bool CGUIBaseContainer::OnClick(int actionID) { int subItem = 0; if (actionID == ACTION_SELECT_ITEM || actionID == ACTION_MOUSE_LEFT_CLICK) { if (m_listProvider) { // "select" action int selected = GetSelectedItem(); if (selected >= 0 && selected < (int)m_items.size()) { if (m_clickActions.HasActionsMeetingCondition()) m_clickActions.ExecuteActions(0, GetParentID(), m_items[selected]); else m_listProvider->OnClick(m_items[selected]); } return true; } // grab the currently focused subitem (if applicable) CGUIListItemLayout *focusedLayout = GetFocusedLayout(); if (focusedLayout) subItem = focusedLayout->GetFocusedItem(); } else if (actionID == ACTION_MOUSE_RIGHT_CLICK) { if (OnContextMenu()) return true; } // Don't know what to do, so send to our parent window. CGUIMessage msg(GUI_MSG_CLICKED, GetID(), GetParentID(), actionID, subItem); return SendWindowMessage(msg); }
bool CGUIBaseContainer::GetCondition(int condition, int data) const { switch (condition) { case CONTAINER_ROW: return (m_orientation == VERTICAL) ? (GetCursor() == data) : true; case CONTAINER_COLUMN: return (m_orientation == HORIZONTAL) ? (GetCursor() == data) : true; case CONTAINER_POSITION: return (GetCursor() == data); case CONTAINER_HAS_NEXT: return (HasNextPage()); case CONTAINER_HAS_PREVIOUS: return (HasPreviousPage()); case CONTAINER_HAS_PARENT_ITEM: return (m_items.size() && m_items[0]->IsFileItem() && (std::static_pointer_cast<CFileItem>(m_items[0]))->IsParentFolder()); case CONTAINER_SUBITEM: { CGUIListItemLayout *layout = GetFocusedLayout(); return layout ? (layout->GetFocusedItem() == (unsigned int)data) : false; } case CONTAINER_SCROLLING: return ((m_scrollTimer.IsRunning() && m_scrollTimer.GetElapsedMilliseconds() > std::max(m_scroller.GetDuration(), SCROLLING_THRESHOLD)) || m_pageChangeTimer.IsRunning()); case CONTAINER_ISUPDATING: return (m_listProvider) ? m_listProvider->IsUpdating() : false; default: return false; } }
//#ifdef PRE_SKIN_VERSION_2_1_COMPATIBILITY CGUIPanelContainer::CGUIPanelContainer(DWORD dwParentID, DWORD dwControlId, float posX, float posY, float width, float height, const CImage& imageNoFocus, const CImage& imageFocus, float itemWidth, float itemHeight, float textureWidth, float textureHeight, float thumbPosX, float thumbPosY, float thumbWidth, float thumbHeight, DWORD thumbAlign, const CGUIImage::CAspectRatio &thumbAspect, const CLabelInfo& labelInfo, bool hideLabels, CGUIControl *pSpin, CGUIControl *pPanel) : CGUIBaseContainer(dwParentID, dwControlId, posX, posY, width, height, VERTICAL, 200) { CGUIListItemLayout layout; layout.CreateThumbnailPanelLayouts(itemWidth, itemHeight, false, imageNoFocus, textureWidth, textureHeight, thumbPosX, thumbPosY, thumbWidth, thumbHeight, thumbAlign, thumbAspect, labelInfo, hideLabels); m_layouts.push_back(layout); CGUIListItemLayout focusedLayout; focusedLayout.CreateThumbnailPanelLayouts(itemWidth, itemHeight, true, imageFocus, textureWidth, textureHeight, thumbPosX, thumbPosY, thumbWidth, thumbHeight, thumbAlign, thumbAspect, labelInfo, hideLabels); m_focusedLayouts.push_back(focusedLayout); m_height -= 5; m_itemsPerPage = (int)(m_height / itemHeight); if (m_itemsPerPage < 1) m_itemsPerPage = 1; m_itemsPerRow = (int)(m_width / itemWidth); if (m_itemsPerRow < 1) m_itemsPerRow = 1; m_height = m_itemsPerPage * itemHeight; m_spinControl = pSpin; m_largePanel = pPanel; ControlType = GUICONTAINER_PANEL; }
