Example #1
0
CGUIStaticItem::CGUIStaticItem(const TiXmlElement *item, int parentID) : CFileItem()
{
  m_visState = false;

  assert(item);

  // check whether we're using the more verbose method...
  const TiXmlNode *click = item->FirstChild("onclick");
  if (click && click->FirstChild())
  {
    CGUIInfoLabel label, label2, thumb, icon;
    CGUIControlFactory::GetInfoLabel(item, "label", label, parentID);
    CGUIControlFactory::GetInfoLabel(item, "label2", label2, parentID);
    CGUIControlFactory::GetInfoLabel(item, "thumb", thumb, parentID);
    CGUIControlFactory::GetInfoLabel(item, "icon", icon, parentID);
    const char *id = item->Attribute("id");
    CStdString condition;
    CGUIControlFactory::GetConditionalVisibility(item, condition);
    SetVisibleCondition(condition, parentID);
    CGUIControlFactory::GetActions(item, "onclick", m_clickActions);
    SetLabel(label.GetLabel(parentID));
    SetLabel2(label2.GetLabel(parentID));
    SetArt("thumb", thumb.GetLabel(parentID, true));
    SetIconImage(icon.GetLabel(parentID, true));
    if (!label.IsConstant())  m_info.push_back(make_pair(label, "label"));
    if (!label2.IsConstant()) m_info.push_back(make_pair(label2, "label2"));
    if (!thumb.IsConstant())  m_info.push_back(make_pair(thumb, "thumb"));
    if (!icon.IsConstant())   m_info.push_back(make_pair(icon, "icon"));
    m_iprogramCount = id ? atoi(id) : 0;
    // add any properties
    const TiXmlElement *property = item->FirstChildElement("property");
    while (property)
    {
      CStdString name = property->Attribute("name");
      CGUIInfoLabel prop;
      if (!name.empty() && CGUIControlFactory::GetInfoLabelFromElement(property, prop, parentID))
      {
        SetProperty(name, prop.GetLabel(parentID, true).c_str());
        if (!prop.IsConstant())
          m_info.push_back(make_pair(prop, name));
      }
      property = property->NextSiblingElement("property");
    }
  }
  else
  {
    CStdString label, label2, thumb, icon;
    label  = item->Attribute("label");  label  = CGUIControlFactory::FilterLabel(label);
    label2 = item->Attribute("label2"); label2 = CGUIControlFactory::FilterLabel(label2);
    thumb  = item->Attribute("thumb");  thumb  = CGUIControlFactory::FilterLabel(thumb);
    icon   = item->Attribute("icon");   icon   = CGUIControlFactory::FilterLabel(icon);
    const char *id = item->Attribute("id");
    SetLabel(CGUIInfoLabel::GetLabel(label, parentID));
    SetPath(item->FirstChild()->Value());
    SetLabel2(CGUIInfoLabel::GetLabel(label2, parentID));
    SetArt("thumb", CGUIInfoLabel::GetLabel(thumb, parentID, true));
    SetIconImage(CGUIInfoLabel::GetLabel(icon, parentID, true));
    m_iprogramCount = id ? atoi(id) : 0;
  }
}
Example #2
0
CGUIControl* CGUIControlFactory::Create(int parentID, const CRect &rect, TiXmlElement* pControlNode, bool insideContainer)
{
  // get the control type
  CStdString strType = GetType(pControlNode);
  CGUIControl::GUICONTROLTYPES type = TranslateControlType(strType);

  int id = 0;
  float posX = 0, posY = 0;
  float width = 0, height = 0;
  float minHeight = 0, minWidth = 0;

  CGUIAction leftActions, rightActions, upActions, downActions, backActions, nextActions, prevActions;

  int pageControl = 0;
  CGUIInfoColor colorDiffuse(0xFFFFFFFF);
  int defaultControl = 0;
  bool  defaultAlways = false;
  CStdString strTmp;
  int singleInfo = 0;
  CStdString strLabel;
  int iUrlSet=0;
  CStdString toggleSelect;

  float spinWidth = 16;
  float spinHeight = 16;
  float spinPosX = 0, spinPosY = 0;
  float checkWidth = 0, checkHeight = 0;
  CStdString strSubType;
  int iType = SPIN_CONTROL_TYPE_TEXT;
  int iMin = 0;
  int iMax = 100;
  int iInterval = 1;
  float fMin = 0.0f;
  float fMax = 1.0f;
  float fInterval = 0.1f;
  bool bReverse = true;
  bool bReveal = false;
  CTextureInfo textureBackground, textureLeft, textureRight, textureMid, textureOverlay;
  CTextureInfo textureNib, textureNibFocus, textureBar, textureBarFocus;
  CTextureInfo textureLeftFocus, textureRightFocus;
  CTextureInfo textureUp, textureDown;
  CTextureInfo textureUpFocus, textureDownFocus;
  CTextureInfo texture, borderTexture;
  CGUIInfoLabel textureFile;
  CTextureInfo textureCheckMark, textureCheckMarkNF;
  CTextureInfo textureFocus, textureNoFocus;
  CTextureInfo textureAltFocus, textureAltNoFocus;
  CTextureInfo textureRadioOn, textureRadioOff;
  CTextureInfo imageNoFocus, imageFocus;
  CGUIInfoLabel texturePath;
  CRect borderSize;

  float sliderWidth = 150, sliderHeight = 16;
  CPoint offset;

  bool bHasPath = false;
  CGUIAction clickActions;
  CGUIAction altclickActions;
  CGUIAction focusActions;
  CGUIAction unfocusActions;
  CGUIAction textChangeActions;
  CStdString strTitle = "";
  CStdString strRSSTags = "";

  float buttonGap = 5;
  int iMovementRange = 0;
  CAspectRatio aspect;
#ifdef PRE_SKIN_VERSION_9_10_COMPATIBILITY
  if (insideContainer)  // default for inside containers is keep
    aspect.ratio = CAspectRatio::AR_KEEP;
#endif

