HRESULT COutVolumeStream::Flush() { if (_volumeStream) { _file.UnPackSize = _curPos; _file.FileCRC = _crc.GetDigest(); RINOK(WriteVolumeHeader(_archive, _file, _options)); _archive.Close(); _volumeStream.Release(); _file.StartPos += _file.UnPackSize; } return S_OK; }
// Create a new 7z archive for each folder contained in the archive to be // exploded. HRESULT ExplodeArchives(CCodecs *codecs, const CIntVector &formatIndices, bool stdInMode, UStringVector &arcPaths, UStringVector &arcPathsFull, UString& outputPath, UInt64 maxDepth, UInt64 &numErrors) { int numArcs = arcPaths.Size(); for (int i = 0; i < numArcs; i++) { UString archivePath = arcPaths[i]; /*UString outputPath = arcPaths[i]; outputPath.Replace(L'\\', L'/'); // linux and windows consistent const UString archiveName = StripFile(outputPath); outputPath.Empty();*/ archivePath.Replace(L'\\', L'/'); // linux, windows and archive consistent outputPath.Replace(L'\\', L'/'); FixPathFormat(outputPath); const UString archiveName = GetFileFromPath(archivePath); g_StdOut << "Outputting into : " << outputPath << endl; UInt64 arcPackSize = 0; if (!stdInMode) { NFile::NFind::CFileInfoW fi; if (!fi.Find(archivePath) || fi.IsDir()) { SHOW_ERROR("is not a file."); continue; } arcPackSize = fi.Size; } g_StdOut << endl << "Exploding : " << archivePath << endl << endl; CArchiveLink archiveLink; COpenCallbackConsole openCallback; openCallback.OutStream = &g_StdOut; #ifndef _NO_CRYPTO openCallback.PasswordIsDefined = false; #endif HRESULT result = archiveLink.Open2(codecs, formatIndices, stdInMode, NULL, archivePath, &openCallback); if (result != S_OK) { if (result == E_ABORT) return result; g_StdOut << endl << "Error: " << archivePath << ": "; if (result == S_FALSE) g_StdOut << "Can not open file as archive"; else if (result == E_OUTOFMEMORY) g_StdOut << "Can't allocate required memory"; else g_StdOut << NError::MyFormatMessage(result); g_StdOut << endl; numErrors++; continue; } // remove other files names if multi-volume if (!stdInMode) { for (int v = 0; v < archiveLink.VolumePaths.Size(); v++) { int index = arcPathsFull.FindInSorted(archiveLink.VolumePaths[v]); if (index >= 0 && index > i) { arcPaths.Delete(index); arcPathsFull.Delete(index); numArcs = arcPaths.Size(); } } } // don't support multi volume because i have to reopen the stream if (archiveLink.VolumePaths.Size() != 1) { SHOW_ERROR("Exploding multi-volume archives isn't supported."); continue; } bool szArchive = true; for (int x = 0; x < archiveLink.Arcs.Size(); x++) { const UString szName = L"7z"; const CArc &arc = archiveLink.Arcs[x]; if (codecs->Formats[arc.FormatIndex].Name != szName) { szArchive = false; break; } } if (!szArchive) { SHOW_ERROR("Only 7z archives can be exploded."); continue; } // Only 7z is supported, and it's been checked using namespace NArchive::N7z; IInArchive* inArc = archiveLink.GetArchive(); CHandler* szHandler = (CHandler*)inArc; // not a fan of having to reopen the file.. CInFileStream* _inStream = new CInFileStream; CMyComPtr<CInFileStream> inStream(_inStream); if (!inStream->Open(archivePath)) { SHOW_ERROR("Cannot be opened for reading."); continue; } // Explode the archive into each folder CObjectVector<szExplodeData> exploded; szHandler->Explode(exploded, maxDepth); if (exploded.Size() == 0) { SHOW_ERROR("Empty archive!"); continue; } // should make a struct that gets passed to Explode.. // something like /* * struct a { * CArchiveDatabase newDatabase; * CRecordVector<UInt64> folderSizes, folderPositions * }; * CObjectVector<a> exploded; * szHandler->Explode(exploded); */ // Save each folder as a new 7z archive for (int x = 0; x < exploded.Size(); x++) { UString relativeFilePath; // relative to archive UString fileName; CArchiveDatabase& newDatabase = exploded[x].newDatabase; szExplodeData& explodeData = exploded[x]; // each exploded archive will only have a single folder. // no longer true. need to make sure the selected file // is the highest in the dir tree. could make 7zhandler // give us this info i guess. if (newDatabase.Files.Size() > 0) { relativeFilePath = newDatabase.Files[0].Name; if (!newDatabase.Files[0].IsDir) { fileName = GetFileFromPath(relativeFilePath); StripFile(relativeFilePath); } } //g_StdOut << "Relative path " << relativeFilePath << endl; //g_StdOut << "Archive " << archivePath << endl; UString folderOutPath = outputPath + relativeFilePath; if (relativeFilePath.Length() != 0) { bool b = NWindows::NFile::NDirectory::CreateComplexDirectory(folderOutPath); if (!b) g_StdOut << "Couldn't create directory " << folderOutPath << endl; //relativeFilePath.Insert(folderOutPath.Length(), L'/'); } std::wstringstream sstream; sstream << folderOutPath.GetBuffer(); if (newDatabase.Files.Size() == 1) // can use file names sstream << fileName.GetBuffer(); else // use folder as name sstream << archiveName.GetBuffer() << L"_folder_" << x; sstream << ".7z"; g_StdOut << "Saving as '" << sstream.str().c_str() << "'" << endl; COutFileStream* _outstream = new COutFileStream; CMyComPtr<COutFileStream> outstream(_outstream); outstream->Create(sstream.str().c_str(), true); COutArchive out; out.Create(outstream, false); out.SkipPrefixArchiveHeader(); for (int folderIndex = 0; folderIndex < newDatabase.Folders.Size(); folderIndex++) { UInt64 folderLen = explodeData.folderSizes[folderIndex]; UInt64 folderStartPackPos = explodeData.folderPositions[folderIndex]; // write actual data RINOK(WriteRange(inStream, out.SeqStream, folderStartPackPos, folderLen, NULL)); } CCompressionMethodMode method, headerMethod; szHandler->SetCompressionMethod(method, headerMethod); CHeaderOptions headerOptions; headerOptions.CompressMainHeader = true; out.WriteDatabase(newDatabase, &headerMethod, headerOptions); out.Close(); /*#ifdef ENV_UNIX // Create a symlink for each file in the folder. // This makes it seem as though each file is individually accessible. for (int fileIndex = 0; fileIndex < newDatabase.Files.Size(); fileIndex++) { AString oldfile, newfile; UString woldfile = sstream.str().c_str(); UString wnewfile = outputPath + relativeFilePath + newDatabase.Files[fileIndex].Name + L".7z"; ConvertUnicodeToUTF8(woldfile, oldfile); ConvertUnicodeToUTF8(wnewfile, newfile); const char* link_to = oldfile.GetBuffer(); const char* link_name = newfile.GetBuffer(); unlink(link_name);// should ask user //g_StdOut << "Creating symlink to '" << link_to << "' called '" << link_name << "'" << endl; int status = symlink(link_to, link_name); if (status == -1) { AString error = "Couldn't create symlink for '"; error += newfile; error += "'"; SHOW_ERROR(error); g_StdOut << "Error: " << errno << endl; } } #endif*/ } archiveLink.Close(); // not needed but oh well } return S_OK; }