createWithSpriteFrameName("Ball.png"); CCSprite *joystickBg = CCSprite::createWithSpriteFrameName("Dock.png"); OzgJoystickLayer *joystick = OzgJoystickLayer::layerActivityJoystick(50, spJoystick, joystickBg, false); joystick->setTag(kRPGMapSceneLayerTagJoystick); joystick->m_target = this; joystick->m_endedSelector = callfunc_selector(RPGMapSceneLayer::joystickEndedFunc); this->addChild(joystick); //menu CCMenu *mainMenu = CCMenu::create(); mainMenu->setTag(kRPGMapSceneLayerTagMainMenu); mainMenu->setAnchorPoint(ccp(0.5, 0.5)); mainMenu->setPosition(CCPointZero); mainMenu->setContentSize(bgMap->getContentSize()); bgMap->addChild(mainMenu); CCMenuItemSprite *menuCommand = CCMenuItemSprite::create(CCSprite::createWithSpriteFrameName("commons_btn_back_04.png"), CCSprite::createWithSpriteFrameName("commons_btn_back_04.png"), this, menu_selector(RPGMapSceneLayer::onMenu)); menuCommand->setPosition(ccp(mainMenu->getContentSize().width - 35, mainMenu->getContentSize().height - 35)); menuCommand->setTag(kRPGMapSceneLayerTagMainMenuCommand); menuCommand->setRotation(180); menuCommand->setScale(0.75); mainMenu->addChild(menuCommand); // CCTextureCache::sharedTextureCache()->dumpCachedTextureInfo(); CCDirector::sharedDirector()->getTouchDispatcher()->addTargetedDelegate(this, 1, true); this->scheduleUpdate(); }
void RPGBattleMenu::onMenu(cocos2d::CCObject *pObject) { CCMenuItem *menuItem = (CCMenuItem*)pObject; SimpleAudioEngine::sharedEngine()->playEffect("audio_effect_btn.wav"); switch (menuItem->getTag()) { case kRPGBattleMenuTagSkill: { CCLog("技能"); this->hideMenu(); this->m_selectedMenuTag = kRPGBattleMenuTagSkill; CCMenuItemSprite *menuCancel = CCMenuItemSprite::create(CCSprite::createWithSpriteFrameName("commons_btn_back_04.png"), CCSprite::createWithSpriteFrameName("commons_btn_back_04.png"), this, menu_selector(RPGBattleMenu::onMenu)); menuCancel->setPosition(ccp(43, 596)); menuCancel->setTag(kRPGBattleMenuTagCancel); menuCancel->setScale(0.75); this->addChild(menuCancel); CCTMXTiledMap *selectLayer = CCTMXTiledMap::create(CCString::createWithFormat("battle_select_%s.tmx", CCUserDefault::sharedUserDefault()->getStringForKey(GAME_STYLE).c_str())->getCString()); selectLayer->setPosition(ccp((CCDirector::sharedDirector()->getWinSize().width - selectLayer->getContentSize().width) / 2, (CCDirector::sharedDirector()->getWinSize().height - selectLayer->getContentSize().height) / 2)); selectLayer->setTag(kRPGBattleSceneLayerTagSkillSelectDialog); ((RPGBattleSceneLayer*)this->m_parentNode)->addChild(selectLayer); ((RPGBattleSceneLayer*)this->m_parentNode)->enabledTouched(true); //显示title和分隔线 addLab(selectLayer, 199, (CCString*)this->m_stringList->objectForKey("skill_title"), 25, ccp(310, 285)); CCLabelTTF *titleLab = (CCLabelTTF*)selectLayer->getChildByTag(199); titleLab->setFontFillColor(ccc3(144, 144, 144)); CCSprite *separate = CCSprite::createWithSpriteFrameName("separate.png"); separate->setPosition(ccp(selectLayer->getContentSize().width / 2, 260)); separate->setScaleX(0.65); separate->setTag(198); selectLayer->addChild(separate); //加载技能数据 CCTableView *tableView = (CCTableView*)selectLayer->getChildByTag(197); if(!tableView) { tableView = CCTableView::create(this, ccp(selectLayer->getContentSize().width, selectLayer->getContentSize().height - 80)); tableView->setDirection(kCCScrollViewDirectionVertical); tableView->setPosition(CCSizeZero); tableView->setDelegate(this); tableView->setVerticalFillOrder(kCCTableViewFillTopDown); tableView->setTag(197); selectLayer->addChild(tableView); } this->m_tableItems->removeAllObjects(); string