  CStdString allowHiddenFocus;
  CStdString enableCondition;

  vector<CAnimation> animations;

  bool bScrollLabel = false;
  bool bPulse = true;
  unsigned int timePerImage = 0;
  unsigned int fadeTime = 0;
  unsigned int timeToPauseAtEnd = 0;
  bool randomized = false;
  bool loop = true;
  bool wrapMultiLine = false;
  ORIENTATION orientation = VERTICAL;
  bool showOnePage = true;
  bool scrollOut = true;
  int preloadItems = 0;

  CLabelInfo labelInfo;
  CLabelInfo spinInfo;

  CGUIInfoColor textColor3;
  CGUIInfoColor headlineColor;

  float radioWidth = 0;
  float radioHeight = 0;
  float radioPosX = 0;
  float radioPosY = 0;

  CStdString altLabel;
  CStdString strLabel2;
  CStdString action;

  int focusPosition = 0;
  int scrollTime = 200;
  int timeBlocks = 36;
  int rulerUnit = 12;
  bool useControlCoords = false;
  bool renderFocusedLast = false;

  CRect hitRect;
  CPoint camera;
  bool   hasCamera = false;
  bool resetOnLabelChange = true;
  bool bPassword = false;
  CStdString visibleCondition;

  /////////////////////////////////////////////////////////////////////////////
  // Read control properties from XML
  //

  if (!pControlNode->Attribute("id", (int*) &id))
    XMLUtils::GetInt(pControlNode, "id", (int&) id);       // backward compatibility - not desired
  // TODO: Perhaps we should check here whether id is valid for focusable controls
  // such as buttons etc.  For labels/fadelabels/images it does not matter

  XMLUtils::GetFloat(pControlNode, "posx", posX);
  XMLUtils::GetFloat(pControlNode, "posy", posY);
  // Convert these from relative coords
  CStdString pos;
  XMLUtils::GetString(pControlNode, "posx", pos);
  if (pos.Right(1) == "r")
    posX = rect.Width() - posX;
  XMLUtils::GetString(pControlNode, "posy", pos);
  if (pos.Right(1) == "r")
    posY = rect.Height() - posY;

  GetDimension(pControlNode, "width", width, minWidth);
  GetDimension(pControlNode, "height", height, minHeight);
  XMLUtils::GetFloat(pControlNode, "offsetx", offset.x);
  XMLUtils::GetFloat(pControlNode, "offsety", offset.y);

  // adjust width and height accordingly for groups.  Groups should
  // take the width/height of the parent (adjusted for positioning)
  // if none is defined.
  if (type == CGUIControl::GUICONTROL_GROUP || type == CGUIControl::GUICONTROL_GROUPLIST)
  {
    if (!width)
      width = max(rect.x2 - posX, 0.0f);
    if (!height)
      height = max(rect.y2 - posY, 0.0f);
  }

  hitRect.SetRect(posX, posY, posX + width, posY + height);
  GetHitRect(pControlNode, hitRect);

  GetActions(pControlNode, "onup",    upActions);
  GetActions(pControlNode, "ondown",  downActions);
  GetActions(pControlNode, "onleft",  leftActions);
  GetActions(pControlNode, "onright", rightActions);
  GetActions(pControlNode, "onnext",  nextActions);
  GetActions(pControlNode, "onprev",  prevActions);
  GetActions(pControlNode, "onback",  backActions);

  if (XMLUtils::GetInt(pControlNode, "defaultcontrol", defaultControl))
  {
    const char *always = pControlNode->FirstChildElement("defaultcontrol")->Attribute("always");
    if (always && strnicmp(always, "true", 4) == 0)
      defaultAlways = true;
  }
  XMLUtils::GetInt(pControlNode, "pagecontrol", pageControl);

  GetInfoColor(pControlNode, "colordiffuse", colorDiffuse, parentID);

  GetConditionalVisibility(pControlNode, visibleCondition, allowHiddenFocus);
  XMLUtils::GetString(pControlNode, "enable", enableCondition);

  CRect animRect(posX, posY, posX + width, posY + height);
  GetAnimations(pControlNode, animRect, parentID, animations);

  GetInfoColor(pControlNode, "textcolor", labelInfo.textColor, parentID);
  GetInfoColor(pControlNode, "focusedcolor", labelInfo.focusedColor, parentID);
  GetInfoColor(pControlNode, "disabledcolor", labelInfo.disabledColor, parentID);
  GetInfoColor(pControlNode, "shadowcolor", labelInfo.shadowColor, parentID);
  GetInfoColor(pControlNode, "selectedcolor", labelInfo.selectedColor, parentID);
  XMLUtils::GetFloat(pControlNode, "textoffsetx", labelInfo.offsetX);
  XMLUtils::GetFloat(pControlNode, "textoffsety", labelInfo.offsetY);
  int angle = 0;  // use the negative angle to compensate for our vertically flipped cartesian plane
  if (XMLUtils::GetInt(pControlNode, "angle", angle)) labelInfo.angle = (float)-angle;
  CStdString strFont;
  if (XMLUtils::GetString(pControlNode, "font", strFont))
    labelInfo.font = g_fontManager.GetFont(strFont);
  GetAlignment(pControlNode, "align", labelInfo.align);
  uint32_t alignY = 0;
  if (GetAlignmentY(pControlNode, "aligny", alignY))
    labelInfo.align |= alignY;
  if (XMLUtils::GetFloat(pControlNode, "textwidth", labelInfo.width))
    labelInfo.align |= XBFONT_TRUNCATED;

