void CGRVertexBuffer::addBuffer(CVertexArray buffer, U32 bindLoc) { BufferInfo<SVertex>* bufferInfo = new BufferInfo<SVertex>; bufferInfo->reference = (CCSafeArray<SVertex>)buffer; if (!_addBuffer(bufferInfo, bindLoc, 3, 4, buffer.getSize(), &buffer[0])) delete bufferInfo; }