C_PointCamera::C_PointCamera() { m_bActive = false; m_bFogEnable = false; g_PointCameraList.Insert( this ); }
C_TriggerPlayerMovement::C_TriggerPlayerMovement() { g_TriggerPlayerMovementList.Insert( this ); }
//----------------------------------------------------------------------------- // Constructor, destructor //----------------------------------------------------------------------------- C_FuncReflectiveGlass::C_FuncReflectiveGlass() { g_ReflectiveGlassList.Insert( this ); }