Example #1
0
int GAMECLIENT::on_snapinput(int *data)
{
	int val = controls->snapinput(data);
	if(val && snap.spectate)
	{
		NETOBJ_PLAYER_INPUT *inp = (NETOBJ_PLAYER_INPUT *)data;
		static bool last_fire = false, last_hook = false;

		if(inp->fire&1 && !last_fire)
		{
			find_next_spectable_cid();
			last_fire = true;
		}
		else if(!(inp->fire&1) && last_fire)
			last_fire = false;

		if(inp->hook && !last_hook)
		{
			freeview = !freeview;
			if(!freeview)
				find_next_spectable_cid();
			last_hook = true;
		}
		else if(!inp->hook && last_hook)
			last_hook = false;
	}
	return val;
}
Example #2
0
int GAMECLIENT::on_snapinput(int *data)
{
	return controls->snapinput(data);
}