Example #1
0
// ***************************************************************************
void CShapeInfo::build(const CMeshBase &meshBase, const CMeshGeom &meshGeom)
{
	// Get the vertex buffer
	const CVertexBuffer &vb=meshGeom.getVertexBuffer();
	CVertexBufferRead vba;
	vb.lock (vba);

	// For each matrix block
	uint numBlock=meshGeom.getNbMatrixBlock();
	for (uint block=0; block<numBlock; block++)
	{
		// For each render pass
		uint numRenderPass=meshGeom.getNbRdrPass(block);
		for (uint pass=0; pass<numRenderPass; pass++)
		{
			// Get the material
			const CMaterial &material = meshBase.getMaterial (meshGeom.getRdrPassMaterial ( block, pass));

			if (material.getBlend()) continue; // don't test against transparent materials
			//if (material.getAlphaTest()) continue; // don't test against transparent materials



			// Get the primitive block
			const CIndexBuffer &primitive=meshGeom.getRdrPassPrimitiveBlock ( block, pass);
			// Copy triangles
			CIndexBufferRead iba;
			primitive.lock (iba);
			if (iba.getFormat() == CIndexBuffer::Indices32)
			{
				const uint32* triIndex= (const uint32*) iba.getPtr ();
				uint numTri=primitive.getNumIndexes ()/3;
				uint tri;
				for (tri=0; tri<numTri; tri++)
				{
					// Vertex
					CVector v0= *vba.getVertexCoordPointer (triIndex[tri*3]);
					CVector v1= *vba.getVertexCoordPointer (triIndex[tri*3+1]);
					CVector v2= *vba.getVertexCoordPointer (triIndex[tri*3+2]);
					Tris.push_back(NLMISC::CTriangle (v0, v1, v2));
				}
			}
			else
			{
				const uint16* triIndex= (const uint16*) iba.getPtr ();
				uint numTri=primitive.getNumIndexes ()/3;
				uint tri;
				for (tri=0; tri<numTri; tri++)
				{
					// Vertex
					CVector v0= *vba.getVertexCoordPointer (triIndex[tri*3]);
					CVector v1= *vba.getVertexCoordPointer (triIndex[tri*3+1]);
					CVector v2= *vba.getVertexCoordPointer (triIndex[tri*3+2]);
					Tris.push_back(NLMISC::CTriangle (v0, v1, v2));
				}
			}
		}
	}
}
Example #2
0
// ---------------------------------------------------------------------------
// main
// ---------------------------------------------------------------------------
int main(int nNbArg, char **ppArgs)
{
	
	if (nNbArg <3 || nNbArg >5)
	{
		outString ("ERROR : Wrong number of arguments\n");
		outString ("USAGE : lightmap_optimizer <path_lightmaps> <path_shapes> [path_tags] [path_flag8bit]\n");
		return -1;
	}
	
	vector<string> AllShapeNames;
	vector<CMeshBase*> AllShapes;
	std::vector<std::string> tags;	
	char sLMPDir[MAX_PATH];
	char sSHPDir[MAX_PATH];

	
	GetCurrentDirectory (MAX_PATH, sExeDir);

	
	// Get absolute directory for lightmaps
	if (!SetCurrentDirectory(ppArgs[1]))
	{
		outString (string("ERROR : directory ") + ppArgs[1] + " do not exists\n");
		return -1;
	}
	GetCurrentDirectory (MAX_PATH, sLMPDir);
	SetCurrentDirectory (sExeDir);
	// Get absolute directory for shapes
	if (!SetCurrentDirectory(ppArgs[2]))
	{
		outString (string("ERROR : directory ") + ppArgs[2] + " do not exists\n");
		return -1;
	}
	GetCurrentDirectory (MAX_PATH, sSHPDir);
	dir ("*.shape", AllShapeNames, false);
	registerSerial3d ();
	for (uint32 nShp = 0; nShp < AllShapeNames.size(); ++nShp)
	{
		try
		{
			CShapeStream mesh;
			NLMISC::CIFile meshfile (AllShapeNames[nShp]);
			meshfile.serial( mesh );
			meshfile.close();

