bool CScriptGameObject::Alive					() const
{
	CEntity				*entity	= smart_cast<CEntity*>(&object());
	if (!entity) {
		ai().script_engine().script_log			(ScriptStorage::eLuaMessageTypeError,"CSciptEntity : cannot access class member Alive!");
		return			(false);
	}
	return				(!!entity->g_Alive());
}
CEntity *CBaseMonster::GetCurrentCorpse()
{
	CEntity *corpse = 0;

	if (CorpseMan.get_corpse()) 
		corpse = const_cast<CEntity *>(smart_cast<const CEntity*>(CorpseMan.get_corpse()));

	if (!corpse || corpse->getDestroy() || corpse->g_Alive()) corpse = 0;

	return (corpse);
}
Example #3
0
CEntity *CBaseMonster::GetCurrentEnemy()
{
	CEntity *enemy = 0;
	
	if (EnemyMan.get_enemy()) 
		enemy = const_cast<CEntity *>(smart_cast<const CEntity*>(EnemyMan.get_enemy()));

	if (!enemy || enemy->getDestroy() || !enemy->g_Alive()) enemy = 0;

	return (enemy);
}
CEntity *CBaseMonster::GetCurrentEnemy()
{
	VERIFY		(g_Alive());
	CEntity *enemy = 0;
	
	if (EnemyMan.get_enemy()) 
		enemy = const_cast<CEntity*>(static_cast<CEntity const*>(EnemyMan.get_enemy()));

	if (!enemy || enemy->getDestroy() || !enemy->g_Alive()) enemy = 0;

	return (enemy);
}