Example #1
0
void Functions::getObjectByTag(Aurora::NWScript::FunctionContext &ctx) {
	ctx.getReturn() = (Aurora::NWScript::Object *) 0;

	Campaign *campaign = _game->getCampaigns().getCurrentCampaign();
	if (!campaign)
		return;

	const Common::UString &tag = ctx.getParams()[0].getString();
	if (tag.empty())
		return;

	int nth = ctx.getParams()[1].getInt();

	Aurora::NWScript::ObjectSearch *search = campaign->findObjectsByTag(tag);
	while (nth-- > 0)
		search->next();

	ctx.getReturn() = search->get();
	delete search;
}
Example #2
0
void Functions::UT_getNearestObjectByTag(Aurora::NWScript::FunctionContext &ctx) {
	ctx.getReturn() = (Aurora::NWScript::Object *) 0;

	Campaign *campaign = _game->getCampaigns().getCurrentCampaign();
	if (!campaign)
		return;

	DragonAge::Object *target = DragonAge::ObjectContainer::toObject(getParamObject(ctx, 0));
	if (!target)
		return;

	const Common::UString &tag = ctx.getParams()[1].getString();
	if (tag.empty())
		return;

	const bool includeSelf = ctx.getParams()[2].getInt() != 0;
	if (includeSelf && (target->getTag() == tag)) {
		ctx.getReturn() = (Aurora::NWScript::Object *) target;
		return;
	}

	Aurora::NWScript::ObjectSearch *search = campaign->findObjectsByTag(tag);
	Aurora::NWScript::Object       *object = 0;

	std::list<Object *> objects;
	while ((object = search->next())) {
		// Needs to be a valid object and not the target
		DragonAge::Object *daObject = DragonAge::ObjectContainer::toObject(object);
		if (!daObject || (daObject == target))
			continue;

		objects.push_back(daObject);
	}

	delete search;

	objects.sort(ObjectDistanceSort(*target));

	if (!objects.empty())
		ctx.getReturn() = (Aurora::NWScript::Object *) *objects.begin();
}
Example #3
0
void Functions::getNearestObjectByTag(Aurora::NWScript::FunctionContext &ctx) {
	Campaign *campaign = _game->getCampaigns().getCurrentCampaign();
	if (!campaign)
		return;

	DragonAge::Object *target = DragonAge::ObjectContainer::toObject(getParamObject(ctx, 0));
	if (!target)
		return;

	const Common::UString &tag = ctx.getParams()[1].getString();
	if (tag.empty())
		return;

	// Bitfield of type(s) to check for
	const uint32 type = ctx.getParams()[2].getInt();
	// We want the nth nearest object
	size_t count = MAX<int32>(ctx.getParams()[3].getInt(), 0);

	if (count == 0)
		return;

	Aurora::NWScript::Variable::Array &result = ctx.getReturn().getArray();

	// TODO: nCheckLiving
	// TODO: nCheckPerceived

	const bool includeSelf = ctx.getParams()[6].getInt() != 0;
	if (includeSelf) {
		result.push_back(boost::make_shared<Aurora::NWScript::Variable>(target));
		count--;
	}

	if (count == 0)
		return;

	Aurora::NWScript::ObjectSearch *search = campaign->findObjectsByTag(tag);
	Aurora::NWScript::Object       *object = 0;

	std::list<Object *> objects;
	while ((object = search->next())) {
		// Needs to be a valid object and not the target
		DragonAge::Object *daObject = DragonAge::ObjectContainer::toObject(object);
		if (!daObject || (daObject == target))
			continue;

		// Ignore invalid object types
		const uint32 objectType = (uint32) daObject->getType();
		if (objectType >= kObjectTypeMAX)
			continue;

		if (type & objectType)
			objects.push_back(daObject);
	}

	delete search;

	objects.sort(ObjectDistanceSort(*target));

	for (std::list<Object *>::iterator it = objects.begin(); it != objects.end() && count > 0; ++it, count--)
		result.push_back(boost::make_shared<Aurora::NWScript::Variable>(*it));
}