Example #1
0
	void SetChan(const CString& sLine) {
		const CString var = sLine.Token(1).AsLower();
		CString username  = sLine.Token(2);
		CString chan      = sLine.Token(3);
		CString value     = sLine.Token(4, true);

		if (value.empty()) {
			PutModule("Usage: setchan <variable> <username> <chan> <value>");
			return;
		}

		CUser* user = GetUser(username);
		if (!user)
			return;

		CChan* pChan = user->FindChan(chan);
		if (!pChan) {
			PutModule("Error: Channel not found: " + chan);
			return;
		}

		if (var == "defmodes") {
			pChan->SetDefaultModes(value);
			PutModule("DefModes = " + value);
		} else if (var == "buffer") {
			unsigned int i = value.ToUInt();
			pChan->SetBufferCount(i);
			PutModule("Buffer = " + CString(i));
		} else if (var == "inconfig") {
			bool b = value.ToBool();
			pChan->SetInConfig(b);
			PutModule("InConfig = " + CString(b));
		} else if (var == "keepbuffer") {
			bool b = value.ToBool();
			pChan->SetKeepBuffer(b);
			PutModule("KeepBuffer = " + CString(b));
		} else if (var == "detached") {
			bool b = value.ToBool();
			if (pChan->IsDetached() != b) {
				if (b)
					pChan->DetachUser();
				else
					pChan->AttachUser();
			}
			PutModule("Detached = " + CString(b));
		} else
			PutModule("Error: Unknown variable");
	}
Example #2
0
	void Message(CChan& Channel) {
		Limits::iterator it;
		time_t now = time(NULL);

		// First: Clean up old entries and reattach where necessary
		Cleanup();

		it = m_chans.find(Channel.GetName());

		if (it == m_chans.end()) {
			// We don't track detached channels
			if (Channel.IsDetached())
				return;

			// This is the first message for this channel, start a
			// new timeout.
			std::pair<time_t, unsigned int> tmp(now, 1);
			m_chans[Channel.GetName()] = tmp;
			return;
		}

		// No need to check it->second.first (expiry time), since
		// Cleanup() would have removed it if it was expired.

		if (it->second.second >= m_iThresholdMsgs) {
			// The channel already hit the limit and we detached the
			// user, but it is still being flooded, reset the timeout
			it->second.first = now;
			it->second.second++;
			return;
		}

		it->second.second++;

		if (it->second.second < m_iThresholdMsgs)
			return;

		// The channel hit the limit, reset the timeout so that we keep
		// it detached for longer.
		it->second.first = now;

		Channel.DetachUser();
		if (!GetNV("silent").ToBool()) {
			PutModule("Channel [" + Channel.GetName() + "] was "
					"flooded, you've been detached");
		}
	}