void CHeavyMountedWeapon::FinishRipOff() { m_rippingOff = false; m_rippedOff = true; RemoveViewLimits(); if(IsClient() && gEnv->pGame->GetIGameFramework()->GetClientActorId()==GetOwnerId()) { if(IEntity* pEntity = GetEntity()) { const char* collectibleId = pEntity->GetClass()->GetName(); CPersistantStats* pStats = g_pGame->GetPersistantStats(); if(pStats && pStats->GetStat(collectibleId, EMPS_SPWeaponByName) == 0) { pStats->SetMapStat(EMPS_SPWeaponByName, collectibleId, eDatabaseStatValueFlag_Available); if(!gEnv->bMultiplayer) { // Show hud unlock msg SHUDEventWrapper::DisplayWeaponUnlockMsg(collectibleId); } } } } CActor* pOwner = GetOwnerActor(); IActionController* pController = pOwner ? pOwner->GetAnimatedCharacter()->GetActionController() : NULL; if(pController) { CMannequinUserParamsManager& mannequinUserParams = g_pGame->GetIGameFramework()->GetMannequinInterface().GetMannequinUserParamsManager(); const SMannequinItemParams* pParams = mannequinUserParams.FindOrCreateParams<SMannequinItemParams>(pController); UpdateMountedTags(pParams, pController->GetContext().state, true); } }
void CHeavyWeapon::StartUse(EntityId userId) { // holster user item here SetOwnerId(userId); CActor* pOwner = GetOwnerActor(); if (!pOwner) return; HighlightWeapon(false); Physicalize(false, false); if(gEnv->bMultiplayer) { m_properties.usable &= strlen(g_pGameCVars->g_forceHeavyWeapon->GetString()) == 0; CHANGED_NETWORK_STATE(pOwner, CPlayer::ASPECT_CURRENT_ITEM); } if(IItem* pCurrentItem = pOwner->GetCurrentItem()) { //Don't keep history if we're switching from Pick & Throw otherwsie we'll switch back to it when we're done with the heavy weapon static IEntityClass* pPickAndThrowWeaponClass = gEnv->pEntitySystem->GetClassRegistry()->FindClass("PickAndThrowWeapon"); m_pItemSystem->SetActorItem(pOwner, GetEntityId(), pCurrentItem->GetEntity()->GetClass() != pPickAndThrowWeaponClass); } else { m_pItemSystem->SetActorItem(pOwner, GetEntityId(), true); } TriggerRespawn(); EnableUpdate(true, eIUS_General); RequireUpdate(eIUS_General); RegisterAsUser(); HandleHeavyWeaponPro(*pOwner); m_stats.brandnew = false; m_stats.used = true; m_stats.detached = false; if(IsClient() && gEnv->pGame->GetIGameFramework()->GetClientActorId()==userId) { if(IEntity* pEntity = GetEntity()) { const char* collectibleId = pEntity->GetClass()->GetName(); CPersistantStats* pStats = g_pGame->GetPersistantStats(); if(pStats && pStats->GetStat(collectibleId, EMPS_SPWeaponByName) == 0) { pStats->SetMapStat(EMPS_SPWeaponByName, collectibleId, eDatabaseStatValueFlag_Available); if(!gEnv->bMultiplayer) { // Show hud unlock msg SHUDEventWrapper::DisplayWeaponUnlockMsg(collectibleId); } } } } if (IsServer()) { pOwner->GetGameObject()->InvokeRMIWithDependentObject(CActor::ClStartUse(), CActor::ItemIdParam(GetEntityId()), eRMI_ToAllClients|eRMI_NoLocalCalls, GetEntityId()); g_pGame->GetGameRules()->AbortEntityRemoval(GetEntityId()); } OnStartUsing(); }