// Refresh album/artist information including art types list bool DoWork() override { CGUIDialogMusicInfo *dialog = CServiceBroker::GetGUI()->GetWindowManager(). GetWindow<CGUIDialogMusicInfo>(WINDOW_DIALOG_MUSIC_INFO); if (!dialog) return false; if (dialog->IsCancelled()) return false; CFileItemPtr m_item = dialog->GetCurrentListItem(); CMusicInfoTag& tag = *m_item->GetMusicInfoTag(); CArtist& m_artist = dialog->GetArtist(); CAlbum& m_album = dialog->GetAlbum(); CGUIDialogProgress* dlgProgress = GetProgressDialog(); CMusicDatabase database; database.Open(); if (tag.GetType() == MediaTypeArtist) { ADDON::ScraperPtr scraper; if (!database.GetScraper(m_artist.idArtist, CONTENT_ARTISTS, scraper)) return false; if (dlgProgress->IsCanceled()) return false; database.ClearArtistLastScrapedTime(m_artist.idArtist); if (dlgProgress->IsCanceled()) return false; CMusicInfoScanner scanner; if (scanner.UpdateArtistInfo(m_artist, scraper, true, dlgProgress) != CInfoScanner::INFO_ADDED) return false; else // Tell info dialog, so can show message dialog->SetScrapedInfo(true); if (dlgProgress->IsCanceled()) return false; //That changed DB and m_artist, now update dialog item with new info and art tag.SetArtist(m_artist); CMusicDatabase::SetPropertiesFromArtist(*m_item, m_artist); // Fetch artist discography as scraped from online sources, but always // include all the albums in the music library dialog->SetDiscography(database); } else { // tag.GetType == MediaTypeAlbum ADDON::ScraperPtr scraper; if (!database.GetScraper(m_album.idAlbum, CONTENT_ALBUMS, scraper)) return false; if (dlgProgress->IsCanceled()) return false; database.ClearAlbumLastScrapedTime(m_album.idAlbum); if (dlgProgress->IsCanceled()) return false; CMusicInfoScanner scanner; if (scanner.UpdateAlbumInfo(m_album, scraper, true, GetProgressDialog()) != CInfoScanner::INFO_ADDED) return false; else // Tell info dialog, so can show message dialog->SetScrapedInfo(true); if (dlgProgress->IsCanceled()) return false; //That changed DB and m_album, now update dialog item with new info and art // Album songs are unchanged by refresh (even with Musicbrainz sync?) tag.SetAlbum(m_album); CMusicDatabase::SetPropertiesFromAlbum(*m_item, m_album); // Set the list of songs and related art dialog->SetSongs(m_album.songs); } database.Close(); if (dlgProgress->IsCanceled()) return false; /* Load current art (to CGUIListItem.m_art) For albums this includes related artist(s) art and artist fanart set as fallback album fanart. Clear item art first to ensure fresh not cached/partial art */ m_item->ClearArt(); CMusicThumbLoader loader; loader.LoadItem(m_item.get()); if (dlgProgress->IsCanceled()) return false; // Fill vector of possible art types with current art, when it exists, // for display on the art type selection dialog CFileItemList artlist; MUSIC_UTILS::FillArtTypesList(*m_item, artlist); dialog->SetArtTypeList(artlist); if (dialog->IsCancelled()) return false; // Tell waiting MusicDialog that job is complete MarkFinished(); return true; }