CImageView* CImageView::create(const char *pszFileName) { CImageView *pobSprite = new CImageView(); if (pobSprite && pobSprite->initWithFile(pszFileName)) { pobSprite->setTouchEnabled(false); pobSprite->autorelease(); return pobSprite; } CC_SAFE_DELETE(pobSprite); return NULL; }
CImageView* CImageView::createWithTexture(CCTexture2D *pTexture, const CCRect& rect) { CImageView *pobSprite = new CImageView(); if (pobSprite && pobSprite->initWithTexture(pTexture, rect)) { pobSprite->setTouchEnabled(false); pobSprite->autorelease(); return pobSprite; } CC_SAFE_DELETE(pobSprite); return NULL; }
CImageView* CImageView::create() { CImageView *pSprite = new CImageView(); if (pSprite && pSprite->init()) { pSprite->setTouchEnabled(false); pSprite->autorelease(); return pSprite; } CC_SAFE_DELETE(pSprite); return NULL; }
CImageView* CImageView::createWithSpriteFrame(CCSpriteFrame *pSpriteFrame) { CImageView *pobSprite = new CImageView(); if (pSpriteFrame && pobSprite && pobSprite->initWithSpriteFrame(pSpriteFrame)) { pobSprite->setTouchEnabled(false); pobSprite->autorelease(); return pobSprite; } CC_SAFE_DELETE(pobSprite); return NULL; }
void CChangeHeadImg::addGridCell(unsigned int uIdx, CGridViewCell* pCell) { CLayout *lay = UICloneMgr::cloneLayout(m_cell); for (int i=1; i<=2; i++) { CCNode *child = lay->getChildByTag(i); lay->removeChild(child); pCell->addChild(child); if (i==1) { if (m_headIconList.at(uIdx)>0) { CImageView* pHead = CImageView::create(CCString::createWithFormat("headImg/%d.png", m_headIconList.at(uIdx))->getCString()); if(!pHead) { pHead = CImageView::create("headImg/null.png"); CCLOG("ERROR_____CChangeHeadImg::addGridCell"); } child->addChild(pHead); NodeFillParent(pHead); } else { UserData *data = DataCenter::sharedData()->getUser()->getUserData(); string fbName = data->getFbId() +".jpg"; string fullName = CCFileUtils::sharedFileUtils()->fullPathForFilename(fbName.c_str()); bool isFileExist = CCFileUtils::sharedFileUtils()->isFileExist(fullName); if(isFileExist) { CCSprite* spr =CCSprite::create(fullName.c_str()); child->addChild(spr); NodeFillParent(spr); } } } else if(i==2) { CImageView* pBtn = (CImageView*)child; pBtn->setTouchEnabled(true); pBtn->setUserData(&m_headIconList.at(uIdx)); pBtn->setOnClickListener(this,ccw_click_selector(CChangeHeadImg::onChangHeadImg)); } } }
void CSignLayer::updateTotoalSign() { //更新 //已领取的,宝箱变灰,加对勾 //未领取的,宝箱变亮, //将要领取的,加黄色标题突出 for (int i = 0; i < m_signData.totalList.size()&&i<4; i++) { CSign &sign = m_signData.totalList.at(i); //宝箱 CImageView *mask = (CImageView*)m_ui->findWidgetById(CCString::createWithFormat("mask%d",i+1)->getCString()); mask->setVisible(true); //mask->setTexture(CCTextureCache::sharedTextureCache()->addImage(CCString::createWithFormat("sign/box_%d.png", i+1)->getCString())); mask->setUserData(&sign); mask->setTouchEnabled(true); mask->setOnPressListener(this, ccw_press_selector(CSignLayer::onPress)); //天数 CLabel *day = (CLabel*)(m_ui->findWidgetById(CCString::createWithFormat("day%d",i+1)->getCString())); day->setString(CCString::createWithFormat(GETLANGSTR(209),sign.day)->getCString()); //获得字样 CImageView *getspr = (CImageView*)(m_ui->findWidgetById(CCString::createWithFormat("get%d",i+1)->getCString())); //已领取 if (sign.status==1) { //宝箱变灰 mask->setShaderProgram(ShaderDataMgr->getShaderByType(ShaderStone)); //加对勾 getspr->setVisible(true); } //未领取 else if(sign.status==2) { //宝箱变灰 mask->setShaderProgram(ShaderDataMgr->getShaderByType(ShaderDefault)); //加对勾 getspr->setVisible(false); } } }
