void CListCtrlEx::InsertProgresCtrl(int iIndex, int iStatus) { CHeaderCtrl* pHeader = GetHeaderCtrl(); CRect ColRt; pHeader->GetItemRect(m_iProgressColumn, &ColRt); //get the rect CRect rt; GetItemRect(iIndex, &rt, LVIR_LABEL); rt.top += 1; rt.bottom -= 1; rt.left += ColRt.left; int Width = ColRt.Width(); rt.right = rt.left + Width - 4; rt.left = ColRt.left+1; rt.right = ColRt.right-1; CProgressCtrl *pControl = new CProgressCtrl; pControl->Create(WS_CHILD|WS_VISIBLE, rt, this, IDC_PROGRESS_LIST + iIndex); pControl->SetRange(0, 100); pControl->SetPos(iStatus); pControl->ShowWindow(SW_SHOWNOACTIVATE); //add them to the list m_ProgressList.push_back(pControl); }
void CListCtrlEx::OnPaint() { int i; int Top = GetTopIndex(); int Total = GetItemCount(); int PerPage = GetCountPerPage(); int Last = ((Top+PerPage) > Total)? Total : Top+PerPage; int Count = m_ProgressList.GetSize(); CProgressCtrl* pCtrl; if ((Last-Top) > Count) { for (i = Count; i < Last-Top; i++) { pCtrl = new CProgressCtrl(); CRect rt(1,1,1,1); pCtrl->Create(NULL, rt, this, IDC_PROGRESS_LIST+i); m_ProgressList.Add(pCtrl); } } CHeaderCtrl* pHeader = GetHeaderCtrl(); for (i = Top; i < Last; i++) { CRect ColRt; pHeader->GetItemRect(m_ProgressColumn, &ColRt); CRect rt; GetItemRect(i, &rt, LVIR_LABEL); rt.top += 1; rt.bottom -= 1; rt.left += ColRt.left; rt.right = rt.left + ColRt.Width() - 4; pCtrl = m_ProgressList.GetAt(i-Top); CString strPercent = GetItemText(i, m_ProgressColumn); int nPercent = atoi(strPercent); pCtrl->SetPos(nPercent); pCtrl->MoveWindow(&rt); pCtrl->ShowWindow(SW_SHOWNORMAL); } CListCtrl::OnPaint(); }
// // Full Description: void CuDlgEventSettingBottom::OnColumnclickList1(NMHDR* pNMHDR, LRESULT* pResult) { NM_LISTVIEW* pNMListView = (NM_LISTVIEW*)pNMHDR; SORTPARAMS sp; if (pNMListView->iSubItem == 0) { sp.m_nItem = pNMListView->iSubItem; if (m_sortListCtrl.m_nItem == sp.m_nItem) sp.m_bAsc = !m_sortListCtrl.m_bAsc; else sp.m_bAsc = TRUE; memcpy (&m_sortListCtrl, &sp, sizeof(m_sortListCtrl3)); CObArray& arrayEvent = m_cListCtrlFullDesc.GetArrayEvent(); CProgressCtrl cProgress; CfEventSetting* pFrm = (CfEventSetting*)GetParentFrame(); if (pFrm) { CxDlgEventSetting* pDlg = (CxDlgEventSetting*)pFrm->GetParent(); if (pDlg && IsWindow (pDlg->m_cStaticProgress.m_hWnd)) { CRect rc; pDlg->m_cStaticProgress.GetWindowRect(rc); pDlg->ScreenToClient(rc); VERIFY (cProgress.Create(WS_CHILD | WS_VISIBLE, rc, pDlg, 1)); } } IVM_DichotomySort(arrayEvent, CompareSubItem, (LPARAM)&m_sortListCtrl, &cProgress); m_cListCtrlFullDesc.Sort ((LPARAM)&m_sortListCtrl, CompareSubItem); } *pResult = 0; }
