Example #1
0
void EDetail::OnDeviceCreate()
{
	if (!m_pRefs)		return;
    CSurface* surf		= *m_pRefs->FirstSurface();
    VERIFY				(surf);
    AnsiString	s_name	= surf->_ShaderName();
    AnsiString	t_name	= surf->_Texture();
	shader.create		(s_name.c_str(),t_name.c_str());
}
Example #2
0
bool EDetailManager::GetSummaryInfo(SSceneSummary* inf)
{
	for (DetailIt it=objects.begin(); it!=objects.end(); it++){
    	((EDetail*)(*it))->OnDeviceCreate();
        CEditableObject* E 	= ((EDetail*)(*it))->m_pRefs;
		if (!E)				continue;
	    CSurface* surf		= *E->FirstSurface(); VERIFY(surf);
		inf->AppendTexture	(surf->_Texture(),SSceneSummary::sttDO,0,0,"$DETAILS$");
    }
    return true;
}
Example #3
0
void EDetail::Export(LPCSTR name)
{
    CSurface* surf		= *m_pRefs->FirstSurface();
	R_ASSERT			(surf);
    IWriter* F 			= FS.w_open(name);
    if (F){
        Fvector2 offs	= {0,0};
        Fvector2 scale	= {1,1};
        Export			(*F,surf->_Texture(),offs,scale,false);
        FS.w_close		(F);
    }else{
        Log				("!Can't export detail:",name);
    }
}
Example #4
0
bool CEditableObject::Import_LWO(const char* fn, bool bNeedOptimize)
{
	lwObject *I=0;
//	UI->SetStatus("Importing...");
//	UI->ProgressStart(100,"Read file:");
//	UI->ProgressUpdate(1);
    string512 fname;
    strcpy(fname,fn);
#ifdef _EDITOR
	I=LWO_ImportObject(fname,I);
#else
	unsigned int failID;
	int failpos;
	I = lwGetObject( fname, &failID, &failpos );
#endif
//	UI->ProgressUpdate(100);
	if (I){
        bool bResult=true;
        ELog.Msg( mtInformation, "CEditableObject: import lwo %s...", fname );

        // parse lwo object
        {
        	m_Meshes.reserve	(I->nlayers);
            m_Surfaces.reserve	(I->nsurfs);