			// Add the shape to the map.
			CMeshBase *pMB = dynamic_cast<CMeshBase*>(mesh.getShapePointer());
			AllShapes.push_back (pMB);
		}
		catch (NLMISC::EPathNotFound &e)
		{
			outString(string("ERROR: shape not found ")+AllShapeNames[nShp]+" - "+e.what());
			return -1;
		}
	}

	if (nNbArg > 3 && ppArgs[3] && strlen(ppArgs[3]) > 0)
	{
		SetCurrentDirectory (sExeDir);
		if (!SetCurrentDirectory(ppArgs[3]))
		{
			outString (string("ERROR : directory ") + ppArgs[3] + " do not exists\n");
			return -1;
		}
		dir ("*.tag", tags, false);
		for(uint k = 0; k < tags.size(); ++k)
		{
			std::string::size_type pos = tags[k].find('.');
			if (pos != std::string::npos)
			{
				tags[k] = tags[k].substr(0, pos);
			}
		}
	}


	// **** Parse all mesh loaded, to flag each lightmap if 8 bit or not (NB: all layers should be same mode)
	std::set<string>	setLM8Bit;
	for(uint i=0;i<AllShapes.size();i++)
	{
		CMeshBase *pMB= AllShapes[i];
		if(!pMB)
			continue;

		uint32		nbMat= pMB->getNbMaterial();
		for (uint32 m = 0; m < nbMat; ++m)
		{
			CMaterial& rMat = const_cast<CMaterial&>(pMB->getMaterial (m));
			if (rMat.getShader() == CMaterial::LightMap)
			{
				// Begin with stage 0
				uint8 stage = 0;
				while (rMat.getLightMap(stage) != NULL)
				{
					ITexture *pIT = rMat.getLightMap (stage);
					CTextureFile *pTF = dynamic_cast<CTextureFile*>(pIT);
					if (pTF != NULL)
					{
						string sTexName = NLMISC::strlwr(pTF->getFileName());
						if(pTF->getUploadFormat()==ITexture::Luminance)
							setLM8Bit.insert(sTexName);
					}
					++stage;
				}
			}
		}
	}


	// **** Parse all lightmaps, sorted by layer, and 8 or 16 bit mode
	SetCurrentDirectory (sExeDir);
	for (uint32 lmc8bitMode = 0; lmc8bitMode < 2; ++lmc8bitMode)
	for (uint32 nNbLayer = 0; nNbLayer < 256; ++nNbLayer)
	{
		// Get all lightmaps with same number of layer == nNbLayer
		// merge lightmaps only if they are in same mode (8bits or 16 bits)

		vector<string> AllLightmapNames;
		vector<sint>   AllLightmapTags;
		vector<NLMISC::CBitmap*> AllLightmaps;
		sint32 i, j, k, m, n;
		string sFilter;

		// **** Get All Lightmaps that have this number of layer, and this mode
		sFilter = "*_" + NLMISC::toString(nNbLayer) + ".tga";
		SetCurrentDirectory (sLMPDir);
		dir (sFilter, AllLightmapNames, false);

		// filter by layer
		vector<string>		tmpLMs;
		tmpLMs.reserve(AllLightmapNames.size());
		for (i = 0; i < (sint32)AllLightmapNames.size(); ++i)
		{
			string sTmp2 = getBaseName (AllLightmapNames[i]);
			sTmp2 += NLMISC::toString(nNbLayer+1) + ".tga";
			// if not More layer than expected, ok
			if (!fileExist(sTmp2))
			{	
				tmpLMs.push_back(AllLightmapNames[i]);
			}
		}
		AllLightmapNames= tmpLMs;
	
		// filter by 8bit or not mode.
		tmpLMs.clear();
		for (i = 0; i < (sint32)AllLightmapNames.size(); ++i)
		{
			bool	lm8Bit= setLM8Bit.find( NLMISC::strlwr(AllLightmapNames[i]) ) !=setLM8Bit.end();
			// if same mode
			if( lm8Bit == (lmc8bitMode==1) )
			{
				tmpLMs.push_back(AllLightmapNames[i]);
			}
		}
		AllLightmapNames= tmpLMs;

