Example #1
0
/**
**  Can a unit of unit-type be placed at this point.
**
**  @param type  unit-type to be checked.
**  @param pos   map tile position.
**
**  @return      True if could be entered, false otherwise.
*/
bool UnitTypeCanBeAt(const CUnitType &type, const Vec2i &pos)
{
	const int mask = type.MovementMask;
	unsigned int index = pos.y * Map.Info.MapWidth;

	for (int addy = 0; addy < type.TileHeight; ++addy) {
		for (int addx = 0; addx < type.TileWidth; ++addx) {
			if (Map.Info.IsPointOnMap(pos.x + addx, pos.y + addy) == false
				|| Map.CheckMask(pos.x + addx + index, mask) == true) {
				return false;
			}
		}
		index += Map.Info.MapWidth;
	}
	return true;
}
Example #2
0
/**
**  Can move to this point, applying mask.
**
**  @param pos   map tile position.
**  @param mask  Mask for movement to apply.
**
**  @return      True if could be entered, false otherwise.
*/
bool CheckedCanMoveToMask(const Vec2i &pos, int mask)
{
	return Map.Info.IsPointOnMap(pos) && !Map.CheckMask(pos, mask);
}