Example #1
0
size_t CChar::NPC_OnHearName(LPCTSTR pszText) const
{
	ADDTOCALLSTACK("CChar::NPC_OnHearName");
	// Did I just hear my name in this text ?
	// should be able to deal with "hi Dennis" in the future.
	// RETURN:
	//  index to skip past the name.

	LPCTSTR pszName = GetName();

	size_t i = FindStrWord(pszText, pszName);
	if ( i )
		return i;

	// Named the chars type ? (must come first !)
	CCharBase *pCharDef = Char_GetDef();
	pszName = pCharDef->GetTradeName();
	for ( i = 0; pszText[i] != '\0'; i++ )
	{
		if ( pszName[i] == '\0' )
		{
			// found name
			while ( ISWHITESPACE(pszText[i]) )
				i++;
			return i;	// char name found
		}
		if ( toupper(pszName[i]) != toupper(pszText[i]) )	// not the name
			break;
	}

	return 0;
}
Example #2
0
size_t CChar::NPC_OnHearName( LPCTSTR pszText ) const
{
	ADDTOCALLSTACK("CChar::NPC_OnHearName");
	// Did I just hear my name in this text ?
	// should be able to deal with "hi Dennis" in the future.
	// RETURN:
	//  index to skip past the name.

	LPCTSTR pszName = GetName();

	size_t i = FindStrWord( pszText, pszName );
	if ( i )
		return( i );

	if ( m_pNPC )
	{
		// My title ?
		if ( m_pNPC->m_Brain == NPCBRAIN_GUARD )
		{
			if ( ! strnicmp( pszText, "GUARD ", 6 ))
				return 6;
		}
		else if ( NPC_IsVendor())
		{
			if ( ! strnicmp( pszText, "VENDOR ", 7 ))
				return 7;
		}
	}

	CCharBase * pCharDef = Char_GetDef();

	// Named the chars type ? (must come first !)
	pszName = pCharDef->GetTradeName();
	for ( i = 0; pszText[i] != '\0'; i++ )
	{
		if ( pszName[i] == '\0' )
		{
			// found name.
			while ( ISWHITESPACE( pszText[i] ))
				i++;
			return( i );	// Char name found
		}
		if ( toupper( pszName[i] ) != toupper( pszText[i] ))	// not the name.
			break;
	}

	return( 0 );
}