void CLobbyApp::UpdatePerfCounters() { static CTempTimer timerPerfCounters("assembling perf info", .05f); timerPerfCounters.Start(); m_fmClients.GetSendQueue(&(m_pCounters->cOutboundQueueLength), &(m_pCounters->cOutboundQueueSize)); m_fmClients.GetReceiveQueue(&(m_pCounters->cInboundQueueLength), &(m_pCounters->cInboundQueueSize)); m_pCounters->cPlayersLobby = m_fmClients.GetCountConnections(); m_pCounters->cServers = m_fmServers.GetConnectionCount(); // Get all the per server stuff, and agregate the count of missions and players ListConnections::Iterator iterCnxn(*m_fmServers.GetConnections()); int cMissions = 0; DWORD cPlayers = 0; while (!iterCnxn.End()) { CFLServer * pServerT = CFLServer::FromConnection(*iterCnxn.Value()); cMissions += (pServerT->GetCounters()->cMissions = pServerT->GetMissions()->GetCount()); cPlayers += (pServerT->GetCounters()->cPlayers = pServerT->GetPlayerCount()); pServerT->GetCounters()->percentLoad = pServerT->GetPercentLoad(); iterCnxn.Next(); } m_pCounters->cMissions = cMissions; m_pCounters->cPlayersMissions = cPlayers; timerPerfCounters.Stop(); }
void CLobbyApp::SendGameInfo() { ZGameServerInfoMsg* gameInfo = GetGameServerInfoMsg(); SetVariableGameInfo(); //must do endian so both side of network get correct numbers //gameinfo used on Unix and Intel boxes //note that doing this once will invalidate all numbers //so set gameInfo->info[0] numbers again. ZGameInstanceInfoMsgEndian( gameInfo->info ); //send, usually to many Ip addresses which are Zone Web servers, so add this to your game configuration for (int i = 0; i < m_cReportServers; i++) ZGameInfoSendTo(m_rgulIP[i], 2000, GetGameServerInfoMsg(), sizeof(m_GameInfoBuf)); //Imago 9/14 if (m_fmServers.GetConnections()->GetCount() > 0) { int offset = 0; char * PostData = new char[BUFFSIZE]; ZeroMemory(PostData,BUFFSIZE); ListConnections::Iterator iterCnxn(*m_fmServers.GetConnections()); while (!iterCnxn.End()) { CFLServer * pServerT = CFLServer::FromConnection(*iterCnxn.Value()); MissionList::Iterator iterMission(*pServerT->GetMissions()); while (!iterMission.End()){ CFLMission* mission = iterMission.Value(); FMD_LS_LOBBYMISSIONINFO *info = mission->GetMissionInfo(); if (info) { memcpy(PostData + offset, info, info->cbmsg); offset += info->cbmsg; iterMission.Next(); } } iterCnxn.Next(); } if (offset > 0) { pHTTP settings; Strcpy(settings.hdrs,"Content-Type: application/octet-stream\r\n"); Strcpy(settings.verb,"POST"); Strcpy(settings.uri,"/lobbyinfo.ashx"); Strcpy(settings.host,"allegiancezone.com"); ZeroMemory(settings.data,BUFFSIZE); memcpy(settings.data,PostData,offset); settings.size = offset; DWORD lpExitCode; GetExitCodeThread(m_threadPost,&lpExitCode); if (lpExitCode != STILL_ACTIVE) { debugf("Creating post thread.\n"); DWORD dum; m_threadPost = CreateThread(NULL, 0, PostThread, (void*)&settings, 0, &dum); } else debugf("Post thread was still running...\n"); } } }
void CLobbyApp::SendGameInfoToAz() { //Imago 9/14 if (m_fmServers.GetConnections()->GetCount() > 0) { int offset = 0; char * PostData = new char[BUFFSIZE]; ZeroMemory(PostData, BUFFSIZE); ListConnections::Iterator iterCnxn(*m_fmServers.GetConnections()); while (!iterCnxn.End()) { CFLServer * pServerT = CFLServer::FromConnection(*iterCnxn.Value()); MissionList::Iterator iterMission(*pServerT->GetMissions()); while (!iterMission.End()){ CFLMission* mission = iterMission.Value(); FMD_LS_LOBBYMISSIONINFO *info = mission->GetMissionInfo(); if (info) { memcpy(PostData + offset, info, info->cbmsg); offset += info->cbmsg; iterMission.Next(); } } iterCnxn.Next(); } if (offset > 0) { pHTTP settings; Strcpy(settings.hdrs, "Content-Type: application/octet-stream\r\n"); Strcpy(settings.verb, "POST"); Strcpy(settings.uri, "/lobbyinfo.ashx"); Strcpy(settings.host, "allegiancezone.com"); ZeroMemory(settings.data, BUFFSIZE); memcpy(settings.data, PostData, offset); settings.size = offset; DWORD lpExitCode; GetExitCodeThread(m_threadPost, &lpExitCode); if (lpExitCode != STILL_ACTIVE) { debugf("Creating post thread.\n"); DWORD dum; m_threadPost = CreateThread(NULL, 0, PostThread, (void*)&settings, 0, &dum); } else debugf("Post thread was still running...\n"); } } }