const CPOLYGONS_LIST ConvertPolySetToPolyList(const SHAPE_POLY_SET& aPolyset) { CPOLYGONS_LIST list; CPolyPt corner, firstCorner; const SHAPE_POLY_SET::POLYGON& poly = aPolyset.CPolygon( 0 ); for( unsigned int jj = 0; jj < poly.size() ; jj++ ) { const SHAPE_LINE_CHAIN& path = poly[jj]; for( int i = 0; i < path.PointCount(); i++ ) { const VECTOR2I &v = path.CPoint( i ); corner.x = v.x; corner.y = v.y; corner.end_contour = false; if( i == 0 ) firstCorner = corner; list.AddCorner( corner ); } firstCorner.end_contour = true; list.AddCorner( firstCorner ); } return list; }