CLayout *TuiManager::createLayout(float tag,float x,float y,float w,float h,float rotation){ CLayout *pLayout = CLayout::create(Size(w,h)); pLayout->setPosition(Point(x,-y)); pLayout->setRotation(rotation); pLayout->setTag(tag); return pLayout; }
void CListViewBasicTest::onClick(Ref* pSender) { if( !m_lDatas.empty() ) { tagItem& tItem = m_lDatas.front(); CLayout* pLayout = CLayout::create(); pLayout->setContentSize(tItem.tSize); /* pLayout->setBackgroundColor(Color4B(tItem.tColor.r, tItem.tColor.g, tItem.tColor.b, 255)); */ pLayout->setBackgroundImage("icon.png"); pLayout->ignoreAnchorPointForPosition(false); pLayout->setAnchorPoint(Vec2(0.5f, 0.5f)); pLayout->setContentSize(Size(tItem.tSize.width - 4, tItem.tSize.height - 2)); pLayout->setPosition(Vec2(tItem.tSize.width/2, tItem.tSize.height/2)); m_pListView->insertNodeAtLast(pLayout); m_pListView->reloadData(); m_lDatas.pop_front(); } }
void CVipCard::onEnter() { BaseLayer::onEnter(); //确定 CButton* pConfirm = (CButton*)m_ui->findWidgetById("confirm"); pConfirm->setOnClickListener(this, ccw_click_selector(CVipCard::onConfirm)); CButton* cancel = (CButton*)m_ui->findWidgetById("cancel"); cancel->setOnClickListener(this, ccw_click_selector(CVipCard::onCancel)); CButton* pClose = CButton::create("common/back.png", "common/back.png"); pClose->getSelectedImage()->setScale(1.1f); pClose->setPosition(VLEFT+50, VTOP-50); pClose->setOnClickListener(this,ccw_click_selector(CVipCard::onClose)); this->addChild(pClose, 999); CImageViewScale9* pRect1 = (CImageViewScale9*)m_ui->findWidgetById("rect1"); m_cardText = CursorTextField::textFieldWithPlaceHolder("", FONT_NAME, 29, CCSize(690, 110), ccBLACK); m_cardText->setPriority(this->getTouchPriority()); m_cardText->setLimitNum(17); m_cardText->setAnchorPoint(ccp(0, 0.5f)); m_cardText->setPosition( ccp(pRect1->getPositionX()-440, pRect1->getPositionY())); m_ui->addChild(m_cardText, 999); //展示区图片 CLayout *pShowInfo = CLayout::create(); CScrollView *pScroll = (CScrollView*)m_ui->findWidgetById("scroll_info"); pScroll->setDirection(eScrollViewDirectionVertical); pScroll->setBounceable(false); pScroll->getContainer()->addChild(pShowInfo); CCSize size = CCSize(957, 471); pShowInfo->setContentSize(size); pScroll->setContainerSize(size); pShowInfo->setPosition(ccp(pScroll->getContainerSize().width*0.5f, pScroll->getContainerSize().height*0.5f)); pScroll->setContentOffsetToTop(); //嫁接内容 CLayout* pLayout = (CLayout*)findWidgetById("layer_info"); pLayout->retain(); pLayout->removeFromParent(); pShowInfo->addChild(pLayout); pLayout->release(); pLayout->setPosition(ccp(size.width/2, size.height/2+10)); }
void CSmeltArmor::initItemInfo( CCPoint posStart, CLayout* pLayout[], int iCount ) { for(int i=0; i<iCount; i++) { CLayout* pCopyLayout = UICloneMgr::cloneLayout(m_pCellInfo); pCopyLayout->setPosition(posStart+ccp(0, -i*50)); m_attr->addChild(pCopyLayout, 911); pLayout[i] = pCopyLayout; pLayout[i]->setVisible(false); } }
void CHandBookHeroLayer::initListCellIcon( AtlasIns *pAtlasIns, CCPoint startPos, int iGapX, CTableViewCell *pCell ) { int iSize = pAtlasIns->data_list_size(); for(int i=0; i<iSize; i++) { //克隆元素 CLayout *pIconCell = UICloneMgr::cloneLayout(m_pCell); pIconCell->setPosition(ccp(startPos.x+iGapX*i, startPos.y)); pCell->addChild(pIconCell, 10); initCellIconByData( pAtlasIns->mutable_data_list()->Mutable(i), pIconCell ); } }