  GetActions(pControlNode, "onclick", clickActions);
  GetActions(pControlNode, "ontextchange", textChangeActions);
  GetActions(pControlNode, "onfocus", focusActions);
  GetActions(pControlNode, "onunfocus", unfocusActions);
  focusActions.m_sendThreadMessages = unfocusActions.m_sendThreadMessages = true;
  GetActions(pControlNode, "altclick", altclickActions);

  CStdString infoString;
  if (XMLUtils::GetString(pControlNode, "info", infoString))
    singleInfo = g_infoManager.TranslateString(infoString);

  GetTexture(pControlNode, "texturefocus", textureFocus);
  GetTexture(pControlNode, "texturenofocus", textureNoFocus);
  GetTexture(pControlNode, "alttexturefocus", textureAltFocus);
  GetTexture(pControlNode, "alttexturenofocus", textureAltNoFocus);

  XMLUtils::GetString(pControlNode, "usealttexture", toggleSelect);
  XMLUtils::GetString(pControlNode, "selected", toggleSelect);

  XMLUtils::GetBoolean(pControlNode, "haspath", bHasPath);

  GetTexture(pControlNode, "textureup", textureUp);
  GetTexture(pControlNode, "texturedown", textureDown);
  GetTexture(pControlNode, "textureupfocus", textureUpFocus);
  GetTexture(pControlNode, "texturedownfocus", textureDownFocus);

  GetTexture(pControlNode, "textureleft", textureLeft);
  GetTexture(pControlNode, "textureright", textureRight);
  GetTexture(pControlNode, "textureleftfocus", textureLeftFocus);
  GetTexture(pControlNode, "texturerightfocus", textureRightFocus);

  GetInfoColor(pControlNode, "spincolor", spinInfo.textColor, parentID);
  if (XMLUtils::GetString(pControlNode, "spinfont", strFont))
    spinInfo.font = g_fontManager.GetFont(strFont);
  if (!spinInfo.font) spinInfo.font = labelInfo.font;

  XMLUtils::GetFloat(pControlNode, "spinwidth", spinWidth);
  XMLUtils::GetFloat(pControlNode, "spinheight", spinHeight);
  XMLUtils::GetFloat(pControlNode, "spinposx", spinPosX);
  XMLUtils::GetFloat(pControlNode, "spinposy", spinPosY);

  XMLUtils::GetFloat(pControlNode, "markwidth", checkWidth);
  XMLUtils::GetFloat(pControlNode, "markheight", checkHeight);
  XMLUtils::GetFloat(pControlNode, "sliderwidth", sliderWidth);
  XMLUtils::GetFloat(pControlNode, "sliderheight", sliderHeight);
  GetTexture(pControlNode, "texturecheckmark", textureCheckMark);
  GetTexture(pControlNode, "texturecheckmarknofocus", textureCheckMarkNF);
  GetTexture(pControlNode, "textureradiofocus", textureRadioOn);    // backward compatibility
  GetTexture(pControlNode, "textureradionofocus", textureRadioOff);
  GetTexture(pControlNode, "textureradioon", textureRadioOn);
  GetTexture(pControlNode, "textureradiooff", textureRadioOff);

  GetTexture(pControlNode, "texturesliderbackground", textureBackground);
  GetTexture(pControlNode, "texturesliderbar", textureBar);
  GetTexture(pControlNode, "texturesliderbarfocus", textureBarFocus);
  GetTexture(pControlNode, "textureslidernib", textureNib);
  GetTexture(pControlNode, "textureslidernibfocus", textureNibFocus);

  XMLUtils::GetString(pControlNode, "title", strTitle);
  XMLUtils::GetString(pControlNode, "tagset", strRSSTags);
  GetInfoColor(pControlNode, "headlinecolor", headlineColor, parentID);
  GetInfoColor(pControlNode, "titlecolor", textColor3, parentID);

  if (XMLUtils::GetString(pControlNode, "subtype", strSubType))
  {
    strSubType.ToLower();

    if ( strSubType == "int")
      iType = SPIN_CONTROL_TYPE_INT;
    else if ( strSubType == "page")
      iType = SPIN_CONTROL_TYPE_PAGE;
    else if ( strSubType == "float")
      iType = SPIN_CONTROL_TYPE_FLOAT;
    else
      iType = SPIN_CONTROL_TYPE_TEXT;
  }

  if (!GetIntRange(pControlNode, "range", iMin, iMax, iInterval))
  {
    GetFloatRange(pControlNode, "range", fMin, fMax, fInterval);
  }

  XMLUtils::GetBoolean(pControlNode, "reverse", bReverse);
  XMLUtils::GetBoolean(pControlNode, "reveal", bReveal);

  GetTexture(pControlNode, "texturebg", textureBackground);
  GetTexture(pControlNode, "lefttexture", textureLeft);
  GetTexture(pControlNode, "midtexture", textureMid);
  GetTexture(pControlNode, "righttexture", textureRight);
  GetTexture(pControlNode, "overlaytexture", textureOverlay);

