//----------------------------------------------------------------------------- // Purpose: // Input : flags - // Output : int //----------------------------------------------------------------------------- int CSprite::DrawModel( int flags, const RenderableInstance_t &instance ) { VPROF_BUDGET( "CSprite::DrawModel", VPROF_BUDGETGROUP_PARTICLE_RENDERING ); //See if we should draw if ( !IsVisible() || ( m_bReadyToDraw == false ) ) return 0; // Tracker 16432: If rendering a savegame screenshot then don't draw sprites // who have viewmodels as their moveparent if ( g_bRenderingScreenshot || !r_drawviewmodel.GetBool() ) { C_BaseViewModel *vm = ToBaseViewModel( GetMoveParent() ); if ( vm ) { return 0; } } //Must be a sprite if ( modelinfo->GetModelType( GetModel() ) != mod_sprite ) { const char *modelName = modelinfo->GetModelName( GetModel() ); char msg[256]; V_snprintf( msg, 256, "Sprite %d has non-mod_sprite model %s (type %d)\n", entindex(), modelName, modelinfo->GetModelType( GetModel() ) ); AssertMsgOnce( 0, msg ); return 0; } float renderscale = GetRenderScale(); if ( m_bWorldSpaceScale ) { CEngineSprite *psprite = ( CEngineSprite * )modelinfo->GetModelExtraData( GetModel() ); float flMinSize = MIN( psprite->GetWidth(), psprite->GetHeight() ); renderscale /= flMinSize; } //Draw it int drawn = DrawSprite( this, GetModel(), GetAbsOrigin(), GetAbsAngles(), m_flFrame, // sprite frame to render m_hAttachedToEntity, // attach to m_nAttachment, // attachment point GetRenderMode(), // rendermode GetRenderFX(), (float)( GetRenderBrightness() * instance.m_nAlpha ) * ( 1.0f / 255.0f ) + 0.5f, // alpha GetRenderColorR(), GetRenderColorG(), GetRenderColorB(), renderscale, // sprite scale GetHDRColorScale() // HDR Color Scale ); return drawn; }
//----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CSprite::GetToolRecordingState( KeyValues *msg ) { if ( !ToolsEnabled() ) return; VPROF_BUDGET( "CSprite::GetToolRecordingState", VPROF_BUDGETGROUP_TOOLS ); BaseClass::GetToolRecordingState( msg ); // Use attachment point if ( m_hAttachedToEntity ) { C_BaseEntity *ent = m_hAttachedToEntity->GetBaseEntity(); if ( ent ) { BaseEntityRecordingState_t *pState = (BaseEntityRecordingState_t*)msg->GetPtr( "baseentity" ); // override position if we're driven by an attachment QAngle temp; pState->m_vecRenderOrigin = GetAbsOrigin(); ent->GetAttachment( m_nAttachment, pState->m_vecRenderOrigin, temp ); // override viewmodel if we're driven by an attachment bool bViewModel = ToBaseViewModel( ent ) != NULL; msg->SetInt( "viewmodel", bViewModel ); } } float renderscale = GetRenderScale(); if ( m_bWorldSpaceScale ) { CEngineSprite *psprite = ( CEngineSprite * )modelinfo->GetModelExtraData( GetModel() ); float flMinSize = MIN( psprite->GetWidth(), psprite->GetHeight() ); renderscale /= flMinSize; } color24 c = GetRenderColor(); // sprite params static SpriteRecordingState_t state; state.m_flRenderScale = renderscale; state.m_flFrame = m_flFrame; state.m_flProxyRadius = m_flGlowProxySize; state.m_nRenderMode = GetRenderMode(); state.m_nRenderFX = GetRenderFX() ? true : false; state.m_Color.SetColor( c.r, c.g, c.b, GetRenderBrightness() ); msg->SetPtr( "sprite", &state ); }
//----------------------------------------------------------------------------- // Purpose: Get the rendered extents of the sprite //----------------------------------------------------------------------------- void CSprite::GetRenderBounds( Vector &vecMins, Vector &vecMaxs ) { float flScale = GetRenderScale() * 0.5f; // If our scale is normalized we need to convert that to actual world units if ( m_bWorldSpaceScale == false ) { CEngineSprite *psprite = (CEngineSprite *) modelinfo->GetModelExtraData( GetModel() ); if ( psprite ) { float flSize = MAX( psprite->GetWidth(), psprite->GetHeight() ); flScale *= flSize; } } vecMins.Init( -flScale, -flScale, -flScale ); vecMaxs.Init( flScale, flScale, flScale ); #if 0 // Visualize the bounds debugoverlay->AddBoxOverlay( GetRenderOrigin(), vecMins, vecMaxs, GetRenderAngles(), 255, 255, 255, 0, 0.01f ); #endif }
//----------------------------------------------------------------------------- // Purpose: // Input : flags - // Output : int //----------------------------------------------------------------------------- int CSprite::DrawModel( int flags ) { VPROF_BUDGET( "CSprite::DrawModel", VPROF_BUDGETGROUP_PARTICLE_RENDERING ); //See if we should draw if ( !IsVisible() || ( m_bReadyToDraw == false ) ) return 0; #ifdef PORTAL if ( ( !g_pPortalRender->IsRenderingPortal() && !m_bDrawInMainRender ) || ( g_pPortalRender->IsRenderingPortal() && !m_bDrawInPortalRender ) ) { return 0; } #endif //#ifdef PORTAL // Tracker 16432: If rendering a savegame screenshot then don't draw sprites // who have viewmodels as their moveparent if ( g_bRenderingScreenshot || !r_drawviewmodel.GetBool() ) { C_BaseViewModel *vm = dynamic_cast< C_BaseViewModel * >( GetMoveParent() ); if ( vm ) { return 0; } } //Must be a sprite if ( modelinfo->GetModelType( GetModel() ) != mod_sprite ) { Assert( 0 ); return 0; } float renderscale = GetRenderScale(); if ( m_bWorldSpaceScale ) { CEngineSprite *psprite = ( CEngineSprite * )modelinfo->GetModelExtraData( GetModel() ); float flMinSize = MIN( psprite->GetWidth(), psprite->GetHeight() ); renderscale /= flMinSize; } //Draw it int drawn = DrawSprite( this, GetModel(), GetAbsOrigin(), GetAbsAngles(), m_flFrame, // sprite frame to render m_hAttachedToEntity, // attach to m_nAttachment, // attachment point GetRenderMode(), // rendermode m_nRenderFX, GetRenderBrightness(), // alpha m_clrRender->r, m_clrRender->g, m_clrRender->b, renderscale, // sprite scale GetHDRColorScale() // HDR Color Scale ); return drawn; }