void LoginLayerUC::addTableCell( unsigned int uIdx, CTableViewCell * pCell ) { CLayout *lay = UICloneMgr::cloneLayout(m_pCell); const Server& server = m_serverInfo.server_list().Get(uIdx); for (unsigned int i=1; i<=4; i++) { CCNode *child = lay->getChildByTag(i); lay->removeChild(child); child->setTag(i); pCell->addChild(child); pCell->setTag(uIdx); switch (i) { case 1: { CImageView* pBoard = (CImageView*)child; pBoard->setTouchEnabled(true); pBoard->setOnClickListener(this, ccw_click_selector(LoginLayerUC::selectServer)); } break; case 3: { CLabel* pLabel = (CLabel*)child; pLabel->setString(server.server_name().c_str()); } break; case 4: { CLabel* pLabel = (CLabel*)child; int iShowText[5] = {2002, 1184, 1185, 1186, 1187}; pLabel->setString(GETLANGSTR(iShowText[server.server_status()])); } break; default: break; } } }
void CSignLayer::addGridCell(unsigned int uIdx, CGridViewCell* pCell) { // CHero *hero = m_currHeroList->at(uIdx); CSign &sign = m_signData.signList.at(uIdx); CLayout *lay = UICloneMgr::cloneLayout(m_cell); pCell->setScale(0.97f); for (int i = 1; i <=4; i++) { CCNode *child = lay->getChildByTag(i); lay->removeChild(child); pCell->addChild(child); } CImageView *imagView = (CImageView*)pCell->getChildByTag(1); imagView->setTouchEnabled(true); imagView->setEnabled(true); imagView->setUserData(&m_signData.signList.at(uIdx)); imagView->setOnPressListener(this, ccw_press_selector(CSignLayer::onPress)); CCSprite *item = nullptr; if (sign.prize.thumb>=0) { CImageView * pMask = (CImageView*)pCell->getChildByTag(2); SmartSetRectPrizeColor(pMask, &sign.prize); item = CCSprite::create(GetImageName(sign.prize.type, sign.prize.color, sign.prize.thumb).c_str()); if(!item) { item = CCSprite::create("headImg/101.png"); CCLOG("CSignLayer::addGridCell error load image %d", sign.prize.thumb); } item->setPosition(ccp(pMask->getContentSize().width/2, pMask->getContentSize().height/2)); pMask->addChild(item, -1, 2); item->setScale(0.9f); //加数字 CCLabelAtlas* haveNum = CCLabelAtlas::create("", "label/no_02.png", 9, 15, 46); haveNum->setAnchorPoint(ccp(1.0f, 0.0f)); haveNum->setPosition(ccp(85, 5)); pMask->addChild(haveNum, 99, 99); haveNum->setString(ToString(sign.prize.num)); if(sign.prize.num<=1) { haveNum->setVisible(false); } //添加星星 if(sign.prize.quality > 0) { CLayout* pStarLayout = SmartGetStarLayout(&sign.prize); pMask->addChild(pStarLayout, 211, 211); } } //vip icon CCSprite *vip = (CCSprite*)pCell->getChildByTag(3); if (sign.vip>0) { CCTexture2D *texture = CCTextureCache::sharedTextureCache() ->addImage(CCString::createWithFormat("public/vip_%d.png",sign.vip)->getCString()); vip->setVisible(true); vip->setTexture(texture); } else { vip->setVisible(false); } switch (sign.status) { //没签 case 2: { //对勾 pCell->getChildByTag(4)->setVisible(false); //考虑是否加个框标示为可签 if(uIdx == m_signData.sign && (m_signData.bCanSign || (m_signData.bCanResign && m_signData.resign>0) ) ) { CImageView * pMask = (CImageView*)pCell->getChildByTag(2); CCSprite* pRect = CCSprite::create("common/box_light.png"); pRect->setPosition(ccp(pMask->getPositionX()+pMask->getContentSize().width/2, pMask->getPositionY()+pMask->getContentSize().height/2)); pCell->addChild(pRect, 100); pRect->runAction(CCRepeatForever::create(CCSequence::createWithTwoActions(CCScaleTo::create(0.3f, 1.03f), CCScaleTo::create(0.3f, 1.0f)))); } } break; //已签 case 1: { //对勾 pCell->getChildByTag(4)->setVisible(true); //变黑 pCell->getChildByTag(1)->setShaderProgram(ShaderDataMgr->getShaderByType(ShaderStone)); pCell->getChildByTag(2)->setShaderProgram(ShaderDataMgr->getShaderByType(ShaderStone)); pCell->getChildByTag(2)->getChildByTag(2)->setShaderProgram(ShaderDataMgr->getShaderByType(ShaderStone)); pCell->getChildByTag(3)->setShaderProgram(ShaderDataMgr->getShaderByType(ShaderStone)); //星星 CLayout * pStarLay = (CLayout*)pCell->getChildByTag(2)->getChildByTag(211); if(pStarLay!