            // surfaces
            st_lwSurface* Isf=0;
            {
                int i=0;
//                UI->ProgressStart(I->nsurfs,"Check surf:");
                for (Isf=I->surf; Isf; Isf=Isf->next){
//                    UI->ProgressUpdate(i);
                    Isf->alpha_mode=i; // перетираем для внутренних целей !!!
                    CSurface* Osf = new CSurface();
                    m_Surfaces.push_back(Osf);
                    if (Isf->name&&Isf->name[0]) Osf->SetName(Isf->name); else Osf->SetName("Default");
                    Osf->m_Flags.set(CSurface::sf2Sided,(Isf->sideflags==3)?TRUE:FALSE);
                    AnsiString en_name="default", lc_name="default", gm_name="default";
                    XRShader* sh_info = 0;
                    if (Isf->nshaders&&(stricmp(Isf->shader->name,SH_PLUGIN_NAME)==0)){
                    	sh_info 	= (XRShader*)Isf->shader->data;
                        en_name 	= sh_info->en_name;
                        lc_name 	= sh_info->lc_name;
                        gm_name		= sh_info->gm_name;
                    }else
						ELog.Msg(mtError,"CEditableObject: Shader not found on surface '%s'.",Osf->_Name());
#ifdef _EDITOR
					if (!Device.Resources->_FindBlender(en_name.c_str())){
						ELog.Msg(mtError,"CEditableObject: Render shader '%s' - can't find in library.\nUsing 'default' shader on surface '%s'.", en_name.c_str(), Osf->_Name());
	                    en_name = "default";
					}
					if (!Device.ShaderXRLC.Get(lc_name.c_str())){
						ELog.Msg(mtError,"CEditableObject: Compiler shader '%s' - can't find in library.\nUsing 'default' shader on surface '%s'.", lc_name.c_str(), Osf->_Name());
	                    lc_name = "default";
					}
					if (!GMLib.GetMaterial(gm_name.c_str())){
						ELog.Msg(mtError,"CEditableObject: Game material '%s' - can't find in library.\nUsing 'default' material on surface '%s'.", lc_name.c_str(), Osf->_Name());
	                    gm_name = "default";
					}
#endif
                    // fill texture layers
                    int cidx;
                    st_lwClip* Icl;
                    u32 dwNumTextures=0;
                    for (st_lwTexture* Itx=Isf->color.tex; Itx; Itx=Itx->next){
                        string1024 tname="";
                        dwNumTextures++;
                        cidx = -1;
                        if (Itx->type==ID_IMAP) cidx=Itx->param.imap.cindex;
                        else{
                            ELog.DlgMsg(mtError, "Import LWO (Surface '%s'): 'Texture' is not Image Map!",Osf->_Name());
                            bResult=false;
                            break;
                        }
                        if (cidx!=-1){
                            // get textures
                            for (Icl=I->clip; Icl; Icl=Icl->next)
                                if ((cidx==Icl->index)&&(Icl->type==ID_STIL)){
                                    strcpy(tname,Icl->source.still.name);
                                    break;
                                }
                            if (tname[0]==0){
                                ELog.DlgMsg(mtError, "Import LWO (Surface '%s'): 'Texture' name is empty or non 'STIL' type!",Osf->_Name());
                                bResult=false;
                                break;
                            }
                            string256 tex_name;
                            _splitpath( tname, 0, 0, tex_name, 0 );
							Osf->SetTexture(EFS.AppendFolderToName(tex_name,1,TRUE));
                            // get vmap refs
                            Osf->SetVMap(Itx->param.imap.vmap_name);
                        }
                    }
                    if (!bResult) break;
                    if (!Osf->_VMap()||!Osf->_VMap()[0]){
						ELog.DlgMsg(mtError, "Invalid surface '%s'. VMap empty.",Osf->_Name());
                        bResult = false;
						break;
                    }
                    if (!Osf->_Texture()||!Osf->_Texture()[0]){
						ELog.DlgMsg(mtError, "Can't create shader. Invalid surface '%s'. Textures empty.",Osf->_Name());
                        bResult = false;
						break;
                    }
                    if (en_name.c_str()==0){
						ELog.DlgMsg(mtError, "Can't create shader. Invalid surface '%s'. Shader empty.",Osf->_Name());
                        bResult = false;
						break;
                    }

                    Osf->SetShader		(en_name.c_str());
					Osf->SetShaderXRLC	(lc_name.c_str());
                    Osf->SetGameMtl		(gm_name.c_str());
                    Osf->SetFVF			(D3DFVF_XYZ|D3DFVF_NORMAL|(dwNumTextures<<D3DFVF_TEXCOUNT_SHIFT));
                    i++;
                }
		    }
			if (bResult){
                // mesh layers
            	st_lwLayer* Ilr=0;
	            int k=0;
 	           	for (Ilr=I->layer; Ilr; Ilr=Ilr->next){
                    // create new mesh
                    CEditableMesh* MESH= new CEditableMesh(this);
                    m_Meshes.push_back(MESH);

                    if (Ilr->name)	MESH->SetName(Ilr->name); else MESH->SetName("");
                    MESH->m_Box.set(Ilr->bbox[0],Ilr->bbox[1],Ilr->bbox[2], Ilr->bbox[3],Ilr->bbox[4],Ilr->bbox[5]);

                    // parse mesh(lwo-layer) data
                    // vmaps
                    st_lwVMap* Ivmap=0;
                    int vmap_count=0;
                    if (Ilr->nvmaps==0){
                        ELog.DlgMsg(mtError, "Import LWO: Mesh layer must contain UV!");
                        bResult=false;
                        break;
                    }

                    // индексы соответствия импортируемых мап
					static VMIndexLink VMIndices;
				    VMIndices.clear();

                    for (Ivmap=Ilr->vmap; Ivmap; Ivmap=Ivmap->next){
                    	switch(Ivmap->type){
                        case ID_TXUV:{
                            if (Ivmap->dim!=2){
                                ELog.DlgMsg(mtError, "Import LWO: 'UV Map' must contain 2 value!");
                                bResult=false;
                                break;
                            }
                            MESH->m_VMaps.push_back(new st_VMap(Ivmap->name,vmtUV,!!Ivmap->perpoly));
                            st_VMap* Mvmap=MESH->m_VMaps.back();
                            int vcnt=Ivmap->nverts;
                            // VMap
                            Mvmap->copyfrom(*Ivmap->val,vcnt);

