// Change in focus void CFolderWeaponControls::OnFocus(LTBOOL bFocus) { if (bFocus) { nLastId = WMGR_INVALID_ID; ReadBindings(); CLTGUIColumnTextCtrl *pCtrl=AddColumnText(LTNULL, LTNULL, LTTRUE, GetMediumFont()); HSTRING hText = g_pLTClient->FormatString(IDS_KEY); pCtrl->AddColumn(hText, 50, LTF_JUSTIFY_LEFT); g_pLTClient->FreeString(hText); hText = g_pLTClient->FormatString(IDS_WEAPON); pCtrl->AddColumn(hText, kWidth, LTF_JUSTIFY_LEFT); pCtrl->Enable(LTFALSE); g_pLTClient->FreeString(hText); // AddBlankLine(); for (int i = 0; i < 10; i++) { pCtrl=AddColumnText(LTNULL, IDS_HELP_SETWEAPON, LTFALSE, GetSmallFont()); pCtrl->SetParam1(i+1); char str[16]; sprintf(str," %s",szTriggers[i]); hText = g_pLTClient->CreateString(str); pCtrl->AddColumn(hText, 50, LTF_JUSTIFY_LEFT); g_pLTClient->FreeString(hText); int nWeaponId = g_pWeaponMgr->GetWeaponId(m_nActions[i]); WEAPON *pWeapon = g_pWeaponMgr->GetWeapon(nWeaponId); if (pWeapon) pCtrl->AddColumn(pWeapon->nNameId, kWidth, LTF_JUSTIFY_LEFT); else pCtrl->AddColumn(IDS_CONTROL_UNASSIGNED, kWidth, LTF_JUSTIFY_LEFT); } AddBlankLine(); m_bLargeIcon = (GetConsoleInt("BindingIconSize",0) > 0); CToggleCtrl *pToggle = AddToggle(IDS_WPN_ICON_SZ,IDS_HELP_WPN_ICON_SZ, kWidth, &m_bLargeIcon,LTFALSE,GetSmallFont()); pToggle->SetOnString(IDS_LARGE); pToggle->SetOffString(IDS_SMALL); m_nIconAlpha = (int)(GetConsoleFloat("BindingIconAlpha",0.7f) * 10.0f); CSliderCtrl *pSlider = AddSlider(IDS_WPN_ICON_A,IDS_HELP_WPN_ICON_A,kWidth,kSlider,&m_nIconAlpha,LTFALSE,GetSmallFont()); pSlider->SetSliderIncrement(1); pSlider->SetSliderRange(0,10); m_bUseNumbers = (GetConsoleInt("BindingNumbers",1) > 0); pToggle = AddToggle(IDS_WPN_USE_NUMS,IDS_HELP_WPN_USE_NUMS, kWidth, &m_bUseNumbers,LTFALSE,GetSmallFont()); pToggle->SetOnString(IDS_YES); pToggle->SetOffString(IDS_NO); UpdateData(LTFALSE); } else { UpdateData(); WriteConsoleInt("BindingIconSize",m_bLargeIcon); WriteConsoleInt("BindingNumbers",m_bUseNumbers); WriteConsoleFloat("BindingIconAlpha",((LTFLOAT)m_nIconAlpha) / 10.0f); WriteBindings(); g_pInterfaceMgr->GetPlayerStats()->UpdateWeaponBindings(); // Just to be safe save the config incase anything changed... g_pLTClient->WriteConfigFile("autoexec.cfg"); RemoveFree(); } CBaseFolder::OnFocus(bFocus); if (bFocus) UpdateSelection(); }
