Example #1
0
void CGameServer::LoadLevel(tstring sFile)
{
	CHandle<CLevel> pLevel = GetLevel(sFile);

	if (pLevel.expired())
		return;

	if (m_bRestartLevel)
		LoadLevel(pLevel);
	else
	{
		std::basic_ifstream<tchar> f(sFile.c_str());

		CData* pData = new CData();
		CDataSerializer::Read(f, pData);

		pLevel->CreateEntitiesFromData(pData);

		LoadLevel(pLevel);

		delete pData;
	}
}