                            // flip uv
                            for (int k=0; k<Mvmap->size(); k++){
                            	Fvector2& uv = Mvmap->getUV(k);
                                uv.y=1.f-uv.y;
                            }
                            // vmap index
                            VMIndices[Ivmap] = vmap_count++;
                        }break;
						case ID_WGHT:{
                            if (Ivmap->dim!=1){
                                ELog.DlgMsg(mtError, "Import LWO: 'Weight' must contain 1 value!");
                                bResult=false;
                                break;
                            }
                            MESH->m_VMaps.push_back(new st_VMap(Ivmap->name,vmtWeight,false));
                            st_VMap* Mvmap=MESH->m_VMaps.back();
                            int vcnt=Ivmap->nverts;
                            // VMap
                            Mvmap->copyfrom(*Ivmap->val,vcnt);
                            // vmap index
                            VMIndices[Ivmap] = vmap_count++;
                        }break;
						case ID_PICK: ELog.Msg(mtError,"Found 'PICK' VMAP. Import failed."); bResult = false; break;
						case ID_MNVW: ELog.Msg(mtError,"Found 'MNVW' VMAP. Import failed."); bResult = false; break;
						case ID_MORF: ELog.Msg(mtError,"Found 'MORF' VMAP. Import failed."); bResult = false; break;
						case ID_SPOT: ELog.Msg(mtError,"Found 'SPOT' VMAP. Import failed."); bResult = false; break;
						case ID_RGB:  ELog.Msg(mtError,"Found 'RGB' VMAP. Import failed.");  bResult = false; break;
						case ID_RGBA: ELog.Msg(mtError,"Found 'RGBA' VMAP. Import failed."); bResult = false; break;
                        }
	                    if (!bResult) break;
                    }
                    if (!bResult) break;
                    // points
//					UI->ProgressStart(Ilr->point.count,"Fill points:");
                    {
                    	MESH->m_VertCount		= Ilr->point.count;
                        MESH->m_Vertices 		= xr_alloc<Fvector>(MESH->m_VertCount);
	                    int id 					= Ilr->polygon.count/50;

	                    if (id==0)
                        	id = 1;

                        for (int i=0; i<Ilr->point.count; ++i)
                        {
                            st_lwPoint& Ipt = Ilr->point.pt[i];
                            Fvector& Mpt	= MESH->m_Vertices[i];
                            Mpt.set			(Ipt.pos);
                        }
                    }
                    if (!bResult) break;
                    // polygons
					MESH->m_FaceCount		= Ilr->polygon.count;
                    MESH->m_Faces			= xr_alloc<st_Face>(MESH->m_FaceCount);
					MESH->m_SmoothGroups	= xr_alloc<u32>(MESH->m_FaceCount);
				    Memory.mem_fill32		(MESH->m_SmoothGroups,u32(-1),MESH->m_FaceCount);
                    MESH->m_VMRefs.reserve	(Ilr->polygon.count*3);
                    IntVec surf_ids;
                    surf_ids.resize(Ilr->polygon.count);
                    int id = Ilr->polygon.count/50;

                    if (id==0)
                    	id = 1;
                    for (int i=0; i<Ilr->polygon.count; ++i)
                    {
                        st_Face&		Mpol=MESH->m_Faces[i];
                        st_lwPolygon&   Ipol=Ilr->polygon.pol[i];
                        if (Ipol.nverts!=3) {
							ELog.DlgMsg(mtError, "Import LWO: Face must contain only 3 vertices!");
                        	bResult=false;
                            break;
                        }
                        for (int pv_i=0; pv_i<3; ++pv_i)
                        {
                        	st_lwPolVert& 	Ipv=Ipol.v[pv_i];
                            st_FaceVert&  	Mpv=Mpol.pv[pv_i];
                            Mpv.pindex		=Ipv.index;

							MESH->m_VMRefs.push_back(st_VMapPtLst());
							st_VMapPtLst&	m_vm_lst = MESH->m_VMRefs.back();

                            DEFINE_VECTOR	(st_VMapPt,VMapPtVec,VMapPtIt);
                            VMapPtVec		vm_lst;