		
		// **** Build tag info
		/*
		for(uint k = 0; k < tags.size(); ++k)
		{
			nlinfo("tag %d = %s", (int) k, tags[k].c_str());
		}
		*/
		AllLightmapTags.resize(AllLightmapNames.size());
		for(uint k = 0; k < AllLightmapNames.size(); ++k)
		{
			nlinfo("k = %d", (int) k);
			AllLightmapTags[k] = -1;
			// search for longest tag that match
			uint bestLength = 0;
			for(uint l = 0; l < tags.size(); ++l)
			{
				if (AllLightmapNames[k].size() > tags[l].size())
				{
					if (tags[l].size() > bestLength)
					{					
						std::string start = AllLightmapNames[k].substr(0, tags[l].size());
						if (NLMISC::nlstricmp(start, tags[l]) == 0)
						{
							bestLength = (uint)tags[l].size();
							// the tag matchs
							AllLightmapTags[k] = l;						
						}
					}
				}
			}						
			if (AllLightmapTags[k] == -1)
			{
				nlinfo(NLMISC::toString("Lightmap %s has no tag", AllLightmapNames[k].c_str()).c_str());
			}
			else
			{			
				nlinfo(NLMISC::toString("Lightmap %s has tag %d : %s", AllLightmapNames[k].c_str(), (int) AllLightmapTags[k], tags[AllLightmapTags[k]].c_str()).c_str());
			}			
		}




		// Check if all layer of the same lightmap has the same size
		if (nNbLayer > 0)
		for (i = 0; i < (sint32)AllLightmapNames.size(); ++i)
		{
			string sTmp2;
			sTmp2 = getBaseName (AllLightmapNames[i]) + "0.tga";
			uint32 wRef, hRef;
			try
			{
				NLMISC::CIFile inFile;
				inFile.open(sTmp2);
				CBitmap::loadSize(inFile, wRef, hRef);
			}
			catch (NLMISC::Exception &e)
			{
				outString (string("ERROR :") + e.what());
				return -1;
			}

			bool bFound = false;
			for (k = 1; k <= (sint32)nNbLayer; ++k)
			{
				string sTmp3 = getBaseName (AllLightmapNames[i]) + NLMISC::toString(k) + ".tga";
				uint32 wCur = wRef, hCur = hRef;
				try
				{
					NLMISC::CIFile inFile;
					inFile.open(sTmp3);
					CBitmap::loadSize(inFile, wCur, hCur);
				}
				catch (NLMISC::Exception &)
				{
				}

				if ((wCur != wRef) || (hCur != hRef))
				{
					bFound = true;
					break;
				}
			}
			// Should delete all layers of this lightmap (in fact in lightmapnames list we have
			// only the name of the current layer)
			if (bFound)
			{
				sTmp2 = getBaseName (AllLightmapNames[i]);
				outString(string("ERROR: lightmaps ")+sTmp2+"*.tga not all the same size\n");
				for (k = 0; k < (sint32)AllLightmapNames.size(); ++k)
				{
					if (strnicmp(AllLightmapNames[k].c_str(), sTmp2.c_str(), sTmp2.size()) == 0)
					{
						for (j = k+1; j < (sint32)AllLightmapNames.size(); ++j)
						{
							AllLightmapNames[j-1] = AllLightmapNames[j];
							AllLightmapTags[j - 1] = AllLightmapTags[j];
						}
						AllLightmapNames.resize (AllLightmapNames.size()-1);
						AllLightmapTags.resize(AllLightmapTags.size()  - 1);
						k = -1;
						i = -1;
					}
				}
			}
		}
		
		if (AllLightmapNames.size() == 0)
			continue;
		
		// Load all the lightmaps
		AllLightmaps.resize (AllLightmapNames.size());
		for (i = 0; i < (sint32)AllLightmaps.size(); ++i)
		{
			try
			{
				NLMISC::CBitmap *pBtmp = new NLMISC::CBitmap;
				NLMISC::CIFile inFile;
				inFile.open(AllLightmapNames[i]);
				pBtmp->load(inFile);
				AllLightmaps[i] = pBtmp;
			}
			catch (NLMISC::Exception &e)
			{
				outString (string("ERROR :") + e.what());
				return -1;
			}
		}