// Build the folder LTBOOL CFolderPlayer::Build() { CreateTitle(IDS_TITLE_PLAYER_SETUP); g_vtPlayerModel.Init(g_pLTClient, "NetPlayerModel", "Hero,action", 0.0f); g_vtPlayerTeam.Init(g_pLTClient, "NetPlayerTeam", LTNULL, 0.0f); g_vtTargetNameTransparency.Init(g_pLTClient, "TargetNameTransparency", LTNULL, 1.0f); g_vtTargetNameSize.Init(g_pLTClient, "TargetNameSize", LTNULL, 0.0f); m_pLabel = CreateTextItem(IDS_PLAYER_NAME, CMD_EDIT_NAME, IDS_HELP_PLAYER_NAME); m_pEdit = CreateEditCtrl(" ", CMD_EDIT_NAME, LTNULL, m_szPlayerName, sizeof(m_szPlayerName), 25, LTTRUE, GetMediumFont()); m_pEdit->EnableCursor(); m_pEdit->Enable(LTFALSE); m_pEdit->SetAlignment(LTF_JUSTIFY_CENTER); m_pNameGroup = AddGroup(640,m_pLabel->GetHeight(),IDS_HELP_PLAYER_NAME); LTIntPt offset(0,0); m_pNameGroup->AddControl(m_pLabel,offset,LTTRUE); offset.x = 200; m_pNameGroup->AddControl(m_pEdit,offset,LTFALSE); AddBlankLine(); CToggleCtrl* pToggle = AddToggle(IDS_AUTOSWITCH_WEAPONS, IDS_HELP_AUTOSWITCH_WEAPONS, 225, &m_bAutoSwitchWeapons ); pToggle->SetOnString(IDS_ON); pToggle->SetOffString(IDS_OFF); pToggle = AddToggle(IDS_AUTOSWITCH_AMMO, IDS_HELP_AUTOSWITCH_AMMO, 225, &m_bAutoSwitchAmmo ); pToggle->SetOnString(IDS_ON); pToggle->SetOffString(IDS_OFF); pToggle = AddToggle(IDS_IGNORE_TAUNTS, IDS_HELP_IGNORE_TAUNTS, 225, &m_bIgnoreTaunts ); pToggle->SetOnString(IDS_YES); pToggle->SetOffString(IDS_NO); CCycleCtrl *pCycle = AddCycleItem(IDS_CONNECT_SPEED,IDS_CONNECT_SPEED,200,25,&m_nConnect); pCycle->AddString(IDS_CONNECT_VSLOW); pCycle->AddString(IDS_CONNECT_SLOW); pCycle->AddString(IDS_CONNECT_MEDIUM); pCycle->AddString(IDS_CONNECT_FAST); pCycle = AddCycleItem(IDS_PLAYER_TEAM,IDS_HELP_PLAYER_TEAM,200,25,&m_nTeam); pCycle->AddString(IDS_PLAYER_EITHER); pCycle->AddString(IDS_PLAYER_UNITY); pCycle->AddString(IDS_PLAYER_HARM); CSliderCtrl* pSlider = AddSlider(IDS_TARGETNAMETRANSPARENCY, IDS_TARGETNAMETRANSPARENCY_HELP, 225, 200, &m_nTargetNameTransparency); pSlider->SetSliderRange(0, 100); pSlider->SetSliderIncrement(5); pCycle = AddCycleItem(IDS_TARGETNAMESIZE,IDS_TARGETNAMESIZE_HELP,200,25,&m_nTargetNameSize); pCycle->AddString(IDS_SMALL); pCycle->AddString(IDS_MEDIUM); pCycle->AddString(IDS_LARGE); m_pModelCtrl = AddCycleItem(IDS_PLAYER_MODEL,IDS_HELP_PLAYER_MODEL,200,25,&m_nModNum); m_pModelCtrl->NotifyOnChange(CMD_MODEL_CHANGE,this); m_pSkinCtrl = AddCycleItem(IDS_PLAYER_SKIN,IDS_HELP_PLAYER_SKIN,200,25,&m_nSkinNum); m_pSkinCtrl->NotifyOnChange(CMD_SKIN_CHANGE,this); m_pHeadCtrl = AddCycleItem(IDS_PLAYER_HEAD,IDS_HELP_PLAYER_HEAD,200,25,&m_nHeadNum); m_pHeadCtrl->NotifyOnChange(CMD_HEAD_CHANGE,this); // Make sure to call the base class if (! CBaseFolder::Build()) return LTFALSE; UseBack(LTTRUE,LTTRUE); return LTTRUE; }