Example #1
0
// Show keyboard with initial value (aTextString) and replace with result string.
// Returns: true  - successful display and input (empty result may return true or false depending on parameter)
//          false - unsuccessful display of the keyboard or cancelled editing
bool CGUIKeyboardFactory::ShowAndGetInput(std::string& aTextString, CVariant heading, bool allowEmptyResult, bool hiddenInput /* = false */, unsigned int autoCloseMs /* = 0 */)
{
  bool confirmed = false;
  CGUIKeyboard *kb = NULL;
  //heading can be a string or a localization id
  std::string headingStr;
  if (heading.isString())
    headingStr = heading.asString();
  else if (heading.isInteger() && heading.asInteger())
    headingStr = g_localizeStrings.Get((uint32_t)heading.asInteger());

#if defined(TARGET_DARWIN_IOS)
  kb = CServiceBroker::GetGUI()->GetWindowManager().GetWindow<CGUIDialogKeyboardTouch>(WINDOW_DIALOG_KEYBOARD_TOUCH);
#else
  kb = CServiceBroker::GetGUI()->GetWindowManager().GetWindow<CGUIDialogKeyboardGeneric>(WINDOW_DIALOG_KEYBOARD);
#endif

  if (kb)
  {
    g_activeKeyboard = kb;
    kb->startAutoCloseTimer(autoCloseMs);
    confirmed = kb->ShowAndGetInput(keyTypedCB, aTextString, aTextString, headingStr, hiddenInput);
    g_activeKeyboard = NULL;
  }

  if (confirmed)
  {
    if (!allowEmptyResult && aTextString.empty())
      confirmed = false;
  }

  return confirmed;
}
Example #2
0
// Show keyboard with initial value (aTextString) and replace with result string.
// Returns: true  - successful display and input (empty result may return true or false depending on parameter)
//          false - unsucessful display of the keyboard or cancelled editing
bool CGUIKeyboardFactory::ShowAndGetInput(CStdString& aTextString, const CVariant &heading, bool allowEmptyResult, bool hiddenInput /* = false */, unsigned int autoCloseMs /* = 0 */)
{
  bool confirmed = false;
  CGUIKeyboard *kb = NULL;
  bool needsFreeing = true;
  //heading can be a string or a localization id
  std::string headingStr;
  if (heading.isString())
    headingStr = heading.asString();
  else if (heading.isInteger() && heading.asInteger())
    headingStr = g_localizeStrings.Get((uint32_t)heading.asInteger());

#if defined(TARGET_DARWIN_IOS) && !defined(TARGET_DARWIN_IOS_ATV2)
  kb = new CIOSKeyboard();
#endif

  if(!kb)
  {
    kb = (CGUIDialogKeyboardGeneric*)g_windowManager.GetWindow(WINDOW_DIALOG_KEYBOARD);
    needsFreeing = false;
  }

  if(kb)
  {
    kb->startAutoCloseTimer(autoCloseMs);
    confirmed = kb->ShowAndGetInput(keyTypedCB, aTextString, aTextString, headingStr, hiddenInput);
    if(needsFreeing)
      delete kb;
  }

  if (confirmed)
  {
    if (!allowEmptyResult && aTextString.IsEmpty())
      confirmed = false;
  }

  return confirmed;
}