  // the <texture> tag can be overridden by the <info> tag
  GetInfoTexture(pControlNode, "texture", texture, textureFile, parentID);
#ifdef PRE_SKIN_VERSION_9_10_COMPATIBILITY
  if (type == CGUIControl::GUICONTROL_IMAGE && insideContainer && textureFile.IsConstant())
    aspect.ratio = CAspectRatio::AR_STRETCH;
#endif

  GetTexture(pControlNode, "bordertexture", borderTexture);

  GetTexture(pControlNode, "imagefolder", imageNoFocus);
  GetTexture(pControlNode, "imagefolderfocus", imageFocus);

  // fade label can have a whole bunch, but most just have one
  vector<CGUIInfoLabel> infoLabels;
  GetInfoLabels(pControlNode, "label", infoLabels, parentID);

  GetString(pControlNode, "label", strLabel);
  GetString(pControlNode, "altlabel", altLabel);
  GetString(pControlNode, "label2", strLabel2);

  XMLUtils::GetBoolean(pControlNode, "wrapmultiline", wrapMultiLine);
  XMLUtils::GetInt(pControlNode,"urlset",iUrlSet);

  if ( XMLUtils::GetString(pControlNode, "orientation", strTmp) )
  {
    if (strTmp.ToLower() == "horizontal")
      orientation = HORIZONTAL;
  }
  XMLUtils::GetFloat(pControlNode, "itemgap", buttonGap);
  XMLUtils::GetInt(pControlNode, "movement", iMovementRange);
  GetAspectRatio(pControlNode, "aspectratio", aspect);
  XMLUtils::GetBoolean(pControlNode, "scroll", bScrollLabel);
  XMLUtils::GetBoolean(pControlNode,"pulseonselect", bPulse);
  XMLUtils::GetInt(pControlNode, "timeblocks", timeBlocks);
  XMLUtils::GetInt(pControlNode, "rulerunit", rulerUnit);

  GetInfoTexture(pControlNode, "imagepath", texture, texturePath, parentID);

  XMLUtils::GetUInt(pControlNode,"timeperimage", timePerImage);
  XMLUtils::GetUInt(pControlNode,"fadetime", fadeTime);
  XMLUtils::GetUInt(pControlNode,"pauseatend", timeToPauseAtEnd);
  XMLUtils::GetBoolean(pControlNode, "randomize", randomized);
  XMLUtils::GetBoolean(pControlNode, "loop", loop);
  XMLUtils::GetBoolean(pControlNode, "scrollout", scrollOut);

  XMLUtils::GetFloat(pControlNode, "radiowidth", radioWidth);
  XMLUtils::GetFloat(pControlNode, "radioheight", radioHeight);
  XMLUtils::GetFloat(pControlNode, "radioposx", radioPosX);
  XMLUtils::GetFloat(pControlNode, "radioposy", radioPosY);
  CStdString borderStr;
  if (XMLUtils::GetString(pControlNode, "bordersize", borderStr))
    GetRectFromString(borderStr, borderSize);

  XMLUtils::GetBoolean(pControlNode, "showonepage", showOnePage);
  XMLUtils::GetInt(pControlNode, "focusposition", focusPosition);
  XMLUtils::GetInt(pControlNode, "scrolltime", scrollTime);
  XMLUtils::GetInt(pControlNode, "preloaditems", preloadItems, 0, 2);

  XMLUtils::GetBoolean(pControlNode, "usecontrolcoords", useControlCoords);
  XMLUtils::GetBoolean(pControlNode, "renderfocusedlast", renderFocusedLast);
  XMLUtils::GetBoolean(pControlNode, "resetonlabelchange", resetOnLabelChange);

  XMLUtils::GetBoolean(pControlNode, "password", bPassword);

  // view type
  VIEW_TYPE viewType = VIEW_TYPE_NONE;
  CStdString viewLabel;
  if (type == CGUIControl::GUICONTAINER_PANEL)
  {
    viewType = VIEW_TYPE_ICON;
    viewLabel = g_localizeStrings.Get(536);
  }
  else if (type == CGUIControl::GUICONTAINER_LIST)
  {
    viewType = VIEW_TYPE_LIST;
    viewLabel = g_localizeStrings.Get(535);
  }
  else
  {
    viewType = VIEW_TYPE_WRAP;
    viewLabel = g_localizeStrings.Get(541);
  }
  TiXmlElement *itemElement = pControlNode->FirstChildElement("viewtype");
  if (itemElement && itemElement->FirstChild())
  {
    CStdString type = itemElement->FirstChild()->Value();
    if (type == "list")
      viewType = VIEW_TYPE_LIST;
    else if (type == "icon")
      viewType = VIEW_TYPE_ICON;
    else if (type == "biglist")
      viewType = VIEW_TYPE_BIG_LIST;
    else if (type == "bigicon")
      viewType = VIEW_TYPE_BIG_ICON;
    else if (type == "wide")
      viewType = VIEW_TYPE_WIDE;
    else if (type == "bigwide")
      viewType = VIEW_TYPE_BIG_WIDE;
    else if (type == "wrap")
      viewType = VIEW_TYPE_WRAP;
    else if (type == "bigwrap")
      viewType = VIEW_TYPE_BIG_WRAP;
    else if (type == "info")
      viewType = VIEW_TYPE_INFO;
    else if (type == "biginfo")
      viewType = VIEW_TYPE_BIG_INFO;
    const char *label = itemElement->Attribute("label");
    if (label)
      viewLabel = CGUIInfoLabel::GetLabel(FilterLabel(label));
  }

