Example #1
0
bool LoadDemo(demoSystem& dem, int demo)
{
	char name[256];
	sprintf(name,"Data/Demo%i.dem",demo);
	dem.mKeyBuffer.clear();
	CFileIO fIO;
	if(!fIO.GetFile(name,"rb"))
		return false;
	fIO.ReadBinary(&dem.iScrollOffset,1);

	int bufsize,n;
	fIO.ReadBinary(&bufsize,1);
	if(bufsize>0)
	{
		for(n=0;n<bufsize;n++)
		{
			keyBuffer kb;
			fIO.ReadBinary(&kb.tick,1);
			fIO.ReadBinary(&kb.KeyStateChange,1);
			fIO.ReadBinary(&kb.KeyStates,1);
			dem.mKeyBuffer.push_back(kb);
		}
	}
	return true;
}
Example #2
0
void Generator::LoadFromFile(CFileIO &fIO)
{
	fIO.ReadBinary(&iEntType,1);
	fIO.ReadBinary(&ScrollOffset,1);
	fIO.ReadBinary(&Pos.x,1);
	fIO.ReadBinary(&Pos.y,1);
	fIO.ReadBinary(&numEnts,1);
	fIO.ReadBinary(&tickDelay,1);
	if(!(mpEntity = gpEngine->CreateEntity(iEntType)))
		return;
	mpEntity->LoadFromFile(fIO);
}
Example #3
0
void ControlledEntity::ReadBufferFromFile(CFileIO &fIO)
{
	int bufsize,n;
	fIO.ReadBinary(&bufsize,1);
	if(bufsize>0)
	{
		for(n=0;n<bufsize;n++)
		{
			keyBuffer kb;
			fIO.ReadBinary(&kb.tick,1);
			fIO.ReadBinary(&kb.KeyStateChange,1);
			fIO.ReadBinary(&kb.KeyStates,1);
			mKeyBuffer.push_back(kb);
		}
	}
}
Example #4
0
//================================================================================================//
bool Engine::LoadMapData()
{
	char sz[256];
	ClearMapArrays();
	ClearMapEntities();

	CFileIO fIO;
	sprintf(sz,"Data/Maps/Stage%i.stg",iStage);
	if(!fIO.GetFile(sz,"rb"))
		return false;
	int x,y;
	//read block data
	for(x=0;x<400;x++)
	{
		for(y=0;y<15;y++)
		{
			fIO.ReadBinary(&mTilesLayer1[x][y].ID,1);
			fIO.ReadBinary(&mTilesLayer1[x][y].properties,1);
			fIO.ReadBinary(&mTilesLayer2[x][y].ID,1);
			fIO.ReadBinary(&mTilesLayer2[x][y].properties,1);
			fIO.ReadBinary(&mTilesLayer3[x][y].ID,1);
			fIO.ReadBinary(&mTilesLayer3[x][y].properties,1);
		}
	}
	//read entities
	int numEnt,n;
	fIO.ReadBinary(&numEnt,1);
	for(n=0;n<numEnt;n++)
	{
		Generator g;
		g.LoadFromFile(fIO);
		mGenerators.push_back(g);
	}
	fIO.ReadBinary(&numEnt,1);
	for(n=0;n<numEnt;n++)
	{
		AnimGenerator g;
		g.LoadFromFile(fIO);
		mAnimGenerators.push_back(g);
	}
	return true;
}
Example #5
0
void TriggerSpeedUp::LoadFromFile(CFileIO &fIO)
{
	fIO.ReadBinary(&iMaxTicks,1);
}
Example #6
0
void Serpent::LoadFromFile(CFileIO &fIO)
{
	fIO.ReadBinary(&RateofFire,1);
	fIO.ReadBinary(&bStartDirection,1);
	ReadBufferFromFile(fIO);
}
Example #7
0
void FireBug::LoadFromFile(CFileIO &fIO)
{
	fIO.ReadBinary(&RateofFire,1);
	fIO.ReadBinary(&bStartMovement,1);
}
Example #8
0
void SuperTurret::LoadFromFile(CFileIO &fIO)
{
	fIO.ReadBinary(&bDirection,1);
}
Example #9
0
void BreakScenery::LoadFromFile(CFileIO &fIO)
{
	fIO.ReadBinary(&frame,1);
	fIO.ReadBinary(&iRotation,1);
	spr = gpEngine->sprBreak1;
}