Frequently Used Methods
Frequently Used Methods
Frequently Used Methods
Frequently Used Methods
int Lua_GetSocketRecvBuff(lua_State *L) { #ifdef _SERVER_ int iSocket = static_cast<int>(lua_tonumber(L, 1)); CConnection* pConn = CConnectionManager::GetSingleton().GetConn(iSocket); if (!pConn) { return 0; } lua_pushlightuserdata(L, pConn->GetRecvBuff()); #endif #ifdef _CLIENT_ lua_pushlightuserdata(L, CServerConnection::GetSingleton().GetRecvBuff()); #endif return 1; }