Example #1
0
void CUIManager::UserMoveHideUIs()
{
	bool bHide = false;
	UIListItor it = m_Children.begin(), itEnd = m_Children.end();
	for(; it != itEnd; it++)
	{
		CN3UIBase* pUI = *(it);

		if(pUI == NULL) continue;

		if(pUI->IsVisible() && (pUI->GetStyle() & UISTYLE_USER_MOVE_HIDE))
		{
			bHide = true;
			pUI->SetVisibleWithNoSound(false, true);
		}
	}

	if(bHide) ReFocusUI();
}
Example #2
0
CN3UIBase* CUIManager::GetEnableFocusTopUI(bool bVisible)
{
	if(!bVisible) 
	{
		if(m_Children.empty()) return NULL;
		else return *(m_Children.begin());
	}

	UIListItor it = m_Children.begin(), itEnd = m_Children.end();
	for(; it != itEnd; it++)
	{
		CN3UIBase* pUI = *(it);
		if(pUI && pUI->IsVisible() &&	//보이고
			!(pUI->GetStyle() & UISTYLE_FOCUS_UNABLE) && //포커스가 가능하고
			!(pUI->GetStyle() & UISTYLE_HIDE_UNABLE)) //닫힐수 있는
			return pUI;
	}
	
	return NULL;
}
Example #3
0
void CUIItemExchange::Render()
{
    if (!m_bVisible) return;	// 보이지 않으면 자식들을 render하지 않는다.
    POINT ptCur = CGameProcedure::s_pLocalInput->MouseGetPos();
    m_pUITooltipDlg->DisplayTooltipsDisable();

    bool bTooltipRender = false;
    __IconItemSkill* spItem;

    for(UIListReverseItor itor = m_Children.rbegin(); m_Children.rend() != itor; ++itor)
    {
        CN3UIBase* pChild = (*itor);
        pChild->Render();
        if ( (pChild->UIType() == UI_TYPE_ICON) && (pChild->GetStyle() & UISTYLE_ICON_HIGHLIGHT) )
        {
            bTooltipRender = true;
            spItem = GetHighlightIconItem( (CN3UIIcon* )pChild );
        }
    }

    if ( bTooltipRender )
        m_pUITooltipDlg->DisplayTooltipsEnable(ptCur.x, ptCur.y, spItem );
}
Example #4
0
void CUIManager::ReorderChildList()	// 다이알로그 순서 재배치
{
	int iChildCount = m_Children.size();
	if (iChildCount<=0) return;
	CN3UIBase** ppBuffer = new CN3UIBase*[iChildCount];
	int iAlwaysTopChildCount = 0;

	for(UIListItor itor = m_Children.begin(); m_Children.end() != itor; )
	{
		CN3UIBase* pChild = (*itor);
		if (pChild->GetStyle() & UISTYLE_ALWAYSTOP)
		{
			itor = m_Children.erase(itor);			// 우선 리스트에서 지우고
			ppBuffer[iAlwaysTopChildCount++] = pChild;
		}
		else ++itor;
	}
	int i;
	for (i=iAlwaysTopChildCount-1; i>=0; --i)
	{
		m_Children.push_front(ppBuffer[i]);	// 맨앞에 넣는다. 그리는 순서를 맨 나중에 그리도록 하고 메세지를 맨 먼저 받게 하려고
	}
	delete [] ppBuffer;
}
Example #5
0
void CUIManager::SetVisibleFocusedUI(CN3UIBase *pUI)
{
	if(NULL == pUI)
	{
		m_pUIFocused = NULL;
		return;
	}

	if(!pUI->IsVisible())
		return;

	UIListItor it = m_Children.begin(), itEnd = m_Children.end();

	DWORD dwUIStyle, dwUIHideStyle;
	CN3UIBase* pUIHide = NULL;

	dwUIStyle = pUI->GetStyle();
	if(dwUIStyle & UISTYLE_SHOW_ME_ALONE)
	{
		for(; it != itEnd;)
		{
			pUIHide = *it;
			if(pUIHide == NULL)
			{
				it = m_Children.erase(it);
				continue;
			}

			dwUIHideStyle = pUIHide->GetStyle();
			if(pUIHide->IsVisible() && pUI != pUIHide && !(dwUIHideStyle & UISTYLE_HIDE_UNABLE))
				pUIHide->SetVisibleWithNoSound(false, true);

			it++;
		}//
	}
	else if(!(dwUIStyle & UISTYLE_HIDE_UNABLE))
	{
		for(; it != itEnd;)
		{
			pUIHide = *it;
			if(pUIHide == NULL)
			{
				it = m_Children.erase(it);
				continue;
			}

			dwUIHideStyle = pUIHide->GetStyle();
			if(pUIHide->IsVisible() && pUI != pUIHide && (dwUIHideStyle & UISTYLE_SHOW_ME_ALONE))
				pUIHide->SetVisibleWithNoSound(false, true);
/*
			if(pUIHide->IsVisible() && pUI != pUIHide)
			{
				if(dwUIHideStyle & UISTYLE_SHOW_ME_ALONE)
					pUIHide->SetVisibleWithNoSound(false, true);
				else if( (dwUIStyle & UISTYLE_POS_LEFT) && (dwUIHideStyle & UISTYLE_POS_LEFT) )
					pUIHide->SetVisibleWithNoSound(false, true);
				else if( (dwUIStyle & UISTYLE_POS_RIGHT) && (dwUIHideStyle & UISTYLE_POS_RIGHT) )
					pUIHide->SetVisibleWithNoSound(false, true);
			}
*/
			it++;
		}
	}

	it = m_Children.begin();
	itEnd = m_Children.end();

	for(; it != itEnd; it++)
	{
		if(pUI == *it) break;
	}
	if(it == itEnd) return;

	if(!(dwUIStyle & UISTYLE_FOCUS_UNABLE))
	{
		it = m_Children.erase(it);			// 우선 리스트에서 지우고
		m_Children.push_front(pUI);	// 맨앞에 넣는다. 그리는 순서를 맨 나중에 그리도록 하고 메세지를 맨 먼저 받게 하려고
		ReorderChildList();	// child list 재정렬(항상 위에 뜨는 dialog 때문에 다시 정렬한다.)
	}

	m_pUIFocused = this->GetEnableFocusTopUI(true);
}