BOOL CClientCmdHandler::OnCmdNearByUpdate( UINT16 wCommandID, UINT64 u64ConnID, CBufferHelper *pBufferHelper ) { UINT32 dwCount = 0; pBufferHelper->Read(dwCount); for(UINT32 i = 0; i < dwCount; i++) { UINT64 u64CharID = 0; pBufferHelper->Read(u64CharID); CPlayerObject *pObject = m_PlayerObjMgr.GetPlayer(u64CharID); if(pObject != NULL) { pObject->ReadFromBuffer(pBufferHelper); //printf("更新角色:%d, 坐标x = %f, z = %f", (UINT32)pObject->GetObjectID(), pObject->m_ObjectPos.x, pObject->m_ObjectPos.z); } else { //ASSERT_FAIELD; } } return TRUE; }
BOOL CClientCmdHandler::OnCmdNearByUpdate( UINT16 wCommandID, UINT64 u64ConnID, CBufferHelper *pBufferHelper ) { UINT32 dwCount = 0; pBufferHelper->Read(dwCount); for(UINT32 i = 0; i < dwCount; i++) { UINT64 u64CharID = 0; pBufferHelper->Read(u64CharID); CPlayerObject *pObject = m_PlayerObjMgr.GetPlayer(u64CharID); if(pObject != NULL) { pObject->ReadFromBuffer(pBufferHelper); printf("更新角色:%d, 坐标x = %f, z = %f\n", (UINT32)pObject->GetObjectID(), pObject->m_ObjectPos.x, pObject->m_ObjectPos.z); } else { ASSERT_FAIELD; } } ((CTestClientDlg*)AfxGetMainWnd())->m_SceneView.Invalidate(); return TRUE; }
BOOL CClientCmdHandler::OnCmdNearByAdd( UINT16 wCommandID, UINT64 u64ConnID, CBufferHelper *pBufferHelper ) { UINT32 dwCount = 0; pBufferHelper->Read(dwCount); for(UINT32 i = 0; i < dwCount; i++) { UINT8 type = 0; pBufferHelper->Read(type); if(type != 1) { continue; } CPlayerObject *pObject = new CPlayerObject; pObject->ReadFromBuffer(pBufferHelper); m_PlayerObjMgr.AddPlayer(pObject); /*printf("添加角色:%d, 坐标x = %f, z = %f", (UINT32)pObject->GetObjectID(), pObject->m_ObjectPos.x, pObject->m_ObjectPos.z);*/ } printf("-------周围队列的人数:%d------OnCmdNearByAdd---\n", m_PlayerObjMgr.size()); return TRUE; }
BOOL CClientCmdHandler::OnCmdNearByAdd( UINT16 wCommandID, UINT64 u64ConnID, CBufferHelper *pBufferHelper ) { UINT32 dwCount = 0; pBufferHelper->Read(dwCount); printf("BEGIN---添加角色消息,添加人数:%d\n", dwCount); for(UINT32 i = 0; i < dwCount; i++) { CString strText; UINT8 type = 0; pBufferHelper->Read(type); if(type != 1) { continue; } CPlayerObject *pObject = new CPlayerObject; pObject->ReadFromBuffer(pBufferHelper); m_PlayerObjMgr.insert(std::make_pair(pObject->GetObjectID(), pObject)); printf("添加角色:%d, 坐标x = %f, z = %f\n", (UINT32)pObject->GetObjectID(), pObject->m_ObjectPos.x, pObject->m_ObjectPos.z); } printf("END---添加角色消息\n"); ((CTestClientDlg*)AfxGetMainWnd())->m_SceneView.Invalidate(); return TRUE; }