CFDataRef myData = // binary data stream CFIndex numBytesToSkip = 10; // number of bytes to skip CFRange skipRange = {0,numBytesToSkip}; // range to skip over CFDataIncreaseLength(&myData,-numBytesToSkip); // move the pointer forward CFDataGetBytePtr(myData); // get a pointer to the current location /* call skipNumBytes to advance the pointer to the specified location */ CFRecordSkipNumBytes(myData,&skipRange); CFDataGetBytePtr(myData); // get a pointer to the new locationIn this example, we have a binary data stream represented by the CFDataRef object `myData`. We want to skip over the first 10 bytes of this data stream, so we create a range indicating the bytes to skip, and then pass that range to the `CFRecordSkipNumBytes` function. The `CFDataIncreaseLength` function is called to advance the pointer to the current location within the data stream, so that when we call `CFDataGetBytePtr`, we get a pointer to the correct location in the stream. It is important to note that the `CFRecordSkipNumBytes` function does not actually modify the data stream itself - rather, it simply advances the pointer to a new location within the data stream. Overall, this example illustrates how the skipNumBytes function within the CFRecord library can be used to skip over a specified number of bytes within a binary data stream in C++.