Example #1
0
CSequence* CSequence::CreateFromFile(LPCTSTR path, CComment* comments)
{
	CSequence* retval = new CSequence();
	CString name = path;
	name.Replace('\\', '/');
	name.MakeLower();
	retval->_Init(false,!!(strstr(path,".gla")),name, 0, 0, 0, iDEFAULTSEQFRAMESPEED,iDEFAULTSEQFRAMESPEED,comments);	// (noticed) this fills in certain fields wrongly until the next 2 lines correct them
	retval->DeriveName();
	retval->ReadHeader();
	//
	// at this point the m_path member is wrong because it contains the full path including "\quake\...", so...
	//
	CString newPath = retval->GetPath();	
	Filename_RemoveBASEQ(newPath);
	retval->SetPath(newPath);	
	return retval;
}
Example #2
0
bool CModel::ContainsFile(LPCSTR psFilename)
{	
	if (m_sequences == NULL)
	{
		return false;
	}
	else
	{
		CSequence* curSequence = m_sequences;
		while(curSequence)
		{
			if (_stricmp(curSequence->GetPath(),psFilename)==0)
				return true;
			curSequence = curSequence->GetNext();
		}		
	}

	return false;
}
Example #3
0
void CModel::Resequence(bool bReScanASEFiles /* = false */)
{
	CWaitCursor wait;
	CRect Rect;

	CProgressCtrl *pProgress = NULL;

	if (bReScanASEFiles && ((CAssimilateApp*)AfxGetApp())->m_pMainWnd)
	{
		pProgress = new CProgressCtrl;
		bool bOK = !!pProgress->Create(	WS_CHILD|WS_VISIBLE|PBS_SMOOTH,		// DWORD dwStyle, 
									CRect(100,100,200,200),				// const RECT& rect, 
									((CAssimilateApp*)AfxGetApp())->m_pMainWnd,	// CWnd* pParentWnd, 
									1									// UINT nID 
									);
		if (!bOK)
		{
			delete pProgress;
			pProgress = NULL;
		}
	}
	
	int iTotMasterSequences = GetTotMasterSequences();
	if (pProgress)
	{			
		pProgress->SetRange(0,iTotMasterSequences);
	}
	int iSequenceNumber=0;

	int curFrame = 0;
	CSequence* curSequence = m_sequences;
	while(curSequence != NULL)
	{
		if (pProgress)
		{
			pProgress->SetPos(iSequenceNumber++);
			wait.Restore();
		}
		
		// mark current enums as valid or not...

		curSequence->SetValidEnum(((CAssimilateApp*)AfxGetApp())->ValidEnum(curSequence->GetEnum()));
	
		for (int _i=0; _i<MAX_ADDITIONAL_SEQUENCES; _i++)
		{
			CSequence *additionalSeq = curSequence->AdditionalSeqs[_i];

			additionalSeq->SetValidEnum(((CAssimilateApp*)AfxGetApp())->ValidEnum(additionalSeq->GetEnum()));
		}

		if ( bReScanASEFiles )
		{
			// new code, first of all check for changed framecounts (ie updated ASE file), and update sequence if nec...

			CString nameASE = ((CAssimilateApp*)AfxGetApp())->GetQuakeDir();
					nameASE+= curSequence->GetPath();

			if (!FileExists(nameASE))
			{
				if (gbCarWash_DoingScan)
				{
					strCarWashErrors += va("Model file missing: \"%s\"\n",nameASE);
				}
				else
				{
					if ( gbReportMissingASEs )
					{	
						gbReportMissingASEs = GetYesNo(va("Model file missing: \"%s\"\n\nContinue recieving this message?",nameASE));
					}
				}
			}
			else
			{
				int iStartFrame, iFrameCount, iFrameSpeed;

				iFrameCount = curSequence->GetFrameCount();	// default it in case we skip an XSI read
				iFrameSpeed = curSequence->GetFrameSpeed();	// default it in case we cache this file

				curSequence->ReadASEHeader( nameASE, iStartFrame, iFrameCount, iFrameSpeed, true);	// true = can skip XSI read

				if ( iFrameCount != curSequence->GetFrameCount() )
				{
					if (gbCarWash_DoingScan)
					{
						strCarWashErrors += va("file: \"%s\" has a framecount of %d, but .CAR file says %d\n",nameASE,iFrameCount,curSequence->GetFrameCount());
					}
					else
					{
						// don't mention it if the current count is zero, it's probably a new anim we've just added...

