Example #1
0
bool CGUIWindowFullScreen::OnMouse(const CPoint &point)
{
  if (g_Mouse.bClick[MOUSE_RIGHT_BUTTON])
  { // no control found to absorb this click - go back to GUI
    CAction action;
    action.wID = ACTION_SHOW_GUI;
    OnAction(action);
    return true;
  }
  if (g_Mouse.bClick[MOUSE_LEFT_BUTTON])
  { // no control found to absorb this click - pause video
    CAction action;
    action.wID = ACTION_PAUSE;
    return g_application.OnAction(action);
  }
  if (g_Mouse.HasMoved())
  { // movement - toggle the OSD
    CGUIWindowOSD *pOSD = (CGUIWindowOSD *)m_gWindowManager.GetWindow(WINDOW_OSD);
    if (pOSD)
    {
      pOSD->SetAutoClose(3000);
      pOSD->DoModal();
    }
  }
  return true;
}
bool CGUIWindowFullScreen::OnAction(const CAction &action)
{
  if (g_application.m_pPlayer != NULL && g_application.m_pPlayer->OnAction(action))
    return true;

  switch (action.wID)
  {

  case ACTION_SHOW_GUI:
    {
      // switch back to the menu
      OutputDebugString("Switching to GUI\n");
      m_gWindowManager.PreviousWindow();
      OutputDebugString("Now in GUI\n");
      return true;
    }
    break;

  case ACTION_STEP_BACK:
    Seek(false, false);
    return true;
    break;

  case ACTION_STEP_FORWARD:
    Seek(true, false);
    return true;
    break;

  case ACTION_BIG_STEP_BACK:
    SeekChapter(g_application.m_pPlayer->GetChapter() - 1);
    return true;
    break;

  case ACTION_BIG_STEP_FORWARD:
    SeekChapter(g_application.m_pPlayer->GetChapter() + 1);
    return true;
    break;

  case ACTION_NEXT_SCENE:
    if (g_application.m_pPlayer->SeekScene(true))
      g_infoManager.SetDisplayAfterSeek();
    return true;
    break;

  case ACTION_PREV_SCENE:
    if (g_application.m_pPlayer->SeekScene(false))
      g_infoManager.SetDisplayAfterSeek();
    return true;
    break;

  case ACTION_SHOW_OSD_TIME:
    m_bShowCurrentTime = !m_bShowCurrentTime;
    if(!m_bShowCurrentTime)
      g_infoManager.SetDisplayAfterSeek(0); //Force display off
    g_infoManager.SetShowTime(m_bShowCurrentTime);
    return true;
    break;

  case ACTION_SHOW_OSD:  // Show the OSD
    {
      CGUIWindowOSD *pOSD = (CGUIWindowOSD *)m_gWindowManager.GetWindow(WINDOW_OSD);
      if (pOSD) pOSD->DoModal();
      return true;
    }
    break;

  case ACTION_SHOW_SUBTITLES:
    {
      g_application.m_pPlayer->SetSubtitleVisible(!g_application.m_pPlayer->GetSubtitleVisible());
    }
    return true;
    break;

  case ACTION_NEXT_SUBTITLE:
    {
      if (g_application.m_pPlayer->GetSubtitleCount() == 1)
        return true;

      g_stSettings.m_currentVideoSettings.m_SubtitleStream++;
      if (g_stSettings.m_currentVideoSettings.m_SubtitleStream >= g_application.m_pPlayer->GetSubtitleCount())
        g_stSettings.m_currentVideoSettings.m_SubtitleStream = 0;
      g_application.m_pPlayer->SetSubtitle(g_stSettings.m_currentVideoSettings.m_SubtitleStream);
      return true;
    }
    return true;
    break;

