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C++ (Cpp) CParticleSystem::Spawn Examples
Programming Language:
C++ (Cpp)
Class/Type:
CParticleSystem
Method/Function:
Spawn
Examples at hotexamples.com:
1
C++ (Cpp) CParticleSystem::Spawn - 1 examples found
. These are the top rated real world C++ (Cpp) examples of
CParticleSystem::Spawn
extracted from open source projects. You can rate examples to help us improve the quality of examples.
Frequently Used Methods
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start(4)
Update(3)
SetPos(2)
Destroy(2)
DrawSystem(2)
setScalep(2)
SetTexture(2)
SetPosition(2)
enumTexs(2)
isSharingEnabled(2)
SetParams(2)
getDestroyModelWhenOutOfRange(1)
getIndexOf(1)
getMaxViewDist(1)
getScene(1)
setColor1(1)
getSortingByEmitterPrecedence(1)
setDriver(1)
setLife(1)
setScene(1)
setSpeed(1)
setSysMat(1)
setUserMatrix(1)
getAutoComputeBBox(1)
Activate(1)
doesDestroyWhenOutOfFrustum(1)
LoadEffect(1)
GetEffect(1)
HasEmitters(1)
Init(1)
Initialize(1)
IsAlive(1)
KeyValue(1)
Render(1)
computeBBox(1)
SetLocalOrigin(1)
SetNext(1)
SetParent(1)
Spawn(1)
SystemID(1)
CreateEmitter(1)
UpdateSystem(1)
step(1)
Frequently Used Methods
start (4)
Update (3)
SetPos (2)
Destroy (2)
DrawSystem (2)
setScalep (2)
SetTexture (2)
SetPosition (2)
enumTexs (2)
isSharingEnabled (2)
Frequently Used Methods
SetParams (2)
getDestroyModelWhenOutOfRange (1)
getIndexOf (1)
getMaxViewDist (1)
getScene (1)
setColor1 (1)
getSortingByEmitterPrecedence (1)
setDriver (1)
setLife (1)
setScene (1)
setSpeed (1)
setSysMat (1)
setUserMatrix (1)
getAutoComputeBBox (1)
Activate (1)
doesDestroyWhenOutOfFrustum (1)
LoadEffect (1)
GetEffect (1)
HasEmitters (1)
Init (1)
Frequently Used Methods
setSpeed (1)
setSysMat (1)
setUserMatrix (1)
getAutoComputeBBox (1)
Activate (1)
doesDestroyWhenOutOfFrustum (1)
LoadEffect (1)
GetEffect (1)
HasEmitters (1)
Init (1)
Initialize (1)
IsAlive (1)
KeyValue (1)
Render (1)
computeBBox (1)
SetLocalOrigin (1)
SetNext (1)
SetParent (1)
Spawn (1)
SystemID (1)
CreateEmitter (1)
UpdateSystem (1)
step (1)
Frequently Used Methods
Initialize (1)
IsAlive (1)
KeyValue (1)
Render (1)
computeBBox (1)
SetLocalOrigin (1)
SetNext (1)
SetParent (1)
Spawn (1)
SystemID (1)
CreateEmitter (1)
UpdateSystem (1)
step (1)
Example #1
0
Show file
File:
main.cpp
Project:
blforce/cs460-particles
void UpdateScene(void) { particles.Spawn(); redraw(); }
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