bool CGUIBaseContainer::GetCondition(int condition, int data) const { switch (condition) { case CONTAINER_ROW: return (m_orientation == VERTICAL) ? (GetCursor() == data) : true; case CONTAINER_COLUMN: return (m_orientation == HORIZONTAL) ? (GetCursor() == data) : true; case CONTAINER_POSITION: return (GetCursor() == data); case CONTAINER_HAS_NEXT: return (HasNextPage()); case CONTAINER_HAS_PREVIOUS: return (HasPreviousPage()); case CONTAINER_SUBITEM: { CGUIListItemLayout *layout = GetFocusedLayout(); return layout ? (layout->GetFocusedItem() == (unsigned int)data) : false; } case CONTAINER_SCROLLING: return (m_scrollTimer.GetElapsedMilliseconds() > std::max(m_scroller.GetDuration(), SCROLLING_THRESHOLD) || m_pageChangeTimer.IsRunning()); default: return false; } }
bool CGUIBaseContainer::OnClick(DWORD actionID) { int subItem = 0; if (actionID == ACTION_SELECT_ITEM || actionID == ACTION_MOUSE_LEFT_CLICK) { if (m_staticContent) { // "select" action int selected = GetSelectedItem(); if (selected >= 0 && selected < (int)m_items.size()) { CFileItem *item = (CFileItem *)m_items[selected]; // multiple action strings are concat'd together, separated with " , " vector<CStdString> actions; StringUtils::SplitString(item->m_strPath, " , ", actions); for (unsigned int i = 0; i < actions.size(); i++) { CStdString action = actions[i]; action.Replace(",,", ","); CGUIMessage message(GUI_MSG_EXECUTE, GetID(), GetParentID()); message.SetStringParam(action); g_graphicsContext.SendMessage(message); } } return true; } // grab the currently focused subitem (if applicable) CGUIListItemLayout *focusedLayout = GetFocusedLayout(); if (focusedLayout) subItem = focusedLayout->GetFocus(); } // Don't know what to do, so send to our parent window. CGUIMessage msg(GUI_MSG_CLICKED, GetID(), GetParentID(), actionID, subItem); return SendWindowMessage(msg); }
bool CGUIBaseContainer::SelectItemFromPoint(const CPoint &point) { if (!m_focusedLayout || !m_layout) return false; int row = 0; float pos = (m_orientation == VERTICAL) ? point.y : point.x; while (row < m_itemsPerPage) { const CGUIListItemLayout *layout = (row == m_cursor) ? m_focusedLayout : m_layout; if (pos < layout->Size(m_orientation) && row + m_offset < (int)m_items.size()) { // found correct "row" -> check horizontal if (!InsideLayout(layout, point)) return false; MoveToItem(row); CGUIListItemLayout *focusedLayout = GetFocusedLayout(); if (focusedLayout) { CPoint pt(point); if (m_orientation == VERTICAL) pt.y = pos; else pt.x = pos; focusedLayout->SelectItemFromPoint(pt); } return true; } row++; pos -= layout->Size(m_orientation); } return false; }
void CGUIBaseContainer::ProcessItem(float posX, float posY, CGUIListItemPtr& item, bool focused, unsigned int currentTime, CDirtyRegionList &dirtyregions) { if (!m_focusedLayout || !m_layout) return; // set the origin g_graphicsContext.SetOrigin(posX, posY); if (m_bInvalidated) item->SetInvalid(); if (focused) { if (!item->GetFocusedLayout()) { CGUIListItemLayout *layout = new CGUIListItemLayout(*m_focusedLayout, this); item->SetFocusedLayout(layout); } if (item->GetFocusedLayout()) { if (item != m_lastItem || !HasFocus()) { item->GetFocusedLayout()->SetFocusedItem(0); } if (item != m_lastItem && HasFocus()) { item->GetFocusedLayout()->ResetAnimation(ANIM_TYPE_UNFOCUS); unsigned int subItem = 1; if (m_lastItem && m_lastItem->GetFocusedLayout()) subItem = m_lastItem->GetFocusedLayout()->GetFocusedItem(); item->GetFocusedLayout()->SetFocusedItem(subItem ? subItem : 1); } item->GetFocusedLayout()->Process(item.get(), m_parentID, currentTime, dirtyregions); } m_lastItem = item; } else { if (item->GetFocusedLayout()) item->GetFocusedLayout()->SetFocusedItem(0); // focus is not set if (!item->GetLayout()) { CGUIListItemLayout *layout = new CGUIListItemLayout(*m_layout); layout->SetParentControl(this); item->SetLayout(layout); } if (item->GetFocusedLayout()) item->GetFocusedLayout()->Process(item.get(), m_parentID, currentTime, dirtyregions); if (item->GetLayout()) item->GetLayout()->Process(item.get(), m_parentID, currentTime, dirtyregions); } g_graphicsContext.RestoreOrigin(); }
bool CGUIListContainer::SelectItemFromPoint(const CPoint &point) { CPoint itemPoint; int row = GetCursorFromPoint(point, &itemPoint); if (row < 0) return false; SetCursor(row); CGUIListItemLayout *focusedLayout = GetFocusedLayout(); if (focusedLayout) focusedLayout->SelectItemFromPoint(itemPoint); return true; }
void CGUIBaseContainer::OnRight() { bool wrapAround = m_actionRight.GetNavigation() == GetID() || !m_actionRight.HasActionsMeetingCondition(); if (m_orientation == HORIZONTAL && MoveDown(wrapAround)) return; else if (m_orientation == VERTICAL) { CGUIListItemLayout *focusedLayout = GetFocusedLayout(); if (focusedLayout && focusedLayout->MoveRight()) return; } CGUIControl::OnRight(); }
void CGUIBaseContainer::OnLeft() { bool wrapAround = m_dwControlLeft == GetID() || !(m_dwControlLeft || m_leftActions.size()); if (m_orientation == HORIZONTAL && MoveUp(wrapAround)) return; else if (m_orientation == VERTICAL) { CGUIListItemLayout *focusedLayout = GetFocusedLayout(); if (focusedLayout && focusedLayout->MoveLeft()) return; } CGUIControl::OnLeft(); }
void CGUIBaseContainer::OnRight() { bool wrapAround = m_controlRight == GetID() || !(m_controlRight || m_rightActions.size()); if (m_orientation == HORIZONTAL && MoveDown(wrapAround)) return; else if (m_orientation == VERTICAL) { CGUIListItemLayout *focusedLayout = GetFocusedLayout(); if (focusedLayout && focusedLayout->MoveRight()) return; } CGUIControl::OnRight(); }
void CGUIBaseContainer::OnLeft() { CGUIAction action = GetNavigateAction(ACTION_MOVE_LEFT); bool wrapAround = action.GetNavigation() == GetID() || !action.HasActionsMeetingCondition(); if (m_orientation == HORIZONTAL && MoveUp(wrapAround)) return; else if (m_orientation == VERTICAL) { CGUIListItemLayout *focusedLayout = GetFocusedLayout(); if (focusedLayout && focusedLayout->MoveLeft()) return; } CGUIControl::OnLeft(); }
//#ifdef GUILIB_PYTHON_COMPATIBILITY CGUIListContainer::CGUIListContainer(int parentID, int controlID, float posX, float posY, float width, float height, const CLabelInfo& labelInfo, const CLabelInfo& labelInfo2, const CTextureInfo& textureButton, const CTextureInfo& textureButtonFocus, float textureHeight, float itemWidth, float itemHeight, float spaceBetweenItems) : CGUIBaseContainer(parentID, controlID, posX, posY, width, height, VERTICAL, 200, 0) { CGUIListItemLayout layout; layout.CreateListControlLayouts(width, textureHeight + spaceBetweenItems, false, labelInfo, labelInfo2, textureButton, textureButtonFocus, textureHeight, itemWidth, itemHeight, "", ""); m_layouts.push_back(layout); std::string condition = StringUtils::Format("control.hasfocus(%i)", controlID); std::string condition2 = "!" + condition; CGUIListItemLayout focusLayout; focusLayout.CreateListControlLayouts(width, textureHeight + spaceBetweenItems, true, labelInfo, labelInfo2, textureButton, textureButtonFocus, textureHeight, itemWidth, itemHeight, condition2, condition); m_focusedLayouts.push_back(focusLayout); m_height = floor(m_height / (textureHeight + spaceBetweenItems)) * (textureHeight + spaceBetweenItems); ControlType = GUICONTAINER_LIST; }