						if ( curSequence->GetFrameCount() )
						{
							if (giFixUpdatedASEFrameCounts == YES || giFixUpdatedASEFrameCounts == NO)
							{
								CYesNoYesAllNoAll query(	va("Model file: \"%s\"",nameASE),
															"",
															va("... has a framecount of %d instead of %d as the QDT/CAR file says",iFrameCount, curSequence->GetFrameCount()),
															"",
															"",
															"Do you want me to fix this?"
															);
								giFixUpdatedASEFrameCounts = query.DoModal();
							}
						}

						// update the sequence?...

						if (giFixUpdatedASEFrameCounts == YES || giFixUpdatedASEFrameCounts == YES_ALL 
							|| !curSequence->GetFrameCount()	// update: I think this should be here?
							)
						{
							curSequence->SetFrameCount( iFrameCount );
						}
					}
				}
			}

			// findmeste:	this no longer seems to do anything under JK2, presumablt EF1-only?
#if 0
			// now try to do any auto-associate between the ASE filename base and the existing enums, 
			//	so if we find (eg) /...../...../CROUCH.ASE and we have BOTH_CROUCH then auto-set the enum to BOTH_CROUCH

			CString stringASEName = nameASE;
			Filename_BaseOnly(stringASEName);	// now = (eg) "falldeath" or "injured" etc 			

			for (int i=0; ; i++)
			{
				LPCSTR p = ((CAssimilateApp*)AfxGetApp())->GetEnumEntry(i);	

				if (!p)		// EOS?
					break;

				CString stringEnum = p;

				// note, I could check stuff like "IsEnumSeperator(LPCSTR lpString)" on <p>, but you'd never
				//	have one of those enums assigned to a sequence anyway.

				char *psEnumPosAfterUnderScore = strchr(stringEnum,'_');
				if (psEnumPosAfterUnderScore++)	// check it, and skip to next char 
				{
					// does this enum match the ASE name?

					if ( !stricmp( psEnumPosAfterUnderScore, stringASEName ) )
					{
						// ok, we've found a good candidate, so set it...  (no need for query-prev code, but I wanted to)

						if ( strcmp( curSequence->GetEnum(), stringEnum))
						{
							curSequence->SetEnum(stringEnum);
						}
					}
				}
				else
				{						
					// this should never happen...

					if (gbCarWash_DoingScan)
					{
						strCarWashErrors += va("found an anim enum with no underscore: \"%s\"\n",stringEnum);
					}
					else
					{
						ASSERT(0);
						ErrorBox(va("Error! Somehow I found an anim enum with no underscore: \"%s\"",stringEnum));
					}
				}
			}
#endif
		}

		// More bollox for Gummelt... :-)
		// now do the other freaky trick (you'd better be grateful for all this Mike!!! <g>), which is:

		// If you find the substring DEATH in this (master) sequence's enum, then ensure that the first *additional*
		//	sequence of it is set to be the corresponding DEAD enum, but using the last frame only (and non-looping)
		//
		// (... or something...)

		{	// keep scope local for neatness

			if ( strstr (curSequence->GetEnum(), "DEATH") )
			{
				// scan this sequence's additional sequences for a DEAD of the same basic type...

				CString stringEnumDEAD = curSequence->GetEnum();

				ASSERT(!IsEnumSeperator(stringEnumDEAD));

				stringEnumDEAD.Replace("DEATH","DEAD");

				// 1st, is there even a corresponding DEAD enum in the global enum table that we can look for...