  TiXmlElement *cam = pControlNode->FirstChildElement("camera");
  if (cam)
  {
    hasCamera = true;
    cam->QueryFloatAttribute("x", &camera.x);
    cam->QueryFloatAttribute("y", &camera.y);
  }

  XMLUtils::GetInt(pControlNode, "scrollspeed", labelInfo.scrollSpeed);
  spinInfo.scrollSpeed = labelInfo.scrollSpeed;

  GetString(pControlNode, "scrollsuffix", labelInfo.scrollSuffix);
  spinInfo.scrollSuffix = labelInfo.scrollSuffix;

  XMLUtils::GetString(pControlNode, "action", action);

  /////////////////////////////////////////////////////////////////////////////
  // Instantiate a new control using the properties gathered above
  //

  CGUIControl *control = NULL;
  if (type == CGUIControl::GUICONTROL_GROUP)
  {
    if (insideContainer)
    {
      control = new CGUIListGroup(parentID, id, posX, posY, width, height);
    }
    else
    {
      control = new CGUIControlGroup(
        parentID, id, posX, posY, width, height);
      ((CGUIControlGroup *)control)->SetDefaultControl(defaultControl, defaultAlways);
      ((CGUIControlGroup *)control)->SetRenderFocusedLast(renderFocusedLast);
    }
  }
  else if (type == CGUIControl::GUICONTROL_GROUPLIST)
  {
    CScroller scroller;
    GetScroller(pControlNode, "scrolltime", scroller);

    control = new CGUIControlGroupList(
      parentID, id, posX, posY, width, height, buttonGap, pageControl, orientation, useControlCoords, labelInfo.align, scroller);
    ((CGUIControlGroup *)control)->SetRenderFocusedLast(renderFocusedLast);
    ((CGUIControlGroupList *)control)->SetMinSize(minWidth, minHeight);
  }
  else if (type == CGUIControl::GUICONTROL_LABEL)
  {
    const CGUIInfoLabel &content = (infoLabels.size()) ? infoLabels[0] : CGUIInfoLabel("");
    if (insideContainer)
    { // inside lists we use CGUIListLabel
      control = new CGUIListLabel(parentID, id, posX, posY, width, height, labelInfo, content, bScrollLabel);
    }
    else
    {
      control = new CGUILabelControl(
        parentID, id, posX, posY, width, height,
        labelInfo, wrapMultiLine, bHasPath);
      ((CGUILabelControl *)control)->SetInfo(content);
      ((CGUILabelControl *)control)->SetWidthControl(minWidth, bScrollLabel);
    }
  }
  else if (type == CGUIControl::GUICONTROL_EDIT)
  {
    control = new CGUIEditControl(
      parentID, id, posX, posY, width, height, textureFocus, textureNoFocus,
      labelInfo, strLabel);

    CGUIInfoLabel hint_text;
    GetInfoLabel(pControlNode, "hinttext", hint_text, parentID);
    ((CGUIEditControl *) control)->SetHint(hint_text);

    if (bPassword)
      ((CGUIEditControl *) control)->SetInputType(CGUIEditControl::INPUT_TYPE_PASSWORD, 0);
    ((CGUIEditControl *) control)->SetTextChangeActions(textChangeActions);
  }
  else if (type == CGUIControl::GUICONTROL_VIDEO)
  {
    control = new CGUIVideoControl(
      parentID, id, posX, posY, width, height);
  }
  else if (type == CGUIControl::GUICONTROL_FADELABEL)
  {
    control = new CGUIFadeLabelControl(
      parentID, id, posX, posY, width, height,
      labelInfo, scrollOut, timeToPauseAtEnd, resetOnLabelChange);

    ((CGUIFadeLabelControl *)control)->SetInfo(infoLabels);
  }
  else if (type == CGUIControl::GUICONTROL_RSS)
  {
    control = new CGUIRSSControl(
      parentID, id, posX, posY, width, height,
      labelInfo, textColor3, headlineColor, strRSSTags);
    RssUrls::const_iterator iter = CRssManager::Get().GetUrls().find(iUrlSet);
    if (iter != CRssManager::Get().GetUrls().end())
      ((CGUIRSSControl *)control)->SetUrlSet(iUrlSet);
  }
  else if (type == CGUIControl::GUICONTROL_BUTTON)
  {
    control = new CGUIButtonControl(
      parentID, id, posX, posY, width, height,
      textureFocus, textureNoFocus,
      labelInfo);

    ((CGUIButtonControl *)control)->SetLabel(strLabel);
    ((CGUIButtonControl *)control)->SetLabel2(strLabel2);
    ((CGUIButtonControl *)control)->SetClickActions(clickActions);
    ((CGUIButtonControl *)control)->SetFocusActions(focusActions);
    ((CGUIButtonControl *)control)->SetUnFocusActions(unfocusActions);
  }
  else if (type == CGUIControl::GUICONTROL_TOGGLEBUTTON)
  {
    control = new CGUIToggleButtonControl(
      parentID, id, posX, posY, width, height,
      textureFocus, textureNoFocus,
      textureAltFocus, textureAltNoFocus, labelInfo);

