CCTransitionFlipX* CCTransitionFlipX::create(float t, CCScene* s, tOrientation o) { CCTransitionFlipX* pScene = new CCTransitionFlipX(); pScene->initWithDuration(t, s, o); pScene->autorelease(); return pScene; }
CCTransitionFlipX* CCTransitionFlipX::transitionWithDuration(ccTime t, CCScene* s, tOrientation o) { CCTransitionFlipX* pScene = new CCTransitionFlipX(); pScene->initWithDuration(t, s, o); pScene->autorelease(); return pScene; }