void CMainMap::DimMap() { CWindow* pw; CMap* pm; CSlider* ps; Math::Point pos, dim; float value; pw = static_cast<CWindow*>(m_interface->SearchControl(EVENT_WINDOW1)); if (pw == nullptr) return; pm = static_cast<CMap*>(pw->SearchControl(EVENT_OBJECT_MAP)); if (pm == nullptr) return; pm->SetState(STATE_VISIBLE, (m_mapMode != 0)); dim.x = 100.0f/640.0f; dim.y = 100.0f/480.0f; pos.x = 540.0f/640.0f; pos.y = 0.0f/480.0f; pm->SetPos(pos); pm->SetDim(dim); ps = static_cast<CSlider*>(pw->SearchControl(EVENT_OBJECT_MAPZOOM)); if (ps != nullptr) { ps->SetState(STATE_VISIBLE, (m_mapMode != 0)); dim.x = SCROLL_WIDTH; dim.y = 66.0f / 480.0f; pos.x = 523.0f / 640.0f; pos.y = 3.0f / 480.0f; ps->SetPos(pos); ps->SetDim(dim); value = pm->GetZoom(); value = (value-ZOOM_MIN) / (ZOOM_MAX-ZOOM_MIN); value = powf(value, 0.5f); ps->SetVisibleValue(value); ps->SetArrowStep(0.2f); } }
void CScreenSetupGame::CreateInterface() { CWindow* pw; CLabel* pl; CCheck* pc; CSlider* psl; CList* pli; Math::Point pos, ddim; std::string name; CScreenSetup::CreateInterface(); pw = static_cast<CWindow*>(m_interface->SearchControl(EVENT_WINDOW5)); if ( pw == nullptr ) return; ddim.x = dim.x*6; ddim.y = dim.y*0.5f; pos.x = ox+sx*3; pos.y = 0.65f; pc = pw->CreateCheck(pos, ddim, -1, EVENT_INTERFACE_MOVIES); pc->SetState(STATE_SHADOW); pos.y -= 0.048f; pc = pw->CreateCheck(pos, ddim, -1, EVENT_INTERFACE_SCROLL); pc->SetState(STATE_SHADOW); pos.y -= 0.048f; pc = pw->CreateCheck(pos, ddim, -1, EVENT_INTERFACE_INVERTX); pc->SetState(STATE_SHADOW); pos.y -= 0.048f; pc = pw->CreateCheck(pos, ddim, -1, EVENT_INTERFACE_INVERTY); pc->SetState(STATE_SHADOW); pos.y -= 0.048f; pc = pw->CreateCheck(pos, ddim, -1, EVENT_INTERFACE_EFFECT); pc->SetState(STATE_SHADOW); pos.y -= 0.048f; pc = pw->CreateCheck(pos, ddim, -1, EVENT_INTERFACE_BLOOD); pc->SetState(STATE_SHADOW); pos.y -= 0.048f; pc = pw->CreateCheck(pos, ddim, -1, EVENT_INTERFACE_AUTOSAVE_ENABLE); pc->SetState(STATE_SHADOW); pos.y -= 0.048f; pos.y -= ddim.y; ddim.x = dim.x*2.5f; psl = pw->CreateSlider(pos, ddim, -1, EVENT_INTERFACE_AUTOSAVE_INTERVAL); psl->SetState(STATE_SHADOW); psl->SetLimit(1.0f, 30.0f); psl->SetArrowStep(1.0f); pos.y += ddim.y/2; GetResource(RES_EVENT, EVENT_INTERFACE_AUTOSAVE_INTERVAL, name); pl = pw->CreateLabel(pos, ddim, 0, EVENT_LABEL1, name); pl->SetTextAlign(Gfx::TEXT_ALIGN_LEFT); pos.y -= ddim.y/2; pos.x = ox+sx*3+dim.x*4.0f; psl = pw->CreateSlider(pos, ddim, -1, EVENT_INTERFACE_AUTOSAVE_SLOTS); psl->SetState(STATE_SHADOW); psl->SetLimit(1.0f, 10.0f); psl->SetArrowStep(1.0f); pos.y += ddim.y/2; GetResource(RES_EVENT, EVENT_INTERFACE_AUTOSAVE_SLOTS, name); pl = pw->CreateLabel(pos, ddim, 0, EVENT_LABEL1, name); pl->SetTextAlign(Gfx::TEXT_ALIGN_LEFT); pos.y -= ddim.y/2; ddim.x = dim.x*6; ddim.y = dim.y*0.5f; pos.x = ox+sx*10; pos.y = 0.65f; pc = pw->CreateCheck(pos, ddim, -1, EVENT_INTERFACE_TOOLTIP); pc->SetState(STATE_SHADOW); pos.y -= 0.048f; pc = pw->CreateCheck(pos, ddim, -1, EVENT_INTERFACE_GLINT); pc->SetState(STATE_SHADOW); pos.y -= 0.048f; pc = pw->CreateCheck(pos, ddim, -1, EVENT_INTERFACE_RAIN); pc->SetState(STATE_SHADOW); pos.y -= 0.048f; pc = pw->CreateCheck(pos, ddim, -1, EVENT_INTERFACE_BGPAUSE); pc->SetState(STATE_SHADOW); pos.y -= 0.048f; pos.y -= 0.048f; pc = pw->CreateCheck(pos, ddim, -1, EVENT_INTERFACE_EDITMODE); pc->SetState(STATE_SHADOW); if ( m_simulationSetup ) { pc->SetState(STATE_DEAD); } pos.y -= 0.048f; pc = pw->CreateCheck(pos, ddim, -1, EVENT_INTERFACE_EDITVALUE); pc->SetState(STATE_SHADOW); ddim.y = dim.y*3.0f; pos.y -= ddim.y; pli = pw->CreateList(pos, ddim, 0, EVENT_INTERFACE_LANGUAGE); pli->SetState(STATE_SHADOW); // TODO: Add something like GetSupportedLanguages() and GetLanguageFriendlyName() for this pli->SetItemName(1+LANGUAGE_ENV, "[System default]"); pli->SetItemName(1+LANGUAGE_ENGLISH, "English"); pli->SetItemName(1+LANGUAGE_FRENCH, "French"); pli->SetItemName(1+LANGUAGE_GERMAN, "German"); pli->SetItemName(1+LANGUAGE_POLISH, "Polish"); pli->SetItemName(1+LANGUAGE_RUSSIAN, "Russian"); UpdateSetupButtons(); }
void CScreenApperance::CreateInterface() { CWindow* pw; CLabel* pl; CButton* pb; CColor* pco; CSlider* psl; Math::Point pos, ddim; std::string name; pos.x = 0.10f; pos.y = 0.10f; ddim.x = 0.80f; ddim.y = 0.80f; pw = m_interface->CreateWindows(pos, ddim, 12, EVENT_WINDOW5); GetResource(RES_TEXT, RT_TITLE_PERSO, name); pw->SetName(name); pos.x = 0.10f; pos.y = 0.40f; ddim.x = 0.50f; ddim.y = 0.50f; pw->CreateGroup(pos, ddim, 5, EVENT_INTERFACE_GLINTl); // orange corner pos.x = 0.40f; pos.y = 0.10f; ddim.x = 0.50f; ddim.y = 0.50f; pw->CreateGroup(pos, ddim, 4, EVENT_INTERFACE_GLINTr); // blue corner pos.x = 95.0f/640.0f; pos.y = 108.0f/480.0f; ddim.x = 220.0f/640.0f; ddim.y = 274.0f/480.0f; pw->CreateGroup(pos, ddim, 17, EVENT_NULL); // frame pos.x = 100.0f/640.0f; pos.y = 364.0f/480.0f; ddim.x = 