BOOL CBaseDlg::OnInitDialog() { //CDialog::OnInitDialog(); if (m_hIcon) { SetIcon(m_hIcon, TRUE); // 设置大图标 SetIcon(m_hIcon, FALSE); // 设置小图标 } m_bInit = TRUE; for (int i = 0; i < m_vecCtrl.size(); i++) { switch (m_vecCtrl[i].type) { case BASE_BUTTON: case BASE_CHECK_BUTTON: { CButton* pCtrl = (CButton*)m_vecCtrl[i].pCtrl; pCtrl->Create(m_vecCtrl[i].sCaption, m_vecCtrl[i].dwStyle, m_vecCtrl[i].rect, m_vecCtrl[i].pParent, m_vecCtrl[i].nID); pCtrl->SetFont(&mFont); break; } case BASE_COMMOM_BUTTON: { CCommonButton* pCtrl = (CCommonButton*)m_vecCtrl[i].pCtrl; pCtrl->Create(m_vecCtrl[i].sCaption, m_vecCtrl[i].dwStyle, m_vecCtrl[i].rect, m_vecCtrl[i].pParent, m_vecCtrl[i].nID); pCtrl->SetFont(&mFont); break; } case BASE_STATIC: { CStatic* pCtrl = (CStatic*)m_vecCtrl[i].pCtrl; pCtrl->Create(m_vecCtrl[i].sCaption, m_vecCtrl[i].dwStyle, m_vecCtrl[i].rect, m_vecCtrl[i].pParent, m_vecCtrl[i].nID); pCtrl->SetFont(&mFont); break; } case BASE_MY_CHECK_BUTTON: { CMyCheckButton* pCtrl = (CMyCheckButton*)m_vecCtrl[i].pCtrl; pCtrl->Create(m_vecCtrl[i].sCaption, m_vecCtrl[i].dwStyle, m_vecCtrl[i].rect, m_vecCtrl[i].pParent, m_vecCtrl[i].nID); pCtrl->SetFont(&mFont); break; } case BASE_INDICATOR: { CIndicator* pCtrl = (CIndicator*)m_vecCtrl[i].pCtrl; pCtrl->Create(m_vecCtrl[i].sCaption, m_vecCtrl[i].dwStyle, m_vecCtrl[i].rect, m_vecCtrl[i].pParent, m_vecCtrl[i].nID); pCtrl->SetFont(&mFont); break; } case BASE_GROUPBOX: { CGroupBox* pCtrl = (CGroupBox*)m_vecCtrl[i].pCtrl; pCtrl->Create(m_vecCtrl[i].sCaption, m_vecCtrl[i].dwStyle, m_vecCtrl[i].rect, m_vecCtrl[i].pParent, m_vecCtrl[i].nID); pCtrl->SetFont(&mFont); break; } case BASE_EDIT_CSTRING: case BASE_EDIT_DOUBLE: { CEdit* pCtrl = (CEdit*)m_vecCtrl[i].pCtrl; pCtrl->Create(m_vecCtrl[i].dwStyle, m_vecCtrl[i].rect, m_vecCtrl[i].pParent, m_vecCtrl[i].nID); pCtrl->SetFont(&mFont); break; } case BASE_COLOR_TEXT: { CColorText* pCtrl = (CColorText*)m_vecCtrl[i].pCtrl; pCtrl->Create(m_vecCtrl[i].sCaption, m_vecCtrl[i].dwStyle, m_vecCtrl[i].rect, m_vecCtrl[i].pParent, m_vecCtrl[i].nID); break; } case BASE_DRAWVIEW: { CDrawView* pCtrl = (CDrawView*)m_vecCtrl[i].pCtrl; pCtrl->Create(m_vecCtrl[i].rect, m_vecCtrl[i].pParent, m_vecCtrl[i].nID); break; } case BASE_LIST: { CListCtrl* pCtrl = (CListCtrl*)m_vecCtrl[i].pCtrl; pCtrl->Create(m_vecCtrl[i].dwStyle, m_vecCtrl[i].rect, m_vecCtrl[i].pParent, m_vecCtrl[i].nID); break; } case BASE_TABVIEW: { CTabViewCtrl* pCtrl = (CTabViewCtrl*)m_vecCtrl[i].pCtrl; pCtrl->Create(m_vecCtrl[i].dwStyle, m_vecCtrl[i].rect, m_vecCtrl[i].pParent, m_vecCtrl[i].nID); break; } case BASE_GRADIENT_BACKGROUND: { CGradientBackground* pCtrl = (CGradientBackground*)m_vecCtrl[i].pCtrl; pCtrl->Create(m_vecCtrl[i].sCaption, m_vecCtrl[i].dwStyle, m_vecCtrl[i].rect, m_vecCtrl[i].pParent, m_vecCtrl[i].nID); break; } case BASE_COMBOBOX: { CComboBox* pCtrl = (CComboBox*)m_vecCtrl[i].pCtrl; pCtrl->Create(m_vecCtrl[i].dwStyle, m_vecCtrl[i].rect, m_vecCtrl[i].pParent, m_vecCtrl[i].nID); pCtrl->SetFont(&mFont); CString caption = m_vecCtrl[i].sCaption; for (int j = 0; j < m_vecCtrl[i].nDataCount; j++) { int endpos = caption.Find(L"\n"); CString item = caption.Mid(0, endpos); pCtrl->AddString(item); caption = caption.Right(caption.GetLength()-endpos-1); } pCtrl->SetCurSel(0); break; } case BASE_PROGRESS: { CProgressCtrl* pCtrl = (CProgressCtrl*)m_vecCtrl[i].pCtrl; pCtrl->Create(m_vecCtrl[i].dwStyle, m_vecCtrl[i].rect, m_vecCtrl[i].pParent, m_vecCtrl[i].nID); if (m_vecCtrl[i].pInOutData != NULL) { pCtrl->SetRange32((int)m_vecCtrl[i].dMinVal,(int)m_vecCtrl[i].dMaxVal); } break; } case BASE_SLIDER: { CSliderCtrl* pCtrl = (CSliderCtrl*)m_vecCtrl[i].pCtrl; pCtrl->Create(m_vecCtrl[i].dwStyle, m_vecCtrl[i].rect, m_vecCtrl[i].pParent, m_vecCtrl[i].nID); if (m_vecCtrl[i].pInOutData != NULL) { pCtrl->SetRangeMax((int)m_vecCtrl[i].dMaxVal); pCtrl->SetRangeMin((int)m_vecCtrl[i].dMinVal); } break; } case BASE_SLIDER_GROUP: { CSliderGroup* pCtrl = (CSliderGroup*)m_vecCtrl[i].pCtrl; pCtrl->Create(m_vecCtrl[i].sCaption, m_vecCtrl[i].dwStyle, m_vecCtrl[i].rect, m_vecCtrl[i].pParent, m_vecCtrl[i].nID); if (m_vecCtrl[i].pInOutData!=NULL) { pCtrl->GetSlider()->SetRangeMax((int)m_vecCtrl[i].dMaxVal); pCtrl->GetSlider()->SetRangeMin((int)m_vecCtrl[i].dMinVal); } break; } default: break; } } UpdateData(FALSE); return TRUE; }
void CModel::Resequence(bool bReScanASEFiles /* = false */) { CWaitCursor wait; CRect Rect; CProgressCtrl *pProgress = NULL; if (bReScanASEFiles && ((CAssimilateApp*)AfxGetApp())->m_pMainWnd) { pProgress = new CProgressCtrl; bool bOK = !!pProgress->Create( WS_CHILD|WS_VISIBLE|PBS_SMOOTH, // DWORD dwStyle, CRect(100,100,200,200), // const RECT& rect, ((CAssimilateApp*)AfxGetApp())->m_pMainWnd, // CWnd* pParentWnd, 1 // UINT nID ); if (!bOK) { delete pProgress; pProgress = NULL; } } int iTotMasterSequences = GetTotMasterSequences(); if (pProgress) { pProgress->SetRange(0,iTotMasterSequences); } int iSequenceNumber=0; int curFrame = 0; CSequence* curSequence = m_sequences; while(curSequence != NULL) { if (pProgress) { pProgress->SetPos(iSequenceNumber++); wait.Restore(); } // mark current enums as valid or not... curSequence->SetValidEnum(((CAssimilateApp*)AfxGetApp())->ValidEnum(curSequence->GetEnum())); for (int _i=0; _i<MAX_ADDITIONAL_SEQUENCES; _i++) { CSequence *additionalSeq = curSequence->AdditionalSeqs[_i]; additionalSeq->SetValidEnum(((CAssimilateApp*)AfxGetApp())->ValidEnum(additionalSeq->GetEnum())); } if ( bReScanASEFiles ) { // new code, first of all check for changed framecounts (ie updated ASE file), and update sequence if nec... CString nameASE = ((CAssimilateApp*)AfxGetApp())->GetQuakeDir(); nameASE+= curSequence->GetPath(); if (!FileExists(nameASE)) { if (gbCarWash_DoingScan) { strCarWashErrors += va("Model file missing: \"%s\"\n",nameASE); } else { if ( gbReportMissingASEs ) { gbReportMissingASEs = GetYesNo(va("Model file missing: \"%s\"\n\nContinue recieving this message?",nameASE)); } } } else { int iStartFrame, iFrameCount, iFrameSpeed; iFrameCount = curSequence->GetFrameCount(); // default it in case we skip an XSI read iFrameSpeed = curSequence->GetFrameSpeed(); // default it in case we cache this file curSequence->ReadASEHeader( nameASE, iStartFrame, iFrameCount, iFrameSpeed, true); // true = can skip XSI read if ( iFrameCount != curSequence->GetFrameCount() ) { if (gbCarWash_DoingScan) { strCarWashErrors += va("file: \"%s\" has a framecount of %d, but .CAR file says %d\n",nameASE,iFrameCount,curSequence->GetFrameCount()); } else { // don't mention it if the current count is zero, it's probably a new anim we've just added... if ( curSequence->GetFrameCount() ) { if (giFixUpdatedASEFrameCounts == YES || giFixUpdatedASEFrameCounts == NO) { CYesNoYesAllNoAll query( va("Model file: \"%s\"",nameASE), "", va("... has a framecount of %d instead of %d as the QDT/CAR file says",iFrameCount, curSequence->GetFrameCount()), "", "", "Do you want me to fix this?" ); giFixUpdatedASEFrameCounts = query.DoModal(); } } // update the sequence?... if (giFixUpdatedASEFrameCounts == YES || giFixUpdatedASEFrameCounts == YES_ALL || !curSequence->GetFrameCount() // update: I think this should be here? ) { curSequence->SetFrameCount( iFrameCount ); } } } } // findmeste: this no longer seems to do anything under JK2, presumablt EF1-only? #if 0 // now try to do any auto-associate between the ASE filename base and the existing enums, // so if we find (eg) /...../...../CROUCH.ASE and we have BOTH_CROUCH then auto-set the enum to BOTH_CROUCH CString stringASEName = nameASE; Filename_BaseOnly(stringASEName); // now = (eg) "falldeath" or "injured" etc for (int i=0; ; i++) { LPCSTR p = ((CAssimilateApp*)AfxGetApp())->GetEnumEntry(i); if (!p) // EOS? break; CString stringEnum = p; // note, I could check stuff like "IsEnumSeperator(LPCSTR lpString)" on <p>, but you'd never // have one of those enums assigned to a sequence anyway. char *psEnumPosAfterUnderScore = strchr(stringEnum,'_'); if (psEnumPosAfterUnderScore++) // check it, and skip to next char { // does this enum match the ASE name? if ( !stricmp( psEnumPosAfterUnderScore, stringASEName ) ) { // ok, we've found a good candidate, so set it... (no need for query-prev code, but I wanted to) if ( strcmp( curSequence->GetEnum(), stringEnum)) { curSequence->SetEnum(stringEnum); } } } else { // this should never happen... if (gbCarWash_DoingScan) { strCarWashErrors += va("found an anim enum with no underscore: \"%s\"\n",stringEnum); } else { ASSERT(0); ErrorBox(va("Error! Somehow I found an anim enum with no underscore: \"%s\"",stringEnum)); } } } #endif } // More bollox for Gummelt... :-) // now do the other freaky trick (you'd better be grateful for all this Mike!!! <g>), which is: // If you find the substring DEATH in this (master) sequence's enum, then ensure that the first *additional* // sequence of it is set to be the corresponding DEAD enum, but using the last frame only (and non-looping) // // (... or something...) { // keep scope local for neatness if ( strstr (curSequence->GetEnum(), "DEATH") ) { // scan this sequence's additional sequences for a DEAD of the same basic type... CString stringEnumDEAD = curSequence->GetEnum(); ASSERT(!IsEnumSeperator(stringEnumDEAD)); stringEnumDEAD.Replace("DEATH","DEAD"); // 1st, is there even a corresponding DEAD enum in the global enum table that we can look for... CString stringEnum; bool bEnumFound = false; for (int iEnumEntry=0; !bEnumFound; iEnumEntry++) { LPCSTR p = ((CAssimilateApp*)AfxGetApp())->GetEnumEntry(iEnumEntry); if (!p) // EOS? break; stringEnum = p; // note, I could check stuff like "IsEnumSeperator(LPCSTR lpString)" on <p>, but you'd never // have one of those enums assigned to a sequence anyway. // does this enum match the one we've built? if ( !