    ((CGUIToggleButtonControl *)control)->SetLabel(strLabel);
    ((CGUIToggleButtonControl *)control)->SetAltLabel(altLabel);
    ((CGUIToggleButtonControl *)control)->SetClickActions(clickActions);
    ((CGUIToggleButtonControl *)control)->SetAltClickActions(altclickActions);
    ((CGUIToggleButtonControl *)control)->SetFocusActions(focusActions);
    ((CGUIToggleButtonControl *)control)->SetUnFocusActions(unfocusActions);
    ((CGUIToggleButtonControl *)control)->SetToggleSelect(toggleSelect);
  }
  else if (type == CGUIControl::GUICONTROL_CHECKMARK)
  {
    control = new CGUICheckMarkControl(
      parentID, id, posX, posY, width, height,
      textureCheckMark, textureCheckMarkNF,
      checkWidth, checkHeight, labelInfo);

    ((CGUICheckMarkControl *)control)->SetLabel(strLabel);
  }
  else if (type == CGUIControl::GUICONTROL_RADIO)
  {
    control = new CGUIRadioButtonControl(
      parentID, id, posX, posY, width, height,
      textureFocus, textureNoFocus,
      labelInfo,
      textureRadioOn, textureRadioOff);

    ((CGUIRadioButtonControl *)control)->SetLabel(strLabel);
    ((CGUIRadioButtonControl *)control)->SetRadioDimensions(radioPosX, radioPosY, radioWidth, radioHeight);
    ((CGUIRadioButtonControl *)control)->SetToggleSelect(toggleSelect);
    ((CGUIRadioButtonControl *)control)->SetClickActions(clickActions);
    ((CGUIRadioButtonControl *)control)->SetFocusActions(focusActions);
    ((CGUIRadioButtonControl *)control)->SetUnFocusActions(unfocusActions);
  }
  else if (type == CGUIControl::GUICONTROL_MULTISELECT)
  {
    CGUIInfoLabel label;
    if (infoLabels.size())
      label = infoLabels[0];
    control = new CGUIMultiSelectTextControl(
      parentID, id, posX, posY, width, height,
      textureFocus, textureNoFocus, labelInfo, label);
  }
  else if (type == CGUIControl::GUICONTROL_SPIN)
  {
    control = new CGUISpinControl(
      parentID, id, posX, posY, width, height,
      textureUp, textureDown, textureUpFocus, textureDownFocus,
      labelInfo, iType);

    ((CGUISpinControl *)control)->SetReverse(bReverse);

    if (iType == SPIN_CONTROL_TYPE_INT)
    {
      ((CGUISpinControl *)control)->SetRange(iMin, iMax);
    }
    else if (iType == SPIN_CONTROL_TYPE_PAGE)
    {
      ((CGUISpinControl *)control)->SetRange(iMin, iMax);
      ((CGUISpinControl *)control)->SetShowRange(true);
      ((CGUISpinControl *)control)->SetReverse(false);
      ((CGUISpinControl *)control)->SetShowOnePage(showOnePage);
    }
    else if (iType == SPIN_CONTROL_TYPE_FLOAT)
    {
      ((CGUISpinControl *)control)->SetFloatRange(fMin, fMax);
      ((CGUISpinControl *)control)->SetFloatInterval(fInterval);
    }
  }
  else if (type == CGUIControl::GUICONTROL_SLIDER)
  {
    control = new CGUISliderControl(
      parentID, id, posX, posY, width, height,
      textureBar, textureNib, textureNibFocus, SPIN_CONTROL_TYPE_TEXT);

    ((CGUISliderControl *)control)->SetInfo(singleInfo);
    ((CGUISliderControl *)control)->SetAction(action);
  }
  else if (type == CGUIControl::GUICONTROL_SETTINGS_SLIDER)
  {
    control = new CGUISettingsSliderControl(
      parentID, id, posX, posY, width, height, sliderWidth, sliderHeight, textureFocus, textureNoFocus,
      textureBar, textureNib, textureNibFocus, labelInfo, SPIN_CONTROL_TYPE_TEXT);

    ((CGUISettingsSliderControl *)control)->SetText(strLabel);
    ((CGUISettingsSliderControl *)control)->SetInfo(singleInfo);
  }
  else if (type == CGUIControl::GUICONTROL_SCROLLBAR)
  {
    control = new CGUIScrollBar(
      parentID, id, posX, posY, width, height,
      textureBackground, textureBar, textureBarFocus, textureNib, textureNibFocus, orientation, showOnePage);
  }
  else if (type == CGUIControl::GUICONTROL_PROGRESS)
  {
    control = new CGUIProgressControl(
      parentID, id, posX, posY, width, height,
      textureBackground, textureLeft, textureMid, textureRight,
      textureOverlay, bReveal);

    ((CGUIProgressControl *)control)->SetInfo(singleInfo);
  }
  else if (type == CGUIControl::GUICONTROL_IMAGE)
  {
    if (strType == "largeimage")
      texture.useLarge = true;

    // use a bordered texture if we have <bordersize> or <bordertexture> specified.
    if (borderTexture.filename.IsEmpty() && borderStr.IsEmpty())
      control = new CGUIImage(
        parentID, id, posX, posY, width, height, texture);
    else
      control = new CGUIBorderedImage(
        parentID, id, posX, posY, width, height, texture, borderTexture, borderSize);
    ((CGUIImage *)control)->SetInfo(textureFile);
    ((CGUIImage *)control)->SetAspectRatio(aspect);
    ((CGUIImage *)control)->SetCrossFade(fadeTime);
  }
  else if (type == CGUIControl::GUICONTROL_MULTI_IMAGE)
  {
    control = new CGUIMultiImage(
      parentID, id, posX, posY, width, height, texture, timePerImage, fadeTime, randomized, loop, timeToPauseAtEnd);
    ((CGUIMultiImage *)control)->SetInfo(texturePath);
    ((CGUIMultiImage *)control)->SetAspectRatio(aspect);
  }
  else if (type == CGUIControl::GUICONTAINER_LIST)
  {
    CScroller scroller;
    GetScroller(pControlNode, "scrolltime", scroller);

