bool PlayerOutOfAmmoAndMultipleWeaponsConditions( C_SDKPlayer *pPlayer, class CLesson *pLesson )
{
	if (!PlayerHasMultipleWeaponsConditions(pPlayer, pLesson))
		return false;

	CWeaponSDKBase* pWeapon = pPlayer->GetActiveSDKWeapon();

	if (!pWeapon)
		return false;

	if (pWeapon->GetWeaponID() == SDK_WEAPON_BRAWL)
		return false;

	return !pWeapon->HasPrimaryAmmo();
}
bool PlayerCanReloadConditions( C_SDKPlayer *pPlayer, class CLesson *pLesson )
{
	if (!PlayerAliveConditions(pPlayer, pLesson))
		return false;

	CWeaponSDKBase* pWeapon = pPlayer->GetActiveSDKWeapon();

	if (!pWeapon)
		return false;

	if (!pWeapon->UsesClipsForAmmo1())
		return false;

	if (pWeapon->Clip1() == pWeapon->GetMaxClip1())
		return false;

	return pWeapon->HasPrimaryAmmo();
}