				CString stringEnum;
				bool bEnumFound = false;
				for (int iEnumEntry=0; !bEnumFound; iEnumEntry++)
				{
					LPCSTR p = ((CAssimilateApp*)AfxGetApp())->GetEnumEntry(iEnumEntry);	

					if (!p)		// EOS?
						break;

					stringEnum = p;

					// note, I could check stuff like "IsEnumSeperator(LPCSTR lpString)" on <p>, but you'd never
					//	have one of those enums assigned to a sequence anyway.

					// does this enum match the one we've built?

					if ( !_stricmp( stringEnum, stringEnumDEAD ) )
					{
						bEnumFound = true;
					}
				}

				if ( bEnumFound )
				{
					// ok, there *is* one of these, so let's scan this sequence's additional sequences to see if we've
					//	got it...

					CSequence *additionalSeq;	// outside FOR scope
					for (int i=0; i<MAX_ADDITIONAL_SEQUENCES; i++)
					{
						additionalSeq = curSequence->AdditionalSeqs[i];

						if (additionalSeq->AdditionalSequenceIsValid())
						{
							if (!strcmp(additionalSeq->GetEnum(),stringEnum))
							{
								break;	// we've found one!
							}
						}
					}

					// if we didn't find one, NULL the ptr
					if (int i=MAX_ADDITIONAL_SEQUENCES)
					{
						additionalSeq = NULL;
					}

					// did we find one? (or did it have the wrong info in?)

					if ( additionalSeq == NULL // didn't find one
						|| additionalSeq->GetFrameCount()!=1
						|| additionalSeq->GetLoopFrame() !=-1
						|| additionalSeq->GetStartFrame()!= curSequence->GetFrameCount()-1
						|| additionalSeq->GetFrameSpeed()!= curSequence->GetFrameSpeed()
						)
					{
						// find a slot to add this new sequence to, or use the faulty one...

						if (additionalSeq == NULL)
						{
							for (int i=0; i<MAX_ADDITIONAL_SEQUENCES; i++)
							{
								additionalSeq = curSequence->AdditionalSeqs[i];

								if (!additionalSeq->AdditionalSequenceIsValid())
								{
									break;	// found an unused slot
								}
							}
						}

						// so have we got a slot to work with?

						if ( additionalSeq == NULL )
						{
							if (gbCarWash_DoingScan)
							{
								strCarWashErrors += va( "F**k!!!: I need an 'additional sequence' slot free in the entry: \"%s\" to generate a DEAD seq, but there isn't one spare. Edit this yourself later.\n",curSequence->GetPath());
							}
							else
							{
								ErrorBox( va( "F**k!!!\n\nI need an 'additional sequence' slot free in the ASE:\n\n\"%s\"\n\n... to generate a DEAD seq, but there isn't one spare. Edit this yourself later.",curSequence->GetPath()));
							}
						}
						else
						{
							additionalSeq->SetStartFrame( curSequence->GetFrameCount()-1 );
							additionalSeq->SetFrameCount( 1 );
							additionalSeq->SetLoopFrame (-1 );
							additionalSeq->SetFrameSpeed( curSequence->GetFrameSpeed() );
							additionalSeq->SetEnum ( stringEnumDEAD );
						}
					}
				}
			}
		}

		curSequence->SetTargetFrame(curFrame + curSequence->GetStartFrame());	// slightly more legal than just (curFrame)

		// update: now set any additional sequences within it...

		for (int i=0; i<MAX_ADDITIONAL_SEQUENCES; i++)
		{
			curSequence->AdditionalSeqs[i]->SetTargetFrame(curFrame + curSequence->AdditionalSeqs[i]->GetStartFrame());
		}

		curFrame += curSequence->GetFrameCount();
		curFrame += curSequence->GetGenLoopFrame()?1:0;	// findme:  is this right?  I hate this system
		curSequence = curSequence->GetNext();
	}
	m_totFrames = curFrame;

	ghAssimilateView->GetDocument()->SetModifiedFlag();

	if (pProgress)
	{
		delete pProgress;
		pProgress = 0;
	}
}