Example #1
0
void CUIComboBox::DoPaint(HDC hDC, const RECT& rcPaint)
{
   // Paint the nice frame
   int cy = m_rcItem.bottom - m_rcItem.top;
   ::SetRect(&m_rcButton, m_rcItem.right - cy, m_rcItem.top, m_rcItem.right, m_rcItem.bottom);
   RECT rcText = { m_rcItem.left + 5, m_rcItem.top, m_rcButton.left + 1, m_rcItem.bottom };

   UINT uState = m_uButtonState;
   if( IsFocused() ) uState |= UISTATE_FOCUSED;
   if( !IsEnabled() ) uState |= UISTATE_DISABLED;


	RECT rcPadding = { 0 };

   // Paint dropdown button
   if (m_pImageOwner != NULL)
   {
	   RECT rcImage = {0};
	   int nWidth = m_pImageOwner->GetWidth() / 4;
	   int nHeight = m_pImageOwner->GetHeight();

	   // Draw frame and body
	   if( (uState & UISTATE_DISABLED) != 0 ) {
		   RECT rcTemp = {nWidth *3, 0, nWidth * 4, nHeight};
		   rcImage = rcTemp;
	   }
	   else if( (uState & UISTATE_PUSHED) != 0 ) {
		   RECT rcTemp ={nWidth *2, 0, nWidth * 3, nHeight};
		   rcImage = rcTemp;
	   }
	   else if( (uState & UISTATE_HOT) != 0 ) {
		   RECT rcTemp ={nWidth *1, 0, nWidth * 2, nHeight};
		   rcImage = rcTemp;
	   }
	   else {
		   RECT rcTemp ={nWidth *0, 0, nWidth * 1, nHeight};
		   rcImage = rcTemp;
	   }

	   CUIBlueRenderEngine::DoFillRect(hDC, m_pManager, m_rcItem, rcImage, m_pImageOwner);

   }
   else
   {
	   CUIBlueRenderEngine::DoPaintButton(hDC, m_pManager, m_rcItem, uState, NULL, 0);
   }


   if (m_sText.GetLength() > 0)
   {
	   UITYPE_COLOR clrText;
	   if( (m_uButtonState & UISTATE_DISABLED) != 0 ) {
		   clrText = UICOLOR_BUTTON_TEXT_DISABLED;  
	   }
	   else if( (m_uButtonState & UISTATE_PUSHED) != 0 ) {
		   clrText = UICOLOR_BUTTON_TEXT_PUSHED;
	   }
	   else {
		   clrText = UICOLOR_BUTTON_TEXT_NORMAL;
	   }

	   RECT rcText = m_rcItem;
	   ::InflateRect(&rcText, -1, -1);
	   rcText.left += rcPadding.left;
	   rcText.top += rcPadding.top;
	   rcText.right -= rcPadding.right;
	   rcText.bottom -= rcPadding.bottom;

	   int nLinks = 0;

	   CUIBlueRenderEngine::DoPaintPrettyText(hDC, m_pManager, rcText, m_sText, clrText, UICOLOR__INVALID, NULL, nLinks, 0);
   }

   // Paint dropdown edit box
   ::InflateRect(&rcText, -1, -1);
   if( m_iCurSel >= 0 ) {
      CUIControl* pControl = static_cast<CUIControl*>(m_items[m_iCurSel]);
      IListItemUI* pElement = static_cast<IListItemUI*>(pControl->GetInterface(_T("ListItem")));
      if( pElement != NULL ) {
         // Render item with specific draw-style
		  int nLinks = 0;
		  CUIBlueRenderEngine::DoPaintPrettyText(hDC, m_pManager, rcText, pControl->GetText(), UICOLOR_CONTROL_TEXT_NORMAL, UICOLOR__INVALID, NULL, nLinks, DT_SINGLELINE | DT_VCENTER);
      }
      else {
         //// Allow non-listitems to render as well.
         RECT rcOldPos = pControl->GetPos();
         pControl->SetPos(rcText);
         pControl->DoPaint(hDC, rcText);
         pControl->SetPos(rcOldPos);
      }
   }
}
Example #2
0
void CUIVerticalLayout::SetPos(const CUIRect& rc)
{
    CUIRect rcTemp = rc;
	CUIControl::SetPos(rc);
	rcTemp = m_rcItem;

	//
	// 调整内边距
	//

	rcTemp.left += m_rcInset.left;
	rcTemp.top += m_rcInset.top;
	rcTemp.right -= m_rcInset.right;
	rcTemp.bottom -= m_rcInset.bottom;
	
	if( m_items.GetSize() == 0) {
		ProcessScrollBar(rcTemp, 0, 0);
		return;
	}

	//
	// 如果有滚动条,减去滚动条的宽度
	//
	
	if(m_pVerticalScrollBar && m_pVerticalScrollBar->IsVisible()) 
		rcTemp.right -= m_pVerticalScrollBar->GetFixedWidth();

	if(m_pHorizontalScrollBar && m_pHorizontalScrollBar->IsVisible()) 
		rcTemp.bottom -= m_pHorizontalScrollBar->GetFixedHeight();