		// Sort all lightmaps by decreasing size
		for (i = 0; i < (sint32)(AllLightmaps.size()-1); ++i)
		for (j = i+1; j < (sint32)AllLightmaps.size(); ++j)
		{
			NLMISC::CBitmap *pBI = AllLightmaps[i];
			NLMISC::CBitmap *pBJ = AllLightmaps[j];
			if ((pBI->getWidth()*pBI->getHeight()) < (pBJ->getWidth()*pBJ->getHeight()))
			{
				NLMISC::CBitmap *pBTmp = AllLightmaps[i];
				AllLightmaps[i] = AllLightmaps[j];
				AllLightmaps[j] = pBTmp;

				string sTmp = AllLightmapNames[i];
				AllLightmapNames[i] = AllLightmapNames[j];
				AllLightmapNames[j] = sTmp;

				sint tagTmp = AllLightmapTags[i];
				AllLightmapTags[i] = AllLightmapTags[j];
				AllLightmapTags[j] = tagTmp;
			}
		}
		nlassert(AllLightmapTags.size() == AllLightmapNames.size());
		for (i = 0; i < (sint32)AllLightmapNames.size(); ++i)
		{
			outString(NLMISC::toString("%d / %d\n", (int) i, (int) AllLightmapNames.size()));
			bool bAssigned = false;
			for (j = 0; j < i; ++j)
			{				
				// Tags of both textures must match. We don't want to spread lightmap chunk in bitmap whose other part aren't used by current ig lightmaps (this wastes vram for nothing)
				if (AllLightmapTags[i] != AllLightmapTags[j]) continue;

				// Try to place the texture i into the texture j
				// This can be done only if texture was exported from the same zone. To ensure that, check 
				NLMISC::CBitmap *pBI = AllLightmaps[i];
				NLMISC::CBitmap *pBJ = AllLightmaps[j];
				sint32 x, y;
				if (tryAllPos (pBI, pBJ, x, y))
				{
					bAssigned = true;

					if (!putIn (pBI, pBJ, x, y))
					{
						outString (string("ERROR : cannot put reference lightmap ")+AllLightmapNames[i]+
									" in "+AllLightmapNames[j]);
						return -1;
					}
					// Put texture i into texture j for all layers of the lightmap !
					for (k = 0; k <= (sint32)nNbLayer; ++k)
					{
						string sTexNameI = getBaseName (AllLightmapNames[i]) + NLMISC::toString(k) + ".tga";
						string sTexNameJ = getBaseName (AllLightmapNames[j]) + NLMISC::toString(k) + ".tga";
						NLMISC::CBitmap BitmapI;
						NLMISC::CBitmap BitmapJ;
						NLMISC::CIFile inFile;

						outString (NLMISC::toString("INFO : Transfering %s (tag = %d) in %s (tag = %d)", 
													sTexNameI.c_str(), (int) AllLightmapTags[i],
													sTexNameJ.c_str(), (int) AllLightmapTags[j]) +
													" at ("+NLMISC::toString(x)+","+NLMISC::toString(y)+")\n");

						try
						{
							inFile.open (sTexNameI);
							BitmapI.load (inFile);
							inFile.close ();
							inFile.open (sTexNameJ);
							BitmapJ.load (inFile);
							inFile.close ();
						}
						catch (NLMISC::Exception &e)
						{
							outString (string("ERROR :") + e.what());
							return -1;
						}
						
						if (!putIn (&BitmapI, &BitmapJ, x, y))
						{
							outString (string("ERROR : cannot put lightmap ")+sTexNameI+" in "+sTexNameJ+"\n");
							return -1;
						}

						// Delete File
						DeleteFile (sTexNameI.c_str());
						outString (string("INFO : Deleting file ")+sTexNameI+"\n");

