CCamera camera; // create a new camera object
camera.SetPosition(0.0f, 1.0f, -5.0f); // set the camera's position to (0, 1, -5)
camera.SetFOV(45.0f); // set the camera's field of view to 45 degreesThe CCamera class is used in computer graphics libraries such as DirectX, OpenGL, and Unity. The package library for this class is dependent on the graphics library being used in the development environment.