=nullptr) { CCArray* pChildren = pStarLay->getChildren(); for(int i=0; i<pChildren->count(); i++) { CCSprite* pStar = dynamic_cast<CCSprite*>(pChildren->objectAtIndex(i)); if(pStar) { pStar->setShaderProgram(ShaderDataMgr->getShaderByType(ShaderStone)); } } } ////数字 //CCLabelAtlas * pLabel = (CCLabelAtlas*)pCell->getChildByTag(2)->getChildByTag(211); //if(pLabel && pLabel->isVisible()) //{ // pLabel->setShaderProgram(ShaderDataMgr->getShaderByType(ShaderStone)); //} } break; default: break; } }
void CHandBookHeroLayer::addTableCell( unsigned int uIdx, CTableViewCell * pCell ) { //先克隆外框条 CLayout *pLay = UICloneMgr::cloneLayout(m_pCellBlank); //对应数据 AtlasIns *pAtlasIns = m_AtlasResponse.mutable_atlas_list()->Mutable(uIdx); //赋值 for (unsigned int i=1; i<=10; i++) { CCNode *child = pLay->getChildByTag(i); pLay->removeChild(child); child->setTag(i); pCell->addChild(child); pCell->setTag(uIdx); } //1-活动底板 { CImageView* pBoard = dynamic_cast<CImageView*>(pCell->getChildByTag(1)); pBoard->setTouchEnabled(true); pBoard->setOnClickListener(this, ccw_click_selector(CHandBookHeroLayer::onClickBlank)); if ( uIdx==m_iSelectIndex ) { pBoard->setTexture(CCTextureCache::sharedTextureCache()->addImage("handBook/bookbg_2.png")); } else { pBoard->setTexture(CCTextureCache::sharedTextureCache()->addImage("handBook/bookbg_1.png")); } } //2-组合名字 { CLabel* pLabel = dynamic_cast<CLabel*>(pCell->getChildByTag(2)); } //3-//组合描述 { CLabel* pLabel = dynamic_cast<CLabel*>(pCell->getChildByTag(3)); } //4-礼品背景 //5-礼品 //10-文字 { CImageView* pGiftBg = dynamic_cast<CImageView*>(pCell->getChildByTag(4)); CImageView* pGift = dynamic_cast<CImageView*>(pCell->getChildByTag(5)); CLabel* pLabel = dynamic_cast<CLabel*>(pCell->getChildByTag(10)); pLabel->setVisible(false); pGift->stopAllActions(); //奖励领取标志 0未领取(不可领取),1未领取(可领取状态),2 已领取 switch (pAtlasIns->get_prize()) { case 0: { pGiftBg->setShaderProgram(ShaderDataMgr->getShaderByType(ShaderStone)); pGift->setShaderProgram(ShaderDataMgr->getShaderByType(ShaderStone)); }break; case 1: { pGiftBg->setShaderProgram(ShaderDataMgr->getShaderByType(ShaderDefault)); pGift->setShaderProgram(ShaderDataMgr->getShaderByType(ShaderDefault)); ResetAnchorPointAndKeepSamePos(pGift, CCPointCenter); pGift->runAction(CCRepeatForever::create(CCSequence::createWithTwoActions(CCScaleTo::create(0.3f, 0.75f), CCScaleTo::create(0.3f, 0.7f)))); }break; case 2: { pGiftBg->setVisible(false); pGift->setVisible(false); pLabel->setVisible(true); }break; default: break; } } //7-进度条 //8-进度数字 //9-进度图标 { CProgressBar* pProgress = dynamic_cast<CProgressBar*>(pCell->getChildByTag(7)); CLabel* pLabel = dynamic_cast<CLabel*>(pCell->getChildByTag(8)); pLabel->setTouchEnabled(true); pLabel->setOnClickListener(this, ccw_click_selector(CHandBookHeroLayer::onClickScoreIcon)); CImageView* pIcon = dynamic_cast<CImageView*>(pCell->getChildByTag(9)); pIcon->setTouchEnabled(true); pIcon->setOnClickListener(this, ccw_click_selector(CHandBookHeroLayer::onClickScoreIcon)); } //收集列表 CCPoint pPos(80, 54); int iGapX = 94; initListCellIcon( pAtlasIns, pPos, iGapX, pCell ); }