						// Save destination image
						NLMISC::COFile outFile;
						outFile.open (sTexNameJ);
						BitmapJ.writeTGA (outFile, 32);
						outString (string("INFO : Saving file ")+sTexNameJ+"\n");
					}

					// Change shapes uvs related and names to the lightmap
					// ---------------------------------------------------

					SetCurrentDirectory (sSHPDir);

					for (k = 0; k < (sint32)AllShapes.size(); ++k)
					{
						CMeshBase *pMB = AllShapes[k];
						if (!pMB)
							continue;

						uint nNbMat = pMB->getNbMaterial ();
						vector< vector<bool> > VerticesNeedRemap;
						bool bMustSave = false;
						// Initialize all VerticesNeedRemap
						CMesh *pMesh = dynamic_cast<CMesh*>(pMB);
						CMeshMRM *pMeshMRM = dynamic_cast<CMeshMRM*>(pMB);
						CMeshMultiLod *pMeshML = dynamic_cast<CMeshMultiLod*>(pMB);

						if (pMesh != NULL)
						{
							VerticesNeedRemap.resize(1); // Only one meshgeom
							vector<bool> &rVNR = VerticesNeedRemap[0];
							rVNR.resize (pMesh->getMeshGeom().getVertexBuffer().getNumVertices(), false);
						}
						else if (pMeshMRM != NULL)
						{
							VerticesNeedRemap.resize(1); // Only one meshmrmgeom
							vector<bool> &rVNR = VerticesNeedRemap[0];
							rVNR.resize (pMeshMRM->getMeshGeom().getVertexBuffer().getNumVertices(), false);
						}
						else if (pMeshML != NULL)
						{
							sint32 nNumSlot = pMeshML->getNumSlotMesh();
							VerticesNeedRemap.resize(nNumSlot);
							for (m = 0; m < nNumSlot; ++m)
							{
								vector<bool> &rVNR = VerticesNeedRemap[m];
								const CMeshGeom *pMG = dynamic_cast<const CMeshGeom*>(&pMeshML->getMeshGeom(m));
								if (pMG != NULL)
									rVNR.resize (pMG->getVertexBuffer().getNumVertices(), false);
								else
									rVNR.resize(0);
							}
						}
						else continue; // Next mesh
						

						// All materials must have the lightmap names changed
						for (m = 0; m < (sint32)nNbMat; ++m)
						{
							bool bMustRemapUV = false;
							CMaterial& rMat = const_cast<CMaterial&>(pMB->getMaterial (m));
							if (rMat.getShader() == CMaterial::LightMap)
							{
								// Begin with stage 0
								uint8 stage = 0;
								while (rMat.getLightMap(stage) != NULL)
								{
									ITexture *pIT = rMat.getLightMap (stage);
									CTextureFile *pTF = dynamic_cast<CTextureFile*>(pIT);
									if (pTF != NULL)
									{
										string sTexName = NLMISC::strlwr(getBaseName(pTF->getFileName()));
										string sTexNameMoved = NLMISC::strlwr(getBaseName(AllLightmapNames[i]));
										if (sTexName == sTexNameMoved)
										{
											// We must remap the name and indicate to remap uvs
											bMustRemapUV = true;
											//string sNewTexName = NLMISC::strlwr(getBaseName(AllLightmapNames[j]));
											//sNewTexName += NLMISC::toString(getLayerNb(pTF->getFileName())) + ".tga";
											//pTF->setFileName (sNewTexName);
										}
									}
									++stage;
								}
							}
							// We have to remap the uvs of this mesh for this material
							if (bMustRemapUV) // Flaggage of the vertices to remap
							{
								if (pMesh != NULL)
								{
									// Flag all vertices linked to face with material m
									FlagVertices (const_cast<CMeshGeom&>(pMesh->getMeshGeom()), m, VerticesNeedRemap[0]);
								}
								else if (pMeshMRM != NULL)
								{
									FlagVerticesMRM (const_cast<CMeshMRMGeom&>(pMeshMRM->getMeshGeom()), m, VerticesNeedRemap[0]);
								}
								else if (pMeshML != NULL)
								{
									sint32 nNumSlot = pMeshML->getNumSlotMesh();
									for (n = 0; n < nNumSlot; ++n)
									{
										// Get the mesh geom
										CMeshGeom *pMG = const_cast<CMeshGeom*>(dynamic_cast<const CMeshGeom*>(&pMeshML->getMeshGeom(n)));
										if (pMG)
										{
											// Flag the vertices
											FlagVertices (*pMG, m, VerticesNeedRemap[n]);
										}
										else
										{
											// Get the mesh MRM geom
											CMeshMRMGeom *pMMRMG = const_cast<CMeshMRMGeom*>(dynamic_cast<const CMeshMRMGeom*>(&pMeshML->getMeshGeom(n)));
											if (pMMRMG)
											{
												// Flag the vertices
												FlagVerticesMRM (*pMMRMG, m, VerticesNeedRemap[n]);
											}
										}
									}
								}
							}
						}