    control = new CGUIListContainer(parentID, id, posX, posY, width, height, orientation, scroller, preloadItems);
    ((CGUIListContainer *)control)->LoadLayout(pControlNode);
    ((CGUIListContainer *)control)->LoadContent(pControlNode);
    ((CGUIListContainer *)control)->SetDefaultControl(defaultControl, defaultAlways);
    ((CGUIListContainer *)control)->SetType(viewType, viewLabel);
    ((CGUIListContainer *)control)->SetPageControl(pageControl);
    ((CGUIListContainer *)control)->SetRenderOffset(offset);
  }
  else if (type == CGUIControl::GUICONTAINER_WRAPLIST)
  {
    CScroller scroller;
    GetScroller(pControlNode, "scrolltime", scroller);

    control = new CGUIWrappingListContainer(parentID, id, posX, posY, width, height, orientation, scroller, preloadItems, focusPosition);
    ((CGUIWrappingListContainer *)control)->LoadLayout(pControlNode);
    ((CGUIWrappingListContainer *)control)->LoadContent(pControlNode);
    ((CGUIWrappingListContainer *)control)->SetDefaultControl(defaultControl, defaultAlways);
    ((CGUIWrappingListContainer *)control)->SetType(viewType, viewLabel);
    ((CGUIWrappingListContainer *)control)->SetPageControl(pageControl);
    ((CGUIWrappingListContainer *)control)->SetRenderOffset(offset);
  }
  else if (type == CGUIControl::GUICONTAINER_EPGGRID)
  {
    control = new CGUIEPGGridContainer(parentID, id, posX, posY, width, height, orientation, scrollTime, preloadItems, timeBlocks, rulerUnit);
    ((CGUIEPGGridContainer *)control)->LoadLayout(pControlNode);
    ((CGUIEPGGridContainer *)control)->SetRenderOffset(offset);
    ((CGUIEPGGridContainer *)control)->SetType(viewType, viewLabel);
  }
  else if (type == CGUIControl::GUICONTAINER_FIXEDLIST)
  {
    CScroller scroller;
    GetScroller(pControlNode, "scrolltime", scroller);

    control = new CGUIFixedListContainer(parentID, id, posX, posY, width, height, orientation, scroller, preloadItems, focusPosition, iMovementRange);
    ((CGUIFixedListContainer *)control)->LoadLayout(pControlNode);
    ((CGUIFixedListContainer *)control)->LoadContent(pControlNode);
    ((CGUIFixedListContainer *)control)->SetDefaultControl(defaultControl, defaultAlways);
    ((CGUIFixedListContainer *)control)->SetType(viewType, viewLabel);
    ((CGUIFixedListContainer *)control)->SetPageControl(pageControl);
    ((CGUIFixedListContainer *)control)->SetRenderOffset(offset);
  }
  else if (type == CGUIControl::GUICONTAINER_PANEL)
  {
    CScroller scroller;
    GetScroller(pControlNode, "scrolltime", scroller); 

    control = new CGUIPanelContainer(parentID, id, posX, posY, width, height, orientation, scroller, preloadItems);
    ((CGUIPanelContainer *)control)->LoadLayout(pControlNode);
    ((CGUIPanelContainer *)control)->LoadContent(pControlNode);
    ((CGUIPanelContainer *)control)->SetDefaultControl(defaultControl, defaultAlways);
    ((CGUIPanelContainer *)control)->SetType(viewType, viewLabel);
    ((CGUIPanelContainer *)control)->SetPageControl(pageControl);
    ((CGUIPanelContainer *)control)->SetRenderOffset(offset);
  }
  else if (type == CGUIControl::GUICONTROL_TEXTBOX)
  {
    control = new CGUITextBox(
      parentID, id, posX, posY, width, height,
      labelInfo, scrollTime);

    ((CGUITextBox *)control)->SetPageControl(pageControl);
    if (infoLabels.size())
      ((CGUITextBox *)control)->SetInfo(infoLabels[0]);
    ((CGUITextBox *)control)->SetAutoScrolling(pControlNode);
  }
  else if (type == CGUIControl::GUICONTROL_SELECTBUTTON)
  {
    control = new CGUISelectButtonControl(
      parentID, id, posX, posY,
      width, height, textureFocus, textureNoFocus,
      labelInfo,
      textureBackground, textureLeft, textureLeftFocus, textureRight, textureRightFocus);

    ((CGUISelectButtonControl *)control)->SetLabel(strLabel);
  }
  else if (type == CGUIControl::GUICONTROL_MOVER)
  {
    control = new CGUIMoverControl(
      parentID, id, posX, posY, width, height,
      textureFocus, textureNoFocus);
  }
  else if (type == CGUIControl::GUICONTROL_RESIZE)
  {
    control = new CGUIResizeControl(
      parentID, id, posX, posY, width, height,
      textureFocus, textureNoFocus);
  }
  else if (type == CGUIControl::GUICONTROL_SPINEX)
  {
    control = new CGUISpinControlEx(
      parentID, id, posX, posY, width, height, spinWidth, spinHeight,
      labelInfo, textureFocus, textureNoFocus, textureUp, textureDown, textureUpFocus, textureDownFocus,
      labelInfo, iType);