210.0f/640.0f; ddim.y = 14.0f/480.0f; pw->CreateGroup(pos, ddim, 3, EVENT_NULL); // transparent -> gray pos.x = 120.0f/640.0f; pos.y = 364.0f/480.0f; ddim.x = 80.0f/640.0f; ddim.y = 28.0f/480.0f; pb = pw->CreateButton(pos, ddim, -1, EVENT_INTERFACE_PHEAD); pb->SetState(STATE_SHADOW); pb->SetState(STATE_CARD); pos.x = 210.0f/640.0f; pos.y = 364.0f/480.0f; ddim.x = 80.0f/640.0f; ddim.y = 28.0f/480.0f; pb = pw->CreateButton(pos, ddim, -1, EVENT_INTERFACE_PBODY); pb->SetState(STATE_SHADOW); pb->SetState(STATE_CARD); pos.x = 100.0f/640.0f; pos.y = 354.0f/480.0f; ddim.x = 210.0f/640.0f; ddim.y = 10.0f/480.0f; pw->CreateGroup(pos, ddim, 1, EVENT_INTERFACE_GLINTb); // orange bar pos.x = 100.0f/640.0f; pos.y = 154.0f/480.0f; ddim.x = 210.0f/640.0f; ddim.y = 200.0f/480.0f; pw->CreateGroup(pos, ddim, 2, EVENT_INTERFACE_GLINTu); // orange -> transparent // Face pos.x = 340.0f/640.0f; pos.y = 356.0f/480.0f; ddim.x = 200.0f/640.0f; ddim.y = 16.0f/480.0f; pl = pw->CreateLabel(pos, ddim, 0, EVENT_LABEL11, ""); pl->SetTextAlign(Gfx::TEXT_ALIGN_LEFT); pos.x = 340.0f/640.0f; pos.y = 312.0f/480.0f; ddim.x = 44.0f/640.0f; ddim.y = 44.0f/480.0f; pb = pw->CreateButton(pos, ddim, 43, EVENT_INTERFACE_PFACE1); pb->SetState(STATE_SHADOW); pos.x += 50.0f/640.0f; pb = pw->CreateButton(pos, ddim, 46, EVENT_INTERFACE_PFACE4); pb->SetState(STATE_SHADOW); pos.x += 50.0f/640.0f; pb = pw->CreateButton(pos, ddim, 45, EVENT_INTERFACE_PFACE3); pb->SetState(STATE_SHADOW); pos.x += 50.0f/640.0f; pb = pw->CreateButton(pos, ddim, 44, EVENT_INTERFACE_PFACE2); pb->SetState(STATE_SHADOW); // Glasses pos.x = 340.0f/640.0f; pos.y = 270.0f/480.0f; ddim.x = 200.0f/640.0f; ddim.y = 16.0f/480.0f; pl = pw->CreateLabel(pos, ddim, 0, EVENT_LABEL12, ""); pl->SetTextAlign(Gfx::TEXT_ALIGN_LEFT); pos.x = 340.0f/640.0f; pos.y = 240.0f/480.0f; ddim.x = 30.0f/640.0f; ddim.y = 30.0f/480.0f; for ( int i=0 ; i<6 ; i++ ) { int ti[6] = {11, 179, 180, 181, 182, 183}; pb = pw->CreateButton(pos, ddim, ti[i], static_cast<EventType>(EVENT_INTERFACE_PGLASS0+i)); pb->SetState(STATE_SHADOW); pos.x += (30.0f+2.8f)/640.0f; } // Color A pos.x = 340.0f/640.0f; pos.y = 300.0f/480.0f; ddim.x = 200.0f/640.0f; ddim.y = 16.0f/480.0f; pl = pw->CreateLabel(pos, ddim, 0, EVENT_LABEL14, ""); pl->SetTextAlign(Gfx::TEXT_ALIGN_LEFT); pos.y = 282.0f/480.0f; ddim.x = 18.0f/640.0f; ddim.y = 18.0f/480.0f; for ( int j=0 ; j<3 ; j++ ) { pos.x = 340.0f/640.0f; for ( int i=0 ; i<3 ; i++ ) { pco = pw->CreateColor(pos, ddim, -1, static_cast<EventType>(EVENT_INTERFACE_PC0a+j*3+i)); pco->SetState(STATE_SHADOW); pos.x += 20.0f/640.0f; } pos.y -= 20.0f/480.0f; } pos.x = 420.0f/640.0f; pos.y = 282.0f/480.0f; ddim.x = 100.0f/640.0f; ddim.y = 18.0f/480.0f; for ( int i=0 ; i<3 ; i++ ) { psl = pw->CreateSlider(pos, ddim, 0, static_cast<EventType>(EVENT_INTERFACE_PCRa+i)); psl->SetState(STATE_SHADOW); psl->SetLimit(0.0f, 255.0f); psl->SetArrowStep(16.0f); pos.y -= 20.0f/480.0f; } // Color B pos.x = 340.0f/640.0f; pos.y = 192.0f/480.0f; ddim.x = 200.0f/640.0f; ddim.y = 16.0f/480.0f; pl = pw->CreateLabel(pos, ddim, 0, EVENT_LABEL13, ""); pl->SetTextAlign(Gfx::TEXT_ALIGN_LEFT); pos.y = 174.0f/480.0f; ddim.x = 18.0f/640.0f; ddim.y = 18.0f/480.0f; for ( int j=0 ; j<3 ; j++ ) { pos.x = 340.0f/640.0f; for ( int i=0 ; i<3 ; i++ ) { pco = pw->CreateColor(pos, ddim, -1, static_cast<EventType>(EVENT_INTERFACE_PC0b+j*3+i)); pco->SetState(STATE_SHADOW); pos.x += 20.0f/640.0f; } pos.y -= 20.0f/480.0f; } pos.x = 420.0f/640.0f; pos.y = 174.0f/480.0f; ddim.x = 100.0f/640.0f; ddim.y = 18.0f/480.0f; for ( int i=0 ; i<3 ; i++ ) { psl = pw->CreateSlider(pos, ddim, 0, static_cast<EventType>(EVENT_INTERFACE_PCRb+i)); psl->SetState(STATE_SHADOW); psl->SetLimit(0.0f, 255.0f); psl->SetArrowStep(16.0f); pos.y -= 20.0f/480.0f; } // Rotation pos.x = 100.0f/640.0f; pos.y = 113.0f/480.0f; ddim.x = 20.0f/640.0f; ddim.y = 20.0f/480.0f; pb = pw->CreateButton(pos, ddim, 55, EVENT_INTERFACE_PLROT); // < pb->SetState(STATE_SHADOW); pb->SetRepeat(true); pos.x = 290.0f/640.0f; pos.y = 113.0f/480.0f; ddim.x = 20.0f/640.0f; ddim.y = 20.0f/480.0f; pb = pw->CreateButton(pos, ddim, 48, EVENT_INTERFACE_PRROT); // > pb->SetState(STATE_SHADOW); pb->SetRepeat(true); pos.x = 100.0f/640.0f; pos.y = 70.0f/480.0f; ddim.x = 100.0f/640.0f; ddim.y = 32.0f/480.0f; pb = pw->CreateButton(pos, ddim, -1, EVENT_INTERFACE_POK); pb->SetState(STATE_SHADOW); pos.x = 210.0f/640.0f; pos.y = 70.0f/480.0f; ddim.x =100.0f/640.0f; ddim.y = 32.0f/480.0f; pb = pw->CreateButton(pos, ddim, -1, EVENT_INTERFACE_PCANCEL); pb->SetState(STATE_SHADOW); pos.x = 340.0f/640.0f; pos.y = 70.0f/480.0f; ddim.x =194.0f/640.0f; ddim.y = 32.0f/480.0f; pb = pw->CreateButton(pos, ddim, -1, EVENT_INTERFACE_PDEF); pb->SetState(STATE_SHADOW); m_apperanceTab = 0; m_apperanceAngle = -0.6f; m_main->GetPlayerProfile()->LoadApperance(); UpdatePerso(); m_main->ScenePerso(); CameraPerso(); }