wq = ""; JsonBox::Value json; json.loadFromString(this->m_playerData->m_skill.c_str()); JsonBox::Array jsonArr = json.getArray(); for (int i = 0; i < jsonArr.size(); i++) { char* str = (char*)malloc(10 * sizeof(char)); OzgCCUtility::itoa(jsonArr[i].getInt(), str); wq.append(str); if(i + 1 < jsonArr.size()) wq.append(", "); free(str); } if((int)wq.length() > 0) { CppSQLite3Query query = this->m_db->execQuery(CCString::createWithFormat(SKILL_QUERY, wq.c_str())->getCString()); while(!query.eof()) { RPGSkillBtnData *skill = RPGSkillBtnData::create(); skill->m_dataId = query.getIntField("id"); skill->m_name = query.getStringField("name_cns"); skill->m_MP = query.getIntField("mp"); skill->m_skillAttack = query.getIntField("skill_attack"); skill->m_type = query.getIntField("type"); skill->m_attr = query.getIntField("attr"); skill->m_enabled = true; //不能使用技能的情况 if(this->m_playerData->m_MP <= 0 || this->m_playerData->m_HP <= 0) skill->m_enabled = false; else if(this->m_playerData->m_MP < skill->m_MP) skill->m_enabled = false; this->m_tableItems->addObject(skill); query.nextRow(); } query.finalize(); } tableView->reloadData(); //加载技能数据 end ((RPGBattleSceneLayer*)this->m_parentNode)->enabledTouched(false); } break; case kRPGBattleMenuTagItems: { CCLog("道具"); this->hideMenu(); this->m_selectedMenuTag = kRPGBattleMenuTagItems; CCMenuItemSprite *menuCancel = CCMenuItemSprite::create(CCSprite::createWithSpriteFrameName("commons_btn_back_04.png"), CCSprite::createWithSpriteFrameName("commons_btn_back_04.png"), this, menu_selector(RPGBattleMenu::onMenu)); menuCancel->setPosition(ccp(43, 596)); menuCancel->setTag(kRPGBattleMenuTagCancel); menuCancel->setScale(0.75); this->addChild(menuCancel); CCTMXTiledMap *selectLayer = CCTMXTiledMap::create(CCString::createWithFormat("battle_select_%s.tmx", CCUserDefault::sharedUserDefault()->getStringForKey(GAME_STYLE).c_str())->getCString()); selectLayer->setPosition(ccp((CCDirector::sharedDirector()->getWinSize().width - selectLayer->getContentSize().width) / 2, (CCDirector::sharedDirector()->getWinSize().height - selectLayer->getContentSize().height) / 2)); selectLayer->setTag(kRPGBattleSceneLayerTagItemsSelectDialog); ((RPGBattleSceneLayer*)this->m_parentNode)->addChild(selectLayer); ((RPGBattleSceneLayer*)this->m_parentNode)->enabledTouched(true); //显示title和分隔线 addLab(selectLayer, 199, (CCString*)this->m_stringList->objectForKey("items_title"), 25, ccp(310, 285)); CCLabelTTF *titleLab = (CCLabelTTF*)selectLayer->getChildByTag(199); titleLab->setFontFillColor(ccc3(144, 144, 144)); CCSprite *separate = CCSprite::createWithSpriteFrameName("separate.png"); separate->setPosition(ccp(selectLayer->getContentSize().width / 2, 260)); separate->setScaleX(0.65); separate->setTag(198); selectLayer->addChild(separate); //加载道具数据 CCTableView *tableView = (CCTableView*)selectLayer->getChildByTag(197); if(!tableView) { tableView = CCTableView::create(this, ccp(selectLayer->getContentSize().width, selectLayer->getContentSize().height - 80)); tableView->setDirection(kCCScrollViewDirectionVertical); tableView->setPosition(CCSizeZero); tableView->setDelegate(this); tableView->setVerticalFillOrder(kCCTableViewFillTopDown); tableView->setTag(197); selectLayer->addChild(tableView); } this->m_tableItems->removeAllObjects(); CCArray *existingItems = ((RPGBattleSceneLayer*)this->m_parentNode)->m_existingItems; for (int i = 0; i < existingItems->count(); i++) this->m_tableItems->addObject(existingItems->objectAtIndex(i)); tableView->reloadData(); //加载道具数据 end ((RPGBattleSceneLayer*)this->m_parentNode)->enabledTouched(false); } break; case kRPGBattleMenuTagEscape: { // CCLog("逃跑"); float success = CCRANDOM_0_1(); if(success >= 0.0 && success <= 0.5) { // CCLog("逃跑成功"); this->setEnabled(false); this->removeFromParentAndCleanup(true); ((RPGBattleSceneLayer*)this->m_parentNode)->goToMap(); } else { ((RPGBattleSceneLayer*)this->m_parentNode)->showMsg((CCString*)this->m_stringList->objectForKey("escape_fail")); //重置进度条 this->m_playerData->m_progress = 0.0; CCProgressTimer *battleProgress = (CCProgressTimer*)this->m_parentNode->getChildByTag(kRPGBattleSceneLayerTagPlayerProgress + this->m_playerData->m_dataId); battleProgress->setPercentage(this->m_playerData->m_progress); ((RPGBattleSceneLayer*)this->m_parentNode)->scheduleUpdate(); CCTMXTiledMap *bgLayer = (CCTMXTiledMap*)this->m_parentNode->getChildByTag(kRPGBattleMenuTagBg); bgLayer->removeFromParentAndCleanup(true); this->removeFromParentAndCleanup(true); } } break; case kRPGBattleMenuTagCancel: { // CCLog("取消"); this->showMenu(); CCMenuItem *menuCancel = (CCMenuItem*)this->getChildByTag(kRPGBattleMenuTagCancel); menuCancel->removeFromParentAndCleanup(true); switch (this->m_selectedMenuTag) { case kRPGBattleMenuTagAttack: CCLog("取消攻击"); ((RPGBattleSceneLayer*)this->m_parentNode)->enabledTouched(false); ((RPGBattleSceneLayer*)this->m_parentNode)->cancelAllSelected(); break; case kRPGBattleMenuTagSkill: CCLog("取消技能列表"); if(((RPGBattleSceneLayer*)this->m_parentNode)->getChildByTag(kRPGBattleSceneLayerTagSkillSelectDialog)) ((RPGBattleSceneLayer*)this->m_parentNode)->removeChildByTag(kRPGBattleSceneLayerTagSkillSelectDialog, true); ((RPGBattleSceneLayer*)this->m_parentNode)->enabledTouched(false); ((RPGBattleSceneLayer*)this->m_parentNode)->cancelAllSelected(); break; case kRPGBattleMenuTagItems: CCLog("取消道具列表"); if(((RPGBattleSceneLayer*)this->m_parentNode)->getChildByTag(kRPGBattleSceneLayerTagItemsSelectDialog)) ((RPGBattleSceneLayer*)this->m_parentNode)->removeChildByTag(kRPGBattleSceneLayerTagItemsSelectDialog, true); ((RPGBattleSceneLayer*)this->m_parentNode)->enabledTouched(false); ((RPGBattleSceneLayer*)this->m_parentNode)->cancelAllSelected(); break; // default: // break; } } break; case kRPGBattleMenuTagCancel2: { //这个选择了一个技能或道具后,到了选择目标对象的一步,使用到的取消按钮 CCMenuItemSprite *menuCancel = (CCMenuItemSprite*)this->getChildByTag(kRPGBattleMenuTagCancel); menuCancel->setVisible(true); CCMenuItemSprite *menuCancel2 = (CCMenuItemSprite*)this->getChildByTag(kRPGBattleMenuTagCancel2); menuCancel2->removeFromParentAndCleanup(true); if(this->m_parentNode->getChildByTag(kRPGBattleSceneLayerTagItemsSelectDialog)) this->m_parentNode->getChildByTag(kRPGBattleSceneLayerTagItemsSelectDialog)->setVisible(true); if(this->m_parentNode->getChildByTag(kRPGBattleSceneLayerTagSkillSelectDialog)) this->m_parentNode->getChildByTag(kRPGBattleSceneLayerTagSkillSelectDialog)->setVisible(true); ((RPGBattleSceneLayer*)this->m_parentNode)->enabledTouched(false); ((RPGBattleSceneLayer*)this->m_parentNode)->cancelAllSelected(); } break; default: { CCLog("攻击"); this->hideMenu(); this->m_selectedMenuTag = kRPGBattleMenuTagAttack; CCMenuItemSprite *menuCancel = CCMenuItemSprite::create(CCSprite::createWithSpriteFrameName("commons_btn_back_04.png"), CCSprite::createWithSpriteFrameName("commons_btn_back_04.png"), this, menu_selector(RPGBattleMenu::onMenu)); menuCancel->setPosition(ccp(43, 596)); menuCancel->setTag(kRPGBattleMenuTagCancel); menuCancel->setScale(0.75); this->addChild(menuCancel); ((RPGBattleSceneLayer*)this->m_parentNode)->enabledTouched(true); } break; } }