void CCTiledGrid3DAction::setTile(cocos2d::ccGridSize pos, cocos2d::ccQuad3 coords) { CCTiledGrid3D *g = (CCTiledGrid3D*)m_pTarget->getGrid(); return g->setTile(pos, coords); }
void CCTiledGrid3DAction::setTile(const CCPoint& pos, const ccQuad3& coords) { CCTiledGrid3D *g = (CCTiledGrid3D*)m_pTarget->getGrid(); g->setTile(pos, coords); }
void CCTiledGrid3DAction::setTile(const ccGridSize& pos, const ccQuad3& coords) { CCTiledGrid3D *g = (CCTiledGrid3D*)m_pTarget->getGrid(); return g->setTile(pos, coords); }