cPlayer is a class in the SFML library that handles player input and movement in a game. It is a part of the SFML's Graphics package.
Here are some code examples:
// Creating a new player object sf::Texture texture; texture.loadFromFile("player.png"); cPlayer player(texture);
// Handling player input and movement in the game loop while (window.isOpen()) { sf::Event event; while (window.pollEvent(event)) { if (event.type == sf::Event::Closed) window.close(); }
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Left)) player.moveLeft(); else if (sf::Keyboard::isKeyPressed(sf::Keyboard::Right)) player.moveRight();
As you can see, cPlayer uses the SFML Texture class to load an image file, and its methods (such as moveLeft() and moveRight()) handle player movement according to their respective directions. This sample code also demonstrates the SFML's Input and Window packages, which allow for handling user input and rendering graphics in a game loop.
Overall, cPlayer is a useful and lightweight class for handling player input and movement in a game, and is a part of SFML's Graphics package.
C++ (Cpp) CPlayer - 30 examples found. These are the top rated real world C++ (Cpp) examples of CPlayer from package FKEngine extracted from open source projects. You can rate examples to help us improve the quality of examples.