void CMainCityUI::onEnter() { BaseLayer::onEnter(); UserData *user = DataCenter::sharedData()->getUser()->getUserData(); //角色信息相对位置处理 CLayout* headPart = (CLayout*)m_ui->findWidgetById("head_part"); headPart->setPosition(m_ui->convertToNodeSpace(ccp(VLEFT+headPart->getContentSize().width/2, VTOP-headPart->getContentSize().height/2))); //显示角色名,等级,体力,金币 CLabel *nameLabel = (CLabel*)headPart->getChildByTag(10); nameLabel->setString(user->getRoleName().c_str()); nameLabel->setColor(RGB_ROLE_COLOR); CLabel *level = (CLabel*)(headPart->findWidgetById("level")); level->setString(CCString::createWithFormat("Lv%d",user->getLevel())->getCString()); CProgressBar *progressBar = (CProgressBar*)(headPart->getChildByTag(11)); progressBar->setMaxValue(user->getNextExp()); progressBar->startProgress(user->getExp(),0.3f); CLabelAtlas *vip_level = (CLabelAtlas*)(headPart->findWidgetById("level_vip")); vip_level->setString(ToString(user->getVip())); if (user->getVip()==0) { vip_level->setVisible(false); CLabelAtlas *vip_font = (CLabelAtlas*)(headPart->findWidgetById("vip_font")); vip_font->setVisible(false); } CImageView *headbg = (CImageView *)(headPart->findWidgetById("headbg")); headbg->setTouchEnabled(true); headbg->setOnClickListener(this, ccw_click_selector(CMainCityUI::onHeadImgBtn)); CButton *button = nullptr; int i = 1; for (; i<=9; ++i) { CCNode *lay = dynamic_cast<CCNode*>( m_ui->getChildByTag(i)); button = dynamic_cast<CButton*>(lay->getChildByTag(i)); // button->setEnabled(false); button->setOnClickListener(this, ccw_click_selector(CMainCityUI::onClickBtn)); button->setSelectedTexture(((CCSprite*)(button->getNormalImage()))->getTexture()); button->getSelectedImage()->setScale(1.1f); m_btnPos[i] = button->getPosition(); } CCSprite* head = (CCSprite*)headPart->getChildByTag(15); if (user->getThumb()>0) { CCTexture2D *texture = CCTextureCache::sharedTextureCache() ->addImage(CCString::createWithFormat("headIcon/%d.png", user->getThumb())->getCString()); if (texture) { head->setTexture(texture); } } else { string fbName = user->getFbId()+".jpg"; string fullName = CCFileUtils::sharedFileUtils()->fullPathForFilename(fbName.c_str()); bool isFileExist = CCFileUtils::sharedFileUtils()->isFileExist(fullName); if(isFileExist) { CCSprite *headBg = (CCSprite *)(headPart->findWidgetById("headbg")); CCSprite *sp = CCSprite::create(fbName.c_str()); CCSprite* spr = MakeFaceBookHeadToCircle(sp); spr->setPosition(headBg->getPosition()); headPart->removeChild(head); spr->setTag(15); headPart->addChild(spr); } else { HttpLoadImage::getInstance()->bindUiTarget(this); CCString *imgUrl = CCString::createWithFormat(FACEBOOKIMG_106,user->getFbId().c_str()); HttpLoadImage::getInstance()->requestUrlImage(imgUrl->getCString(),user->getFbId().c_str()); } } CImageView* vip = (CImageView*)headPart->findWidgetById("vip"); vip->setTouchEnabled(true); vip->setOnClickListener(this,ccw_click_selector(CMainCityUI::onVip)); //添加签到,充值等其他入口 CAccessLayer* pAccess = CAccessLayer::create(); this->addChild(pAccess, 99); CSceneManager::sharedSceneManager()->addMsgObserver(UPDATE_HERO,this,GameMsghandler_selector(CMainCityUI::updateRoleProperty)); CSceneManager::sharedSceneManager()->addMsgObserver(TASK_NOTICE,this,GameMsghandler_selector(CMainCityUI::updateTaskNotice)); CSceneManager::sharedSceneManager()->addMsgObserver(MAIL_NOTICE,this,GameMsghandler_selector(CMainCityUI::updateMailNotice)); CSceneManager::sharedSceneManager()->addMsgObserver(UPDATE_FUNCTIONOPEN,this,GameMsghandler_selector(CMainCityUI::updateFuctionOpen)); CSceneManager::sharedSceneManager()->addMsgObserver(UPDATE_GAMETIP,this,GameMsghandler_selector(CMainCityUI::updateGameTip)); CSceneManager::sharedSceneManager()->addMsgObserver(SHOW_HEAD,this,GameMsghandler_selector(CMainCityUI::showHead)); CCSprite *red = (CCSprite*)(m_ui->findWidgetById("redPoint")); CCSprite *mailPoint = (CCSprite*)(m_ui->findWidgetById("mailPoint")); if (user->getRoleAction()<user->getActionLimit()) { this->schedule(schedule_selector(CMainCityUI::updateActionTime),user->getInterval()*60); } GetTcpNet->registerMsgHandler(FriendReqNumMsg,this,CMsgHandler_selector(CMainCityUI::processNetMsg)); GetTcpNet->registerMsgHandler(CBExchangeMsg,this,CMsgHandler_selector(CMainCityUI::exchangeMsg)); //正在引导,不自动弹窗 if(user->getNewStep()==2||user->getNewStep()==17/*CGuideManager::getInstance()->getIsRunGuide()*/) { DataCenter::sharedData()->setCityActionType(CA_None); } else if(user->getNewStep()<=0 || user->getNewStep()>=100) { //自动弹签到 runAction(CCSequence::createWithTwoActions(CCDelayTime::create(0.7f), CCCallFunc::create(this, callfunc_selector(CMainCityUI::autoShowSign)))); } switch (DataCenter::sharedData()->getCityActionType()) { case CA_Levelup: { CButton *btn = (CButton*)m_ui->getChildByTag(HeroInfo_Btn); btn->runAction(CCSequence::create(CCDelayTime::create(0.6f), CCCallFuncN::create(this, callfuncN_selector(CMainCityUI::onTimeWaitCityAction)), NULL)); DataCenter::sharedData()->setCityActionType(CA_None); } break; case CA_GoToChapater: { CButton *btn = (CButton*)m_ui->getChildByTag(Battle_Btn); btn->runAction(CCSequence::create(CCDelayTime::create(0.2f), CCCallFuncN::create(this, callfuncN_selector(CMainCityUI::onTimeWaitCityAction)), NULL)); m_bShowChapterFlag = true; DataCenter::sharedData()->setCityActionType(CA_None); } break; case CA_GoToStage: { this->runAction(CCSequence::create(CCDelayTime::create(0.8f), CCCallFunc::create(this, callfunc_selector(CMainCityUI::runTollgatepreviewCallBack)), NULL)); DataCenter::sharedData()->setCityActionType(CA_None); }break; default: break; } //绑定场景隐藏和显示的消息 NOTIFICATION->addObserver(this, callfuncO_selector(CMainCityUI::show), SHOW_MAIN_SCENE, nullptr); NOTIFICATION->addObserver(this, callfuncO_selector(CMainCityUI::hide), HIDE_MAIN_SCENE, nullptr); NOTIFICATION->addObserver(this, callfuncO_selector(CMainCityUI::checkShowActivity), "CheckShowActivity", nullptr); CCNode *lay = dynamic_cast<CCNode*>( m_ui->getChildByTag(6)); button = dynamic_cast<CButton*>(lay->getChildByTag(6)); CCAnimation *batAnim = AnimationManager::sharedAction()->getAnimation("9015"); batAnim->setDelayPerUnit(0.1f); CCSprite *batLight = createAnimationSprite("skill/9015.png",button->getPosition(),batAnim,true); batLight->setScale(1.4f); m_ui->addChild(batLight); showNoticeTip(CTaskControl::getInstance()->getGameTips()); // CCSprite *spr = CCSprite::create("headImg/506.png"); // spr->setScale(1.2f); // CCSprite *sp = maskedSprite(spr); // CCSprite *headBg = (CCSprite *)(headPart->findWidgetById("headbg")); // sp->setPosition(headBg->getPosition()); // headPart->addChild(sp); //在线礼包 int iNexTime = user->getOnlinePrizeTime(); if (iNexTime!=-1) { if (m_pTimeGift==nullptr) { m_pTimeGift = CTimeGift::create(); m_pTimeGift->setTouchPriority(-3); this->addChild(m_pTimeGift, 2); } m_pTimeGift->setTime(iNexTime); } }