//将对象添加到网格中 BOOL CGridManager::AddObjectToGrid(CWorldObject *pWorldObject, INT32 nIndex) { CGrid *pGrid = GetGridByIndex(nIndex); if(pGrid == NULL) { return FALSE; } return pGrid->AddObject(pWorldObject); }
BOOL CGridManager::AddObjectToGrid( CWorldObject *pWorldObject, FLOAT x, FLOAT z ) { CGrid *pGrid = GetGridByPos(x, z); if(pGrid == NULL) { return FALSE; } return pGrid->AddObject(pWorldObject); }