	//
	// Determine the minimum size
	//

	SIZE szAvailable = { rcTemp.right - rcTemp.left, rcTemp.bottom - rcTemp.top };
	if( m_pHorizontalScrollBar && m_pHorizontalScrollBar->IsVisible() ) 
		szAvailable.cx += m_pHorizontalScrollBar->GetScrollRange();

	int nAdjustables = 0; //要调整控件的个数
	int cyFixed = 0;	  //控件固定的宽度
	int nEstimateNum = 0; //调整控件的个数

	for( int it1 = 0; it1 < m_items.GetSize(); it1++ ) {
		CUIControl* pControl = static_cast<CUIControl*>(m_items[it1]);
		
		//
		// 控件不可见不进行处理
		//
		
		if(!pControl->IsVisible()) 
			continue;
		
		//
		// 控件为float类型的不进行处理
		//
		
		if(pControl->IsFloat()) 
			continue;

		SIZE sz = pControl->EstimateSize(szAvailable);
		if(sz.cy == 0) {
			
			//
			// 高度等于0需要我们来计算
			//
			
			nAdjustables++;
		}else{
			
			//
			// 不能超出控件的设置的最小和最大值
			//
			
			if( sz.cy < pControl->GetMinHeight() ) 
				sz.cy = pControl->GetMinHeight();
			if( sz.cy > pControl->GetMaxHeight() ) 
				sz.cy = pControl->GetMaxHeight();
		}
		
		//
		// 加上下外边距
		//
		
		cyFixed += sz.cy + pControl->GetPadding().top + pControl->GetPadding().bottom;
		nEstimateNum++;
	}
	
	//
	// 加上子控件之间的额外距离
	//
	
	cyFixed += (nEstimateNum - 1) * m_iChildPadding;

	//
	// Place elements
	//

	int cyNeeded = 0;
	int cyExpand = 0;
	
	//
	// 计算要调整的每个控件的平均高度
	//
	
	if( nAdjustables > 0 ) 
		cyExpand = MAX(0, (szAvailable.cy - cyFixed) / nAdjustables);

	//
	// Position the elements
	// 减去滚动条的位置
	//

	SIZE szRemaining = szAvailable;
	int iPosY = rcTemp.top;
	if(m_pVerticalScrollBar && m_pVerticalScrollBar->IsVisible()) {
		iPosY -= m_pVerticalScrollBar->GetScrollPos();
	}

	int iPosX = rcTemp.left;
	if(m_pHorizontalScrollBar && m_pHorizontalScrollBar->IsVisible()) {
		iPosX -= m_pHorizontalScrollBar->GetScrollPos();
	}

	int iAdjustable = 0;
	int cyFixedRemaining = cyFixed;
	for( int it2 = 0; it2 < m_items.GetSize(); it2++ ) {
		CUIControl* pControl = static_cast<CUIControl*>(m_items[it2]);
		if( !pControl->IsVisible() )
			continue;
		if( pControl->IsFloat() ) {
			SetFloatPos(it2);
			continue;
		}

		RECT rcPadding = pControl->GetPadding();
		szRemaining.cy -= rcPadding.top;
		CUISize sz = pControl->EstimateSize(szRemaining);
		if(sz.cy == 0){
			iAdjustable++;
			
			//
			// 赋平均值
			//
			
			sz.cy = cyExpand;
			if( iAdjustable == nAdjustables ) {

				//
				// Distribute remaining to last element (usually round-off left-overs)
				//

				sz.cy = MAX(0, szRemaining.cy - rcPadding.bottom - cyFixedRemaining);
			} 
			
			//
			// 不能超过控件的最大与最小值
			//
			
			if( sz.cy < pControl->GetMinHeight() ) sz.cy = pControl->GetMinHeight();
			if( sz.cy > pControl->GetMaxHeight() ) sz.cy = pControl->GetMaxHeight();
		}else{
			
			//
			// 固定高度的控件
			//
			
			if( sz.cy < pControl->GetMinHeight() ) sz.cy = pControl->GetMinHeight();
			if( sz.cy > pControl->GetMaxHeight() ) sz.cy = pControl->GetMaxHeight();
			cyFixedRemaining -= sz.cy;
		}
		
		//
		// 调整宽度的值
		//
		
		sz.cx = pControl->GetFixedWidth();
		if( sz.cx == 0 ) sz.cx = szAvailable.cx - rcPadding.left - rcPadding.right;
		if( sz.cx < 0 ) sz.cx = 0;
		if( sz.cx < pControl->GetMinWidth() ) sz.cx = pControl->GetMinWidth();
		if( sz.cx > pControl->GetMaxWidth() ) sz.cx = pControl->GetMaxWidth();
		
		//
		// 生成并设置新的POS
		//
		
		CUIRect rcCtrl(iPosX + rcPadding.left, iPosY + rcPadding.top, iPosX + rcPadding.left + sz.cx, 
            iPosY + sz.cy + rcPadding.top + rcPadding.bottom);
		pControl->SetPos(rcCtrl);
		
		//
		// 处理下ChildPadding
		//
		
		iPosY += sz.cy + m_iChildPadding + rcPadding.top + rcPadding.bottom;
		cyNeeded += sz.cy + rcPadding.top + rcPadding.bottom;
		szRemaining.cy -= sz.cy + m_iChildPadding + rcPadding.bottom;
	}
	cyNeeded += (nEstimateNum - 1) * m_iChildPadding;

	//
	// Process the scrollbar
	//

	ProcessScrollBar(rcTemp, 0, cyNeeded);
}