// 全オブジェクト描画
void CTitleScene::DrawObj() {
	m_pCamera->PreDraw();		// カメラ反映

								// 不透明部分描画
	CObjectBase* pObj = m_pObj;
	for (; pObj; pObj = pObj->GetNext()) {
		if (pObj->GetDamage() && (m_dwTick & 8)) {
			continue;
		}
		pObj->Draw();
	}

	// 半透明部分描画
	LPDIRECT3DDEVICE9 pD = CGraphics::GetDevice();
	pD->SetRenderState(D3DRS_ALPHABLENDENABLE, TRUE);
	pD->SetRenderState(D3DRS_SRCBLEND, D3DBLEND_SRCALPHA);
	pD->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA);
	pD->SetRenderState(D3DRS_ZWRITEENABLE, FALSE);
	pObj = m_pObj;
	for (; pObj; pObj = pObj->GetNext()) {
		if (pObj->GetDamage() && (m_dwTick & 8)) {
			continue;
		}
		pObj->DrawAlpha();
	}
	pD->SetRenderState(D3DRS_ZWRITEENABLE, TRUE);
	pD->SetRenderState(D3DRS_ALPHABLENDENABLE, FALSE);
}