    ((CGUISpinControlEx *)control)->SetSpinPosition(spinPosX);
    ((CGUISpinControlEx *)control)->SetText(strLabel);
    ((CGUISpinControlEx *)control)->SetReverse(bReverse);
  }
  else if (type == CGUIControl::GUICONTROL_VISUALISATION)
  {
    control = new CGUIVisualisationControl(parentID, id, posX, posY, width, height);
  }
  else if (type == CGUIControl::GUICONTROL_RENDERADDON)
  {
    control = new CGUIRenderingControl(parentID, id, posX, posY, width, height);
  }

  // things that apply to all controls
  if (control)
  {
    control->SetHitRect(hitRect);
    control->SetVisibleCondition(visibleCondition, allowHiddenFocus);
    control->SetEnableCondition(enableCondition);
    control->SetAnimations(animations);
    control->SetColorDiffuse(colorDiffuse);
    control->SetNavigationActions(upActions, downActions, leftActions, rightActions, backActions);
    control->SetPulseOnSelect(bPulse);
    if (hasCamera)
      control->SetCamera(camera);
  }
  return control;
}
Example #3
0
CGUIListItemLayout::CListBase *CGUIListItemLayout::CreateItem(TiXmlElement *child)
{
  // resolve any <include> tag's in this control
  g_SkinInfo.ResolveIncludes(child);

  // grab the type...
  CStdString type = CGUIControlFactory::GetType(child);

  // resolve again with strType set so that <default> tags are added
  g_SkinInfo.ResolveIncludes(child, type);

  float posX = 0;
  float posY = 0;
  float width = 10;
  float height = 10;
  CStdString infoString;
  CImage image, borderImage;
  CImage imageFocus, imageNoFocus;
  FRECT borderSize = { 0, 0, 0, 0 };
  CLabelInfo label;
  CGUIControlFactory::GetFloat(child, "posx", posX);
  CGUIControlFactory::GetFloat(child, "posy", posY);
  CGUIControlFactory::GetFloat(child, "width", width);
  CGUIControlFactory::GetFloat(child, "height", height);
  XMLUtils::GetString(child, "info", infoString);
  CGUIControlFactory::GetInfoColor(child, "textcolor", label.textColor);
  CGUIControlFactory::GetInfoColor(child, "selectedcolor", label.selectedColor);
  CGUIControlFactory::GetInfoColor(child, "shadowcolor", label.shadowColor);
  CGUIControlFactory::GetInfoColor(child, "focusedcolor", label.focusedColor);
  CStdString fontName;
  XMLUtils::GetString(child, "font", fontName);
  label.font = g_fontManager.GetFont(fontName);
  CGUIControlFactory::GetTexture(child, "texture", image);
  // reset the info file for this image as we want to handle the updating
  // when items change, rather than every frame
  if (!image.file.IsConstant())
    image.file = CGUIInfoLabel("");
  // and get the <info> tag for this as well if available (GetTexture doesn't handle <info>)
  CGUIInfoLabel infoTexture;
  CGUIControlFactory::GetInfoLabel(child, "texture", infoTexture);
  CGUIControlFactory::GetTexture(child, "texturefocus", imageFocus);
  CGUIControlFactory::GetTexture(child, "texturenofocus", imageNoFocus);
  CGUIControlFactory::GetAlignment(child, "align", label.align);
  FRECT rect = { posX, posY, width, height };
  vector<CAnimation> animations;
  CGUIControlFactory::GetAnimations(child, rect, animations);
  CGUIInfoColor colorDiffuse(0xffffffff);
  CGUIControlFactory::GetInfoColor(child, "colordiffuse", colorDiffuse);
  DWORD alignY = 0;
  if (CGUIControlFactory::GetAlignmentY(child, "aligny", alignY))
    label.align |= alignY;
  CGUIInfoLabel infoLabel;
  CGUIControlFactory::GetInfoLabel(child, "label", infoLabel);
  CGUIImage::CAspectRatio aspectRatio(CGUIImage::CAspectRatio::AR_KEEP);
  CGUIControlFactory::GetAspectRatio(child, "aspectratio", aspectRatio);
  int visibleCondition = 0;
  CGUIControlFactory::GetConditionalVisibility(child, visibleCondition);
  XMLUtils::GetFloat(child, "angle", label.angle); label.angle *= -1;
  bool scroll(false);
  XMLUtils::GetBoolean(child, "scroll", scroll);
  CGUIControlFactory::GetTexture(child, "bordertexture", borderImage);
  CStdString borderStr;
  if (XMLUtils::GetString(child, "bordersize", borderStr))
    CGUIControlFactory::GetRectFromString(borderStr, borderSize);
  if (type == "label")
  { // info label
    return new CListLabel(posX, posY, width, height, visibleCondition, label, scroll, infoLabel, animations);
  }
  else if (type == "multiselect")
  {
    return new CListSelectLabel(posX, posY, width, height, visibleCondition, imageFocus, imageNoFocus, label, infoLabel, animations);
  }
  else if (type == "image")
  {
    if (!infoTexture.IsConstant())
      return new CListImage(posX, posY, width, height, visibleCondition, image, borderImage, borderSize, aspectRatio, colorDiffuse, infoTexture, animations);
    else
    {
      // Due to old behaviour, we force aspectratio to stretch here
      aspectRatio.ratio = CGUIImage::CAspectRatio::AR_STRETCH;
      return new CListTexture(posX, posY, width, height, visibleCondition, image, borderImage, borderSize, aspectRatio, colorDiffuse, animations);
    }
  }
  return NULL;
}