Example #1
0
PassRefPtr<TimingFunction> CSSToStyleMap::animationTimingFunction(CSSValue* value, bool allowInitial)
{
    if (allowInitial && value->isInitialValue()) {
        return CSSAnimationData::initialAnimationTimingFunction();
    }

    if (value->isPrimitiveValue()) {
        CSSPrimitiveValue* primitiveValue = toCSSPrimitiveValue(value);
        switch (primitiveValue->getValueID()) {
        case CSSValueLinear:
            return LinearTimingFunction::preset();
            break;
        case CSSValueEase:
            return CubicBezierTimingFunction::preset(CubicBezierTimingFunction::Ease);
            break;
        case CSSValueEaseIn:
            return CubicBezierTimingFunction::preset(CubicBezierTimingFunction::EaseIn);
            break;
        case CSSValueEaseOut:
            return CubicBezierTimingFunction::preset(CubicBezierTimingFunction::EaseOut);
            break;
        case CSSValueEaseInOut:
            return CubicBezierTimingFunction::preset(CubicBezierTimingFunction::EaseInOut);
            break;
        case CSSValueStepStart:
            return StepsTimingFunction::preset(StepsTimingFunction::Start);
            break;
        case CSSValueStepMiddle:
            return StepsTimingFunction::preset(StepsTimingFunction::Middle);
            break;
        case CSSValueStepEnd:
            return StepsTimingFunction::preset(StepsTimingFunction::End);
            break;
        default:
            break;
        }
        return nullptr;
    }

    if (value->isCubicBezierTimingFunctionValue()) {
        CSSCubicBezierTimingFunctionValue* cubicTimingFunction = toCSSCubicBezierTimingFunctionValue(value);
        return CubicBezierTimingFunction::create(cubicTimingFunction->x1(), cubicTimingFunction->y1(), cubicTimingFunction->x2(), cubicTimingFunction->y2());
    } else if (value->isStepsTimingFunctionValue()) {
        CSSStepsTimingFunctionValue* stepsTimingFunction = toCSSStepsTimingFunctionValue(value);
        return StepsTimingFunction::create(stepsTimingFunction->numberOfSteps(), stepsTimingFunction->stepAtPosition());
    }

    return nullptr;
}
Example #2
0
PassRefPtr<TimingFunction> CSSToStyleMap::mapAnimationTimingFunction(CSSValue* value, bool allowStepMiddle)
{
    // FIXME: We should probably only call into this function with a valid
    // single timing function value which isn't initial or inherit. We can
    // currently get into here with initial since the parser expands unset
    // properties in shorthands to initial.

    if (value->isPrimitiveValue()) {
        CSSPrimitiveValue* primitiveValue = toCSSPrimitiveValue(value);
        switch (primitiveValue->getValueID()) {
        case CSSValueLinear:
            return LinearTimingFunction::shared();
        case CSSValueEase:
            return CubicBezierTimingFunction::preset(CubicBezierTimingFunction::Ease);
        case CSSValueEaseIn:
            return CubicBezierTimingFunction::preset(CubicBezierTimingFunction::EaseIn);
        case CSSValueEaseOut:
            return CubicBezierTimingFunction::preset(CubicBezierTimingFunction::EaseOut);
        case CSSValueEaseInOut:
            return CubicBezierTimingFunction::preset(CubicBezierTimingFunction::EaseInOut);
        case CSSValueStepStart:
            return StepsTimingFunction::preset(StepsTimingFunction::Start);
        case CSSValueStepMiddle:
            if (allowStepMiddle)
                return StepsTimingFunction::preset(StepsTimingFunction::Middle);
            return CSSTimingData::initialTimingFunction();
        case CSSValueStepEnd:
            return StepsTimingFunction::preset(StepsTimingFunction::End);
        default:
            ASSERT_NOT_REACHED();
            return CSSTimingData::initialTimingFunction();
        }
    }

    if (value->isCubicBezierTimingFunctionValue()) {
        CSSCubicBezierTimingFunctionValue* cubicTimingFunction = toCSSCubicBezierTimingFunctionValue(value);
        return CubicBezierTimingFunction::create(cubicTimingFunction->x1(), cubicTimingFunction->y1(), cubicTimingFunction->x2(), cubicTimingFunction->y2());
    }

    if (value->isInitialValue())
        return CSSTimingData::initialTimingFunction();

    CSSStepsTimingFunctionValue* stepsTimingFunction = toCSSStepsTimingFunctionValue(value);
    if (stepsTimingFunction->stepAtPosition() == StepsTimingFunction::Middle && !allowStepMiddle)
        return CSSTimingData::initialTimingFunction();
    return StepsTimingFunction::create(stepsTimingFunction->numberOfSteps(), stepsTimingFunction->stepAtPosition());
}
Example #3
0
void CSSToStyleMap::mapAnimationTimingFunction(Animation* animation, CSSValue* value)
{
    if (value->isInitialValue()) {
        animation->setTimingFunction(Animation::initialAnimationTimingFunction());
        return;
    }

    if (value->isPrimitiveValue()) {
        CSSPrimitiveValue* primitiveValue = static_cast<CSSPrimitiveValue*>(value);
        switch (primitiveValue->getValueID()) {
        case CSSValueLinear:
            animation->setTimingFunction(LinearTimingFunction::create());
            break;
        case CSSValueEase:
            animation->setTimingFunction(CubicBezierTimingFunction::create());
            break;
        case CSSValueEaseIn:
            animation->setTimingFunction(CubicBezierTimingFunction::create(CubicBezierTimingFunction::EaseIn));
            break;
        case CSSValueEaseOut:
            animation->setTimingFunction(CubicBezierTimingFunction::create(CubicBezierTimingFunction::EaseOut));
            break;
        case CSSValueEaseInOut:
            animation->setTimingFunction(CubicBezierTimingFunction::create(CubicBezierTimingFunction::EaseInOut));
            break;
        case CSSValueStepStart:
            animation->setTimingFunction(StepsTimingFunction::create(1, true));
            break;
        case CSSValueStepEnd:
            animation->setTimingFunction(StepsTimingFunction::create(1, false));
            break;
        default:
            break;
        }
        return;
    }

    if (value->isCubicBezierTimingFunctionValue()) {
        CSSCubicBezierTimingFunctionValue* cubicTimingFunction = static_cast<CSSCubicBezierTimingFunctionValue*>(value);
        animation->setTimingFunction(CubicBezierTimingFunction::create(cubicTimingFunction->x1(), cubicTimingFunction->y1(), cubicTimingFunction->x2(), cubicTimingFunction->y2()));
    } else if (value->isStepsTimingFunctionValue()) {
        CSSStepsTimingFunctionValue* stepsTimingFunction = static_cast<CSSStepsTimingFunctionValue*>(value);
        animation->setTimingFunction(StepsTimingFunction::create(stepsTimingFunction->numberOfSteps(), stepsTimingFunction->stepAtStart()));
    } else if (value->isLinearTimingFunctionValue())
        animation->setTimingFunction(LinearTimingFunction::create());
}