void CStrengthenItem::addTableCell(unsigned int uIdx, CTableViewCell * pCell) { CLayout *lay = UICloneMgr::cloneLayout(m_cell); CItem &item = *(m_itemList.at(uIdx));// m_itemData.itemList.at(uIdx); pCell->setTag(uIdx); const ItemData * itemData = DataCenter::sharedData()->getItemDesc()->getCfg(item.itemId); for (int i = 1; i <=11; i++) { CCNode *child = lay->getChildByTag(i); if (!child) continue; lay->removeChild(child); pCell->addChild(child); if (i==1) { CImageView *bgImg = (CImageView*)child; if (m_toHero>0) { if (!item.canUse&&item.armor.hero!=m_toHero) { CColorView *colorView = CColorView::create(ccc4(0,0,0,100)); colorView->setContentSize(bgImg->getContentSize()); colorView->setPosition(bgImg->getPosition()); pCell->addChild(colorView,1); } if(item.armor.hero<=0) { //记录库存 m_iCountEquipStock++; } } bgImg->setTouchEnabled(true); bgImg->setUserData(m_itemList.at(uIdx)); bgImg->setOnClickListener(this,ccw_click_selector(CStrengthenItem::onTouchItem)); } else if (i==2) { ((CButton*)child)->setEnabled(false); CCSprite *mask = CCSprite::createWithTexture(setItemQualityTexture(item.quality)); mask->setPosition(ccp(child->getContentSize().width/2,child->getContentSize().height/2)); child->addChild(mask, 10); CCSprite *prop = CCSprite::create(GetImageName(1, item.quality, item.iconId).c_str()); if (!prop) { prop = CImageView::create("prop/32003.png"); } prop->setPosition(ccp(child->getContentSize().width/2,child->getContentSize().height/2)); child->addChild(prop); //添加星星 CLayout* pStarLayout = getStarLayout(item.iStar); child->addChild(pStarLayout, 10); } else if (i==3) { CLabel *label = (CLabel*)child; if(itemData) { label->setString(itemData->itemName.c_str()); } } else if (i==4) { CLabel *label = (CLabel*)child; if (item.itemLevel==0) { label->removeFromParent(); } else { label->setString(CCString::createWithFormat("+%d",item.itemLevel)->getCString()); label->setPositionX(pCell->getChildByTag(3)->getPositionX()+pCell->getChildByTag(3)->getContentSize().width+10); } } else if (i==5) { CLabel *label = (CLabel*)child; if (item.itemLevel==0) { label->setVisible(false); } else { label->setVisible(true); //if (item.itemLevel==item.armor.strenLv) //{ // label->setString(CCString::createWithFormat("Lv.%s",GETLANGSTR(229))->getCString()); //} //else //{ // label->setString(CCString::createWithFormat("Lv.%d",item.itemLevel)->getCString()); //} label->setString(CCString::createWithFormat("+%d",item.itemLevel)->getCString()); } } else if (i==6) { CCSprite *head = (CCSprite*)child; if (item.armor.hero>0) { CCSprite *img = CCSprite::create(getImageName(&item.armor).c_str()); if(!img) { img = CCSprite::create("headIcon/101.png"); CCLOG("ERROR CStrengthenItem::addTableCell"); } CCSprite *mask = (CCSprite*) lay->getChildByTag(7); lay->removeChild(mask); pCell->addChild(mask); img->setScale(0.53f); img->setPosition(ccp(head->getContentSize().width/2,head->getContentSize().height/2+14)); head->addChild(img); } else { pCell->removeChild(child); } } else if (i==7) { pCell->removeChild(child); } else if (i==8) { child->setVisible(item.stren); } else if(i==9) { if (item.itemLevel==0) { child->setVisible(false); } else { child->setVisible(true); } } else if( i ==10) { CCNode* pCombatTip = (CCNode*)child; pCombatTip->setVisible(item.armor.armorType != 5); } else if (i==11) { CLabelAtlas* pLabel = (CLabelAtlas*)child; pLabel->setAnchorPoint(ccp(0, 0.5f)); pLabel->setString(ToString(item.armor.combat)); pLabel->setVisible(item.armor.armorType != 5); } } }
