Example #1
0
void CEconomy::addUnitOnFinished(CUnit &unit) {
	LOG_II("CEconomy::addUnitOnFinished " << unit)

	unitCategory c = unit.type->cats;

	if ((c&BUILDER).any() || ((c&ASSISTER).any() && (c&MOBILE).any())) {
		CGroup *group = requestGroup();
		group->addUnit(unit);
	}
}
Example #2
0
void CEconomy::addUnitOnCreated(CUnit& unit) {
	unitCategory c = unit.type->cats;
	if ((c&MEXTRACTOR).any()) {
		CGroup *group = requestGroup();
		group->addUnit(unit);
		takenMexes[group->key] = group->pos();
		CUnit *builder = ai->unittable->getUnit(group->firstUnit()->builtBy);
		if (builder) {
			assert(group->key != builder->group->key);
			takenMexes.erase(builder->group->key);
		}
	}
	else if(unit.type->def->needGeo) {
		CGroup *group = requestGroup();
		group->addUnit(unit);
		takenGeo[group->key] = group->pos();	
		CUnit *builder = ai->unittable->getUnit(group->firstUnit()->builtBy);
		if (builder) {
			assert(group->key != builder->group->key);
			takenGeo.erase(builder->group->key);
		}
	}
}
Example #3
0
bool CMilitary::addUnit(CUnit& unit) {
	LOG_II("CMilitary::addUnit " << unit)
	
	assert(unit.group == NULL);

	unitCategory c = unit.type->cats;

	if ((c&ATTACKER).any() && (c&MOBILE).any() && (c&DEFENSE).none()) {
		unitCategory wishedCats = ai->unittable->unitsUnderConstruction[unit.key];
		CGroup* group;
		
		if ((c&SCOUTER).any() && wishedCats.any() && (wishedCats&SCOUTER).none())
			c &= ~SCOUTER; // scout was not requested

		if ((c&SCOUTER).any()) {
			group = requestGroup(SCOUT);
		}
		else if((c&AIR).any() && (c&ARTILLERY).any()) {
			group = requestGroup(BOMBER);
		}
		else if((c&AIR).any() && (c&ASSAULT).none()) {
			group = requestGroup(AIRFIGHTER);
		}
		else {
			/* If there is a new factory, or the current group is busy, request
			   a new group */
			std::map<int,CGroup*>::iterator i = assemblingGroups.find(unit.builtBy);
			if (i == assemblingGroups.end()	|| i->second->busy || !i->second->canAdd(&unit)) {
				group = requestGroup(ENGAGE);
				assemblingGroups[unit.builtBy] = group;
			} else {
				group = i->second;
			}
		}
		group->addUnit(unit);

		return true;
	}

	return false;
}