						// Change lightmap names
						for (m = 0; m < (sint32)nNbMat; ++m)
						{
							CMaterial& rMat = const_cast<CMaterial&>(pMB->getMaterial (m));
							if (rMat.getShader() == CMaterial::LightMap)
							{
								// Begin with stage 0
								uint8 stage = 0;
								while (rMat.getLightMap(stage) != NULL)
								{
									ITexture *pIT = rMat.getLightMap (stage);
									CTextureFile *pTF = dynamic_cast<CTextureFile*>(pIT);
									if (pTF != NULL)
									{
										string sTexName = NLMISC::strlwr(getBaseName(pTF->getFileName()));
										string sTexNameMoved = NLMISC::strlwr(getBaseName(AllLightmapNames[i]));
										if (sTexName == sTexNameMoved)
										{
											string sNewTexName = NLMISC::strlwr(getBaseName(AllLightmapNames[j]));
											sNewTexName += NLMISC::toString(getLayerNb(pTF->getFileName())) + ".tga";
											pTF->setFileName (sNewTexName);
										}
									}
									++stage;
								}
							}
						}

						// We have now the list of vertices to remap for all material that have been changed
						// So parse this list and apply the transformation : (uv * TexSizeI + decalXY) / TexSizeJ
						for (m = 0; m < (sint32)VerticesNeedRemap.size(); ++m)
						{
							CVertexBuffer *pVB;							
							if (pMesh != NULL)
							{
								pVB = const_cast<CVertexBuffer*>(&pMesh->getMeshGeom().getVertexBuffer());
							}
							else if (pMeshMRM != NULL)
							{
								pVB = const_cast<CVertexBuffer*>(&pMeshMRM->getMeshGeom().getVertexBuffer());
							}
							else if (pMeshML != NULL)
							{
								const CMeshGeom *pMG = dynamic_cast<const CMeshGeom*>(&pMeshML->getMeshGeom(m));
								pVB = const_cast<CVertexBuffer*>(&pMG->getVertexBuffer());
							}
							CVertexBufferReadWrite vba; 
							pVB->lock (vba);

							vector<bool> &rVNR = VerticesNeedRemap[m];
							for (n = 0; n < (sint32)rVNR.size(); ++n)
							if (rVNR[n])
							{
								CUV *pUV = (CUV*)vba.getTexCoordPointer (n,1);
								pUV->U = (pUV->U*pBI->getWidth() + x) / pBJ->getWidth();
								pUV->V = (pUV->V*pBI->getHeight() + y) / pBJ->getHeight();
								bMustSave = true;
							}
						}

						if (bMustSave)
						{
							try
							{
								if (AllShapes[k])
								{
									CShapeStream mesh;
									mesh.setShapePointer (AllShapes[k]);
									NLMISC::COFile meshfile (AllShapeNames[k]);
									meshfile.serial (mesh);
									meshfile.close ();
								}
							}
							catch (NLMISC::EPathNotFound &e)
							{
								outString(string("ERROR: cannot save shape ")+AllShapeNames[k]+" - "+e.what());
								return -1;
							}
						}
					}

					SetCurrentDirectory (sLMPDir);