void CMainCityUI::onEnter() { BaseLayer::onEnter(); UserData *user = DataCenter::sharedData()->getUser()->getUserData(); //角色信息相对位置处理 CLayout* headPart = (CLayout*)m_ui->findWidgetById("head_part"); headPart->setPosition(m_ui->convertToNodeSpace(ccp(VLEFT+headPart->getContentSize().width/2, VTOP-headPart->getContentSize().height/2))); //显示角色名,等级,体力,金币 CLabel *nameLabel = (CLabel*)headPart->getChildByTag(10); nameLabel->setString(user->getRoleName().c_str()); nameLabel->setColor(RGB_ROLE_COLOR); CLabel *level = (CLabel*)(headPart->findWidgetById("level")); level->setString(CCString::createWithFormat("Lv%d",user->getLevel())->getCString()); CProgressBar *progressBar = (CProgressBar*)(headPart->getChildByTag(11)); progressBar->setMaxValue(user->getNextExp()); progressBar->startProgress(user->getExp(),0.3f); CLabelAtlas *vip_level = (CLabelAtlas*)(headPart->findWidgetById("level_vip")); vip_level->setString(ToString(user->getVip())); if (user->getVip()==0) { vip_level->setVisible(false); CLabelAtlas *vip_font = (CLabelAtlas*)(headPart->findWidgetById("vip_font")); vip_font->setVisible(false); } CImageView *headbg = (CImageView *)(headPart->findWidgetById("headbg")); headbg->setTouchEnabled(true); headbg->setOnClickListener(this, ccw_click_selector(CMainCityUI::onHeadImgBtn)); CButton *button = nullptr; int i = 1; for (; i<=9; ++i) { CCNode *lay = dynamic_cast<CCNode*>( m_ui->getChildByTag(i)); button = dynamic_cast<CButton*>(lay->getChildByTag(i)); // button->setEnabled(false); button->setOnClickListener(this, ccw_click_selector(CMainCityUI::onClickBtn)); button->setSelectedTexture(((CCSprite*)(button->getNormalImage()))->getTexture()); button->getSelectedImage()->setScale(1.1f); m_btnPos[i] = button->getPosition(); } CCSprite* head = (CCSprite*)headPart->getChildByTag(15); if (user->getThumb()>0) { CCTexture2D *texture = CCTextureCache::sharedTextureCache() ->addImage(CCString::createWithFormat("headIcon/%d.png", user->getThumb())->getCString()); if (texture) { head->setTexture(texture); } } else { string fbName = user->getFbId()+".jpg"; string fullName = CCFileUtils::sharedFileUtils()->fullPathForFilename(fbName.c_str()); bool isFileExist = CCFileUtils::sharedFileUtils()->isFileExist(fullName); if(isFileExist) { CCSprite *headBg = (CCSprite *)(headPart->findWidgetById("headbg")); CCSprite *sp = CCSprite::create(fbName.c_str()); CCSprite* spr = MakeFaceBookHeadToCircle(sp); spr->setPosition(headBg->getPosition()); headPart->removeChild(head); spr->setTag(15); headPart->addChild(spr); } else { HttpLoadImage::getInstance()->bindUiTarget(this); CCString *imgUrl = CCString::createWithFormat(FACEBOOKIMG_106,user->getFbId().c_str()); HttpLoadImage::getInstance()->requestUrlImage(imgUrl->getCString(),user->getFbId().c_str()); } } CImageView* vip = (CImageView*)headPart->findWidgetById("vip"); vip->setTouchEnabled(true); vip->setOnClickListener(this,ccw_click_selector(CMainCityUI::onVip)); //添加签到,充值等其他入口 CAccessLayer* pAccess = CAccessLayer::create(); this->addChild(pAccess, 