//#ifdef PRE_SKIN_VERSION_9_10_COMPATIBILITY CGUIListContainer::CGUIListContainer(DWORD dwParentID, DWORD dwControlId, float posX, float posY, float width, float height, const CLabelInfo& labelInfo, const CLabelInfo& labelInfo2, const CTextureInfo& textureButton, const CTextureInfo& textureButtonFocus, float textureHeight, float itemWidth, float itemHeight, float spaceBetweenItems) : CGUIBaseContainer(dwParentID, dwControlId, posX, posY, width, height, VERTICAL, 200) { CGUIListItemLayout layout; layout.CreateListControlLayouts(width, textureHeight + spaceBetweenItems, false, labelInfo, labelInfo2, textureButton, textureButtonFocus, textureHeight, itemWidth, itemHeight, 0, 0); m_layouts.push_back(layout); CStdString condition; condition.Format("control.hasfocus(%i)", dwControlId); CStdString condition2 = "!" + condition; CGUIListItemLayout focusLayout; focusLayout.CreateListControlLayouts(width, textureHeight + spaceBetweenItems, true, labelInfo, labelInfo2, textureButton, textureButtonFocus, textureHeight, itemWidth, itemHeight, g_infoManager.TranslateString(condition2), g_infoManager.TranslateString(condition)); m_focusedLayouts.push_back(focusLayout); m_height = floor(m_height / (textureHeight + spaceBetweenItems)) * (textureHeight + spaceBetweenItems); ControlType = GUICONTAINER_LIST; }
void CGUIBaseContainer::LoadLayout(TiXmlElement *layout) { TiXmlElement *itemElement = layout->FirstChildElement("itemlayout"); while (itemElement) { // we have a new item layout CGUIListItemLayout itemLayout; itemLayout.LoadLayout(itemElement, GetParentID(), false); m_layouts.push_back(itemLayout); itemElement = itemElement->NextSiblingElement("itemlayout"); } itemElement = layout->FirstChildElement("focusedlayout"); while (itemElement) { // we have a new item layout CGUIListItemLayout itemLayout; itemLayout.LoadLayout(itemElement, GetParentID(), true); m_focusedLayouts.push_back(itemLayout); itemElement = itemElement->NextSiblingElement("focusedlayout"); } }
bool CGUIBaseContainer::GetCondition(int condition, int data) const { switch (condition) { case CONTAINER_ROW: return (m_orientation == VERTICAL) ? (m_cursor == data) : true; case CONTAINER_COLUMN: return (m_orientation == HORIZONTAL) ? (m_cursor == data) : true; case CONTAINER_POSITION: return (m_cursor == data); case CONTAINER_HAS_NEXT: return (HasNextPage()); case CONTAINER_HAS_PREVIOUS: return (HasPreviousPage()); case CONTAINER_SUBITEM: { CGUIListItemLayout *layout = GetFocusedLayout(); return layout ? (layout->GetFocus() == (unsigned int)data) : false; } default: return false; } }
bool CGUIBaseContainer::OnClick(int actionID) { int subItem = 0; if (actionID == ACTION_SELECT_ITEM || actionID == ACTION_MOUSE_LEFT_CLICK) { if (m_staticContent) { // "select" action int selected = GetSelectedItem(); if (selected >= 0 && selected < (int)m_items.size()) { CGUIStaticItemPtr item = boost::static_pointer_cast<CGUIStaticItem>(m_items[selected]); item->GetClickActions().Execute(GetID(), GetParentID()); } return true; } // grab the currently focused subitem (if applicable) CGUIListItemLayout *focusedLayout = GetFocusedLayout(); if (focusedLayout) subItem = focusedLayout->GetFocusedItem(); } // Don't know what to do, so send to our parent window. CGUIMessage msg(GUI_MSG_CLICKED, GetID(), GetParentID(), actionID, subItem); return SendWindowMessage(msg); }