							Mpv.vmref 		= MESH->m_VMRefs.size()-1;

							// parse uv-map
							int vmpl_cnt		=Ipv.nvmaps;
							st_lwPoint& Ipt 	=Ilr->point.pt[Mpv.pindex];
                            int vmpt_cnt		=Ipt.nvmaps;
                            if (!vmpl_cnt&&!vmpt_cnt){
                                ELog.DlgMsg	(mtError,"Found mesh without UV's!",0);
                                bResult		= false;
                                break;
                            }
                            AStringVec names;
							if (vmpl_cnt){
                            	// берем из poly
    							for (int vm_i=0; vm_i<vmpl_cnt; vm_i++){
									if (Ipv.vm[vm_i].vmap->type!=ID_TXUV) continue;
									vm_lst.push_back(st_VMapPt());
									st_VMapPt& pt	= vm_lst.back();
        							pt.vmap_index	= VMIndices[Ipv.vm[vm_i].vmap];// номер моей VMap
                                    names.push_back	(Ipv.vm[vm_i].vmap->name);
            						pt.index 		= Ipv.vm[vm_i].index;
                				}
							}
                            if (vmpt_cnt){
                            	// берем из points
                                for (int vm_i=0; vm_i<vmpt_cnt; vm_i++){
									if (Ipt.vm[vm_i].vmap->type!=ID_TXUV) continue;
                                    if (std::find(names.begin(),names.end(),Ipt.vm[vm_i].vmap->name)!=names.end()) continue;
									vm_lst.push_back(st_VMapPt());
									st_VMapPt& pt	= vm_lst.back();
									pt.vmap_index	= VMIndices[Ipt.vm[vm_i].vmap]; // номер моей VMap
									pt.index 		= Ipt.vm[vm_i].index;
                                }
							}

                            std::sort(vm_lst.begin(),vm_lst.end(),CompareFunc);

							// parse weight-map
                            int vm_cnt		=Ipt.nvmaps;
                            for (int vm_i=0; vm_i<vm_cnt; vm_i++){
								if (Ipt.vm[vm_i].vmap->type!=ID_WGHT) continue;
								vm_lst.push_back(st_VMapPt());
								st_VMapPt& pt	= vm_lst.back();
        	                    pt.vmap_index	= VMIndices[Ipt.vm[vm_i].vmap]; // номер моей VMap
            	                pt.index 		= Ipt.vm[vm_i].index;
                            }
                            m_vm_lst.count		= vm_lst.size();
                            m_vm_lst.pts		= xr_alloc<st_VMapPt>(m_vm_lst.count);
                            Memory.mem_copy		(m_vm_lst.pts,&*vm_lst.begin(),m_vm_lst.count*sizeof(st_VMapPt));
                        }
                        if (!bResult) break;
						// Ipol.surf->alpha_mode - заполнено как номер моего surface
                        surf_ids[i]			= Ipol.surf->alpha_mode;
                    }
                    if (!bResult) break;
                    for (u32 pl_id=0; pl_id<MESH->GetFCount(); pl_id++)
						MESH->m_SurfFaces[m_Surfaces[surf_ids[pl_id]]].push_back(pl_id);
                        
                    if (!bResult) break;
                    k++;
                    //MESH->DumpAdjacency();
                    if (bNeedOptimize) MESH->OptimizeMesh(false);
                    //MESH->DumpAdjacency();
                    MESH->RebuildVMaps(); // !!!!!!
                }
    		}
        }
#ifdef _EDITOR
		LWO_CloseFile(I);
#else
		lwFreeObject(I);
#endif
//		UI->ProgressEnd();
//	    UI->SetStatus("");
    	if (bResult) 	VerifyMeshNames();
        else			ELog.DlgMsg(mtError,"Can't parse LWO object.");
		if (bResult)	m_LoadName = (strext(fname))? strcpy(strext(fname),".object"):strcat(strext(fname),".object");
        return bResult;
    }else
		ELog.DlgMsg(mtError,"Can't import LWO object file.");
//	UI->ProgressEnd();
//	UI->SetStatus("");
    return false;
}
Example #5
0
LPCSTR EDetail::GetTextureName()
{
	VERIFY(m_pRefs);
    CSurface* surf		= *m_pRefs->FirstSurface(); VERIFY(surf);
    return surf->_Texture();
}