99); CSceneManager::sharedSceneManager()->addMsgObserver(UPDATE_HERO,this,GameMsghandler_selector(CMainCityUI::updateRoleProperty)); CSceneManager::sharedSceneManager()->addMsgObserver(TASK_NOTICE,this,GameMsghandler_selector(CMainCityUI::updateTaskNotice)); CSceneManager::sharedSceneManager()->addMsgObserver(MAIL_NOTICE,this,GameMsghandler_selector(CMainCityUI::updateMailNotice)); CSceneManager::sharedSceneManager()->addMsgObserver(UPDATE_FUNCTIONOPEN,this,GameMsghandler_selector(CMainCityUI::updateFuctionOpen)); CSceneManager::sharedSceneManager()->addMsgObserver(UPDATE_GAMETIP,this,GameMsghandler_selector(CMainCityUI::updateGameTip)); CSceneManager::sharedSceneManager()->addMsgObserver(SHOW_HEAD,this,GameMsghandler_selector(CMainCityUI::showHead)); CCSprite *red = (CCSprite*)(m_ui->findWidgetById("redPoint")); CCSprite *mailPoint = (CCSprite*)(m_ui->findWidgetById("mailPoint")); if (user->getRoleAction()<user->getActionLimit()) { this->schedule(schedule_selector(CMainCityUI::updateActionTime),user->getInterval()*60); } GetTcpNet->registerMsgHandler(FriendReqNumMsg,this,CMsgHandler_selector(CMainCityUI::processNetMsg)); GetTcpNet->registerMsgHandler(CBExchangeMsg,this,CMsgHandler_selector(CMainCityUI::exchangeMsg)); //正在引导,不自动弹窗 if(user->getNewStep()==2||user->getNewStep()==17/*CGuideManager::getInstance()->getIsRunGuide()*/) { DataCenter::sharedData()->setCityActionType(CA_None); } else if(user->getNewStep()<=0 || user->getNewStep()>=100) { //自动弹签到 runAction(CCSequence::createWithTwoActions(CCDelayTime::create(0.7f), CCCallFunc::create(this, callfunc_selector(CMainCityUI::autoShowSign)))); } switch (DataCenter::sharedData()->getCityActionType()) { case CA_Levelup: { CButton *btn = (CButton*)m_ui->getChildByTag(HeroInfo_Btn); btn->runAction(CCSequence::create(CCDelayTime::create(0.6f), CCCallFuncN::create(this, callfuncN_selector(CMainCityUI::onTimeWaitCityAction)), NULL)); DataCenter::sharedData()->setCityActionType(CA_None); } break; case CA_GoToChapater: { CButton *btn = (CButton*)m_ui->getChildByTag(Battle_Btn); btn->runAction(CCSequence::create(CCDelayTime::create(0.2f), CCCallFuncN::create(this, callfuncN_selector(CMainCityUI::onTimeWaitCityAction)), NULL)); m_bShowChapterFlag = true; DataCenter::sharedData()->setCityActionType(CA_None); } break; case CA_GoToStage: { this->runAction(CCSequence::create(CCDelayTime::create(0.8f), CCCallFunc::create(this, callfunc_selector(CMainCityUI::runTollgatepreviewCallBack)), NULL)); DataCenter::sharedData()->setCityActionType(CA_None); }break; default: break; } //绑定场景隐藏和显示的消息 NOTIFICATION->addObserver(this, callfuncO_selector(CMainCityUI::show), SHOW_MAIN_SCENE, nullptr); NOTIFICATION->addObserver(this, callfuncO_selector(CMainCityUI::hide), HIDE_MAIN_SCENE, nullptr); NOTIFICATION->addObserver(this, callfuncO_selector(CMainCityUI::checkShowActivity), "CheckShowActivity", nullptr); CCNode *lay = dynamic_cast<CCNode*>( m_ui->getChildByTag(6)); button = dynamic_cast<CButton*>(lay->getChildByTag(6)); CCAnimation *batAnim = AnimationManager::sharedAction()->getAnimation("9015"); batAnim->setDelayPerUnit(0.1f); CCSprite *batLight = createAnimationSprite("skill/9015.png",button->getPosition(),batAnim,true); batLight->setScale(1.4f); m_ui->addChild(batLight); showNoticeTip(CTaskControl::getInstance()->getGameTips()); // CCSprite *spr = CCSprite::create("headImg/506.png"); // spr->setScale(1.2f); // CCSprite *sp = maskedSprite(spr); // CCSprite *headBg = (CCSprite *)(headPart->findWidgetById("headbg")); // sp->setPosition(headBg->getPosition()); // headPart->addChild(sp); //在线礼包 int iNexTime = user->getOnlinePrizeTime(); if (iNexTime!=-1) { if (m_pTimeGift==nullptr) { m_pTimeGift = CTimeGift::create(); m_pTimeGift->setTouchPriority(-3); this->addChild(m_pTimeGift, 2); } m_pTimeGift->setTime(iNexTime); } }