					// Get out of the j loop
					break;
				}
			}		
			// if assigned to another bitmap -> delete the bitmap i
			if (bAssigned)
			{
				// Delete Names && tags
				for (j = i+1; j < (sint32)AllLightmapNames.size(); ++j)
				{
					AllLightmapNames[j-1] = AllLightmapNames[j];
					AllLightmapTags[j-1] = AllLightmapTags[j];
				}
				AllLightmapNames.resize (AllLightmapNames.size()-1);
				AllLightmapTags.resize (AllLightmapTags.size()-1);
				// Delete Lightmaps
				delete AllLightmaps[i];
				for (j = i+1; j < (sint32)AllLightmaps.size(); ++j)
					AllLightmaps[j-1] = AllLightmaps[j];
				AllLightmaps.resize (AllLightmaps.size()-1);
				i = i - 1;
			}
		}

	}
	

	// **** Additionally, output or clear a "flag file" in a dir to info if a 8bit lihgtmap or not
	if (nNbArg >=5 && ppArgs[4] && strlen(ppArgs[4]) > 0)
	{
		SetCurrentDirectory (sExeDir);

		// out a text file, with list of
		FILE	*out= fopen(ppArgs[4], "wt");
		if(!out)
		{
			outString(string("ERROR: cannot save ")+ppArgs[4]);
		}

		set<string>::iterator	it(setLM8Bit.begin()), end(setLM8Bit.end());
		for(;it!=end;it++)
		{
			string	temp= (*it);
			temp+= "\n";
			fputs(temp.c_str(), out);
		}

		fclose(out);
	}

	return 0;
}
Example #3
0
CTransformShape	*CScene::createInstance(const string &shapeName)
{
	// We must attach a bank to the scene (a ShapeBank handle the shape caches and
	// the creation/deletion of the instances)
	nlassert( _ShapeBank != NULL );

	// If the shape is not present in the bank
	if (_ShapeBank->getPresentState( shapeName ) != CShapeBank::Present)
	{
		// Load it from file
		_ShapeBank->load( shapeName );
		if (_ShapeBank->getPresentState( shapeName ) != CShapeBank::Present)
		{
			return NULL;
		}
	}
	// Then create a reference to the shape
	CTransformShape *pTShp = _ShapeBank->addRef( shapeName )->createInstance(*this);
	if (pTShp) pTShp->setDistMax(pTShp->Shape->getDistMax());

	// Look if this instance get lightmap information
#if defined(__GNUC__) && __GNUC__ < 3
	CMeshBase *pMB = (CMeshBase*)((IShape*)(pTShp->Shape));
#else // not GNUC
	CMeshBase *pMB = dynamic_cast<CMeshBase*>((IShape*)(pTShp->Shape));
#endif // not GNUC
	CMeshBaseInstance *pMBI = dynamic_cast<CMeshBaseInstance*>( pTShp );
	if( ( pMB != NULL ) && ( pMBI != NULL ) )
	{
		// Init lightmap information
		pMBI->initAnimatedLightIndex (*this);

		// Auto animations
		//==========================

		if (_AutomaticAnimationSet)
		{
			if (pMB->getAutoAnim())
			{

				std::string animName = toLower(CFile::getFilenameWithoutExtension(shapeName));
				uint animID = _AutomaticAnimationSet->getAnimationIdByName(animName);
				if (animID != CAnimationSet::NotFound)
				{
					CChannelMixer *chanMix = new CChannelMixer;
					chanMix->setAnimationSet((CAnimationSet *) _AutomaticAnimationSet);
					chanMix->setSlotAnimation(0, animID);

					pMBI->registerToChannelMixer(chanMix, "");
					// Gives this object ownership of the channel mixer so we don't need to keep track of it
					pMBI->setChannelMixerOwnerShip(true);
				}
			}
		}
	}

	CLandscapeModel *pLM = dynamic_cast<CLandscapeModel*>( pTShp );
	if( pLM != NULL )
	{
		// Init lightmap information
		pLM->Landscape.initAnimatedLightIndex (*this);
	}

	return pTShp;
}