  case ACTION_SUBTITLE_DELAY_MIN:
    g_stSettings.m_currentVideoSettings.m_SubtitleDelay -= 0.1f;
    if (g_stSettings.m_currentVideoSettings.m_SubtitleDelay < -g_advancedSettings.m_videoSubsDelayRange)
      g_stSettings.m_currentVideoSettings.m_SubtitleDelay = -g_advancedSettings.m_videoSubsDelayRange;
    if (g_application.m_pPlayer)
      g_application.m_pPlayer->SetSubTitleDelay(g_stSettings.m_currentVideoSettings.m_SubtitleDelay);
    return true;
    break;
  case ACTION_SUBTITLE_DELAY_PLUS:
    g_stSettings.m_currentVideoSettings.m_SubtitleDelay += 0.1f;
    if (g_stSettings.m_currentVideoSettings.m_SubtitleDelay > g_advancedSettings.m_videoSubsDelayRange)
      g_stSettings.m_currentVideoSettings.m_SubtitleDelay = g_advancedSettings.m_videoSubsDelayRange;
    if (g_application.m_pPlayer)
      g_application.m_pPlayer->SetSubTitleDelay(g_stSettings.m_currentVideoSettings.m_SubtitleDelay);
    return true;
    break;
  case ACTION_AUDIO_DELAY_MIN:
    g_stSettings.m_currentVideoSettings.m_AudioDelay -= 0.1f;
    if (g_stSettings.m_currentVideoSettings.m_AudioDelay < -g_advancedSettings.m_videoAudioDelayRange)
      g_stSettings.m_currentVideoSettings.m_AudioDelay = -g_advancedSettings.m_videoAudioDelayRange;
    if (g_application.m_pPlayer)
      g_application.m_pPlayer->SetAVDelay(g_stSettings.m_currentVideoSettings.m_AudioDelay);
    return true;
    break;
  case ACTION_AUDIO_DELAY_PLUS:
    g_stSettings.m_currentVideoSettings.m_AudioDelay += 0.1f;
    if (g_stSettings.m_currentVideoSettings.m_AudioDelay > g_advancedSettings.m_videoAudioDelayRange)
      g_stSettings.m_currentVideoSettings.m_AudioDelay = g_advancedSettings.m_videoAudioDelayRange;
    if (g_application.m_pPlayer)
      g_application.m_pPlayer->SetAVDelay(g_stSettings.m_currentVideoSettings.m_AudioDelay);
    return true;
    break;
  case ACTION_AUDIO_NEXT_LANGUAGE:
      if (g_application.m_pPlayer->GetAudioStreamCount() == 1)
        return true;

      g_stSettings.m_currentVideoSettings.m_AudioStream++;
      if (g_stSettings.m_currentVideoSettings.m_AudioStream >= g_application.m_pPlayer->GetAudioStreamCount())
        g_stSettings.m_currentVideoSettings.m_AudioStream = 0;
      g_application.m_pPlayer->SetAudioStream(g_stSettings.m_currentVideoSettings.m_AudioStream);    // Set the audio stream to the one selected
    return true;
    break;
  case REMOTE_0:
  case REMOTE_1:
  case REMOTE_2:
  case REMOTE_3:
  case REMOTE_4:
  case REMOTE_5:
  case REMOTE_6:
  case REMOTE_7:
  case REMOTE_8:
  case REMOTE_9:
    ChangetheTimeCode(action.wID);
    return true;
    break;

  case ACTION_ASPECT_RATIO:
    { // toggle the aspect ratio mode (only if the info is onscreen)
      if (m_bShowViewModeInfo)
      {
#ifdef HAS_VIDEO_PLAYBACK
        g_renderManager.SetViewMode(++g_stSettings.m_currentVideoSettings.m_ViewMode);
#endif
      }
      m_bShowViewModeInfo = true;
      m_dwShowViewModeTimeout = timeGetTime();
    }
    return true;
    break;
  case ACTION_SMALL_STEP_BACK:
    {
      int orgpos = (int)g_application.GetTime();
      int triesleft = g_advancedSettings.m_videoSmallStepBackTries;
      int jumpsize = g_advancedSettings.m_videoSmallStepBackSeconds; // secs
      int setpos = (orgpos > jumpsize) ? orgpos - jumpsize : 0; // First jump = 2*jumpsize
      int newpos;
      do
      {
        setpos = (setpos > jumpsize) ? setpos - jumpsize : 0;
        g_application.SeekTime((double)setpos);
        Sleep(g_advancedSettings.m_videoSmallStepBackDelay); // delay to let mplayer finish its seek (in ms)
        newpos = (int)g_application.GetTime();
      }
      while ( (newpos > orgpos - jumpsize) && (setpos > 0) && (--triesleft > 0));

      //Make sure gui items are visible
      g_infoManager.SetDisplayAfterSeek();
    }
    return true;
    break;
  }
  return CGUIWindow::OnAction(action);
}