_stricmp( stringEnum, stringEnumDEAD ) ) { bEnumFound = true; } } if ( bEnumFound ) { // ok, there *is* one of these, so let's scan this sequence's additional sequences to see if we've // got it... CSequence *additionalSeq; // outside FOR scope for (int i=0; i<MAX_ADDITIONAL_SEQUENCES; i++) { additionalSeq = curSequence->AdditionalSeqs[i]; if (additionalSeq->AdditionalSequenceIsValid()) { if (!strcmp(additionalSeq->GetEnum(),stringEnum)) { break; // we've found one! } } } // if we didn't find one, NULL the ptr if (int i=MAX_ADDITIONAL_SEQUENCES) { additionalSeq = NULL; } // did we find one? (or did it have the wrong info in?) if ( additionalSeq == NULL // didn't find one || additionalSeq->GetFrameCount()!=1 || additionalSeq->GetLoopFrame() !=-1 || additionalSeq->GetStartFrame()!= curSequence->GetFrameCount()-1 || additionalSeq->GetFrameSpeed()!= curSequence->GetFrameSpeed() ) { // find a slot to add this new sequence to, or use the faulty one... if (additionalSeq == NULL) { for (int i=0; i<MAX_ADDITIONAL_SEQUENCES; i++) { additionalSeq = curSequence->AdditionalSeqs[i]; if (!additionalSeq->AdditionalSequenceIsValid()) { break; // found an unused slot } } } // so have we got a slot to work with? if ( additionalSeq == NULL ) { if (gbCarWash_DoingScan) { strCarWashErrors += va( "F**k!!!: I need an 'additional sequence' slot free in the entry: \"%s\" to generate a DEAD seq, but there isn't one spare. Edit this yourself later.\n",curSequence->GetPath()); } else { ErrorBox( va( "F**k!!!\n\nI need an 'additional sequence' slot free in the ASE:\n\n\"%s\"\n\n... to generate a DEAD seq, but there isn't one spare. Edit this yourself later.",curSequence->GetPath())); } } else { additionalSeq->SetStartFrame( curSequence->GetFrameCount()-1 ); additionalSeq->SetFrameCount( 1 ); additionalSeq->SetLoopFrame (-1 ); additionalSeq->SetFrameSpeed( curSequence->GetFrameSpeed() ); additionalSeq->SetEnum ( stringEnumDEAD ); } } } } } curSequence->SetTargetFrame(curFrame + curSequence->GetStartFrame()); // slightly more legal than just (curFrame) // update: now set any additional sequences within it... for (int i=0; i<MAX_ADDITIONAL_SEQUENCES; i++) { curSequence->AdditionalSeqs[i]->SetTargetFrame(curFrame + curSequence->AdditionalSeqs[i]->GetStartFrame()); } curFrame += curSequence->GetFrameCount(); curFrame += curSequence->GetGenLoopFrame()?1:0; // findme: is this right? I hate this system curSequence = curSequence->GetNext(); } m_totFrames = curFrame; ghAssimilateView->GetDocument()->SetModifiedFlag(); if (pProgress) { delete pProgress; pProgress = 0; } }