Example #1
0
bool CPetControl::checkNode(const CString &name) {
	CGameManager *gameManager = getGameManager();
	if (!gameManager)
		return true;
	if (name == "NULL")
		return false;

	CViewItem *view = gameManager->getView();
	if (!view)
		return true;

	CNodeItem *node = view->findNode();
	if (!node)
		return true;

	CString viewName = view->getName();
	CString nodeName = node->getName();
	CRoomItem *room = getGameManager()->getRoom();

	if (room) {
		CString roomName = room->getName();
		CString newNode;

		if (roomName == "1stClassRestaurant") {
		} else if (nodeName == "Lobby Node") {
			nodeName = "Node 1";
		} else if (nodeName == "Entrance Node") {
			nodeName = "Node 2";
		} else if (nodeName == "MaitreD Node") {
			nodeName = "Node 3";
		} else if (nodeName == "Scraliontis Table Standing Node") {
			nodeName = "Node 4";
		} else if (nodeName == "Pellerator Node") {
			nodeName = "Node 5";
		} else if (nodeName == "SUB Node") {
			nodeName = "Node 6";
		} else if (nodeName == "Phonograph Node") {
			nodeName = "Node 7";
		} else if (nodeName == "Scraliontis Table Seated Node") {
			nodeName = "Node 8";
		}

		if (roomName == "MusicRoom") {
			if (nodeName == "Musical Instruments")
				nodeName = "Node 1";
			if (nodeName == "Phonograph Node")
				nodeName = "Node 2";
		}
	}

	CString str = CString::format("%s.%s", nodeName.c_str(), viewName.c_str());
	str = str.right(5);
	str.toLowercase();

	CString nameLower = name;
	nameLower.toLowercase();

	return nameLower.contains(str);
}
Example #2
0
CString CGameManager::getFullViewName() {
	CViewItem *view = getView();
	CNodeItem *node = view->findNode();
	CRoomItem *room = node->findRoom();

	return CString::format("%s.%s.%s", room->getName().c_str(),
